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04-26-24 03:16 PM |
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0 users reading Adding BTI Editing Capability to WiiExplorer? | 1 bot |
Main - General Chat - Adding BTI Editing Capability to WiiExplorer? | Hide post layouts | New reply |
SuperNova2150 |
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Member Normal user Level: 17 Posts: 8/49 EXP: 22093 Next: 2650 Since: 12-16-12 Last post: 3547 days ago Last view: 2227 days ago |
I am wondering, since Whitehole already has BTI rendering code, is it possible to add a stand alone BTI editor to WiiExplorer? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1813/3604 EXP: 14205961 Next: 202925 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Yes, but it depends on what you mean. Actual images in the archive or in models or what? ____________________ "I hate playing musical chats" ~ Quote of the month |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1178/9020 EXP: 56277157 Next: 210487 Since: 07-03-12 From: in a box Last post: 21 hours ago Last view: 21 hours ago |
If you start going on that route, you're going to turn WiiExplorer into a huge multiformat editor...
I'd rather make a separate BTI editor or something. Or a script to convert a BTI from/to common image formats that you could then open in your favourite image editor. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Main - General Chat - Adding BTI Editing Capability to WiiExplorer? | Hide post layouts | New reply |
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