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11-21-18 07:48 AM
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Main - Archived forums - Custom SMG levels - Multiple Bouldergeists - Modified Events!! Now in three! New reply

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Splitwirez
Posted on 05-19-14 05:30 PM (rev. 3 of 05-23-14 04:28 PM) Link | #41431
This...adds another bouldergeist to Boss Blitz Galaxy and modifies the events so both must be killed before you can move on.
2 Bouldergeists DL:https://www.mediafire.com/?o7r8p062izawatw
NEW!!! 3 Bouldergeists DL: http://kuribo64.net/get.php?id=GocRf0QEDpI7tt3B
Whitehole Screenshot:
[image]

StapleButter
Posted on 05-19-14 08:02 PM Link | #41437
Interesting, but in practice, how does it work? I mean, do they have minimalistic interaction or do they happen to run into eachother as if they were alone?

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GalaxyHacker
Posted on 05-20-14 08:48 AM Link | #41445
Wow, cool. I think he did it with one of the switch settings or something. DamianV8501 did it in this video: https://www.youtube.com/watch?v=44--Zattoco

Splitwirez
Posted on 05-20-14 03:42 PM Link | #41505
Posted by StapleButter
Interesting, but in practice, how does it work? I mean, do they have minimalistic interaction or do they happen to run into eachother as if they were alone?

Well...they time their attacks in unison, both flinging rocks simultaneously and taking turns throwing FALCON PUNCHes at Mario/Luigi. It's hard!!

Posted by Rainbow Mario
Wow, cool. I think he did it with one of the switch settings or something. DamianV8501 did it in this video: https://www.youtube.com/watch?v=44--Zattoco

that was the video that inspired me to do this. I modified the events using an ExterminateSwitch (Yes, those work with bosses it seems) such that the player must slay BOTH Bouldergeists before the Launch Star appears. All the event stuff was based on a hunch I had. As you can see, I was right.

GalaxyHacker
(post deleted) #41506

Splitwirez
Posted on 05-20-14 05:06 PM (rev. 3 of 05-20-14 05:11 PM) Link | #41517
Posted by Rainbow Mario
Where on my SD-card should I place the PoltaZone folder?

The StageData Directory (sd:/riivolution/PATCHDIR/StageData), where PATCHDIR is the directory of your patch. It doesn't technically HAVE to be in riivolution, but I have yet to do a PATCHDIR outside of riivolution.

shibboleet
Posted on 05-20-14 05:09 PM Link | #41519
It's not PatchDir on everybody's riivolution.

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Splitwirez
Posted on 05-20-14 05:10 PM (rev. 2 of 05-20-14 05:21 PM) Link | #41521
Posted by Luigi
It's not PatchDir on everybody's riivolution.

That was an example. I'll fix that. It isn't PATCHDIR on mine!

Anthe
Posted on 05-21-14 02:14 PM Link | #41585
Lol. I might really have to finish XMLGui. I can also try to move it to Dolphiilution.

Is moving files to the right folders that hard?

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Splitwirez
Posted on 05-21-14 04:59 PM Link | #41600
Posted by Anthe
Lol. I might really have to finish XMLGui. I can also try to move it to Dolphiilution.

Is moving files to the right folders that hard?

I didn't think so BUT...(see post above)

Stygmax
Posted on 05-21-14 05:09 PM Link | #41604
This is nice! I remember someone (Polari, I think) commissioned me to do this and I didn't know how. Nice to know you managed to do it.
Status: It was really, really fun, guys - thanks for the ride!

Splitwirez
Posted on 05-21-14 05:26 PM (rev. 2 of 05-21-14 05:26 PM) Link | #41605
Posted by Stygmax
This is nice! I remember someone (Polari, I think) commissioned me to do this and I didn't know how. Nice to know you managed to do it.

It was simple - I LITERALLY JUST PLACED ANOTHER POLTA OBJECT. That got it working. I then set both of their Generator_IDs to 42, set their SW_DEAD ids to -1, added an ExterminateSwitch, set it's Object_ID to 42, set it's SW_A to 1020, and set the Launch Star's SW_APPEAR to 1020. Simple. But I'm glad you like it. I hope that explanation was helpful.

shibboleet
Posted on 05-21-14 05:31 PM Link | #41608
Polta is the easiest boss to place.

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Splitwirez
Posted on 05-21-14 05:42 PM Link | #41610
Posted by Luigi
Polta is the easiest boss to place.

...rly? I did not know that.

GalaxyHacker
Posted on 05-23-14 05:34 AM Link | #41693
Do it works with two Major Burrows?

Splitwirez
Posted on 05-23-14 04:33 PM Link | #41717
Posted by Rainbow Mario
Do it works with two Major Burrows?

No. It's two BOULDERGEISTS. I HATE Major Burrows's boss fight. I will NOT add another one, especially given how delicate the pathfinding could be...designed for that EXACT planet to start at that EXACT location...? Either way, I will not do that. If you try, good luck and may the ExterminationSwitches be with you.

Anthe
Posted on 05-23-14 04:53 PM Link | #41720
Burrows is an ass. It took me FOREVER to beat that one when I was like 10. Oh dear :')

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TheSpeedyMouse
Posted on 05-23-14 08:02 PM Link | #41724
Posted by Anthe
Burrows is an ass. It took me FOREVER to beat that one when I was like 10. Oh dear :')

I didn't find him too hard. His daredevil run however is a different story! Remember the lava galaxy daredevil level? That is the one of the hardest star in the game for me! The hardest? Luigi's Purple Coins... Ugh...

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Still playing XC2... :D

PaperplateismGuy
Posted on 05-24-14 01:20 AM Link | #41737
interesting, What do you think about 3 king kalientes, that would be fun :)

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Krazyguy75
Posted on 05-24-14 02:42 AM (rev. 2 of 05-24-14 02:42 AM) Link | #41741
Posted by Anthe
Burrows is an ass. It took me FOREVER to beat that one when I was like 10. Oh dear :')


So... I literally was replaying SMG1 from scratch today. I beat him with 0 damage one both his normal run and his daredevil run. It literally couldn't have been quicker unless it was a speed run.

I'm wondering what people found so hard about him. Honestly, it's just a matter of small jump/groundpound.

I'd place him as easier than Boulderguist (mainly because the bombs just keep hitting eachother, his hands, or anything that isn't him)

As for King Kaliente, again, like Burrows, quick as can be, never missed a melon.
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Main - Archived forums - Custom SMG levels - Multiple Bouldergeists - Modified Events!! Now in three! New reply

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