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04-06-21 12:31 AM |
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| 0 users reading What theme should my level have? | 1 bot |
| Main - Archived forums - General SMG hacking - What theme should my level have? | New reply |
| What theme should my next level have? | |
| Lava like Melty Molten | |
| Ice/snow like Freezeflame and Freezy Fla | |
| Beach and sand | |
| Autumn like Gold Leaf | |
| Dark water | |
| Other (say it in a comment) | |
| Multiple voting is not allowed. Changing your vote is allowed. 12 users have voted so far. | |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 299/1217 EXP: 2151183 Next: 62914 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Hello! I come up with many ideas but then it seems to be too hard and I give up. Vote for what my next custom level would be! Well SMG1 has much better design than SMG2. But my custom level will be in SMG2. The game really make so you feel you're there. No custom level can be like Nintendo's. But I'll try my best!
When I tried to type "Freezy Flake" it become "Freezy Fla" because it wasn't enought with place in the poll option. |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 391/1551 EXP: 3046063 Next: 121051 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
A Gold Leaf theme. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| Stomatol |
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Normal user Level: 28 Posts: 101/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Posted by Rainbow Mario Of course custom levels can be Nintendo-quality, it just depends on how much work you spend on it. I voted for a beach level. |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 277/1207 EXP: 2209969 Next: 4128 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
I voted other, specifically something with gravity puzzles and Dark Matter, but not too fortress-y. Think Matter Splatter, Upside Dizzy, and Bowser's Dark Matter Reactor combined. And yes, the Dark matter blocks from SMG1 can be imported into SMG2, including the texture animation. Just addd the arc files and add entries for them to PlanetMapDataTable or ProductMapObjDataTable...actually, they might already have entries in PlanetMapDataTable. Duplicate entries aren't a problem, just wasteful.
Posted by Stomatol So true...but not if Sketchup is the modelling tool in question. |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 306/1217 EXP: 2151183 Next: 62914 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
I'll do the models in Blender then texture in Sketchup. |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 4434/5087 EXP: 20507448 Next: 130565 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Argh, it's possible to make good models in sketchup, it's just harder to do so. People need to stop going "blah blah sketchup sux ass" ____________________
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| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 279/1207 EXP: 2209969 Next: 4128 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by Rainbow Mario That's precisely the mistake I made. Don't make that mistake. Learn to do everything in Blender. |
| mustafa |
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Normal user Level: 25 Posts: 32/142 EXP: 83868 Next: 5752 Since: 07-15-14 Last post: 598 days ago Last view: 459 days ago |
But how do you export the textures with the model in blender. Mine never worked when i later wanted to convert the obj to bdl. THE CMD just opens and closes fast. Therefor I was kinda stuck with Sketchup, and my models do not look that good with sketchup./ |
| Stomatol |
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Normal user Level: 28 Posts: 102/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Posted by mustafa Yeah, that's a little more complicated then in sketchup. To keep the textures when you export as an .OBJ you have to save the model first, then click 'File' > 'External data' > 'Make all paths relative' > 'Pack all into .blend'. Then you go to external data again and uncheck '[] Automatically Pack into .blend' and then press 'Unpack all into files'. That will create a folder called 'textures' in the same location where you saved your .blend file. Then export as .OBJ in the same folder as your textures and you're done. |
| Main - Archived forums - General SMG hacking - What theme should my level have? | New reply |
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