Views: 20,069,371 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-27-24 04:34 PM |
Guest: |
0 users reading Lighting | 1 bot |
Main - Archived forums - SMG documentations and tutorials - Lighting | Hide post layouts | New reply |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 82/3604 EXP: 14207697 Next: 201189 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
Something brought up on the IRC today. Keep in mind this is SMG2 only, I have no idea how it works in SMG1.
So, here's how lighting gets into a level when loaded. 1) The BCSV in LightData is read and the set values are loaded into memory. 2) The ______Light.arc file's entries are read and the matching BCSV entries are loaded. 3) The LightCtrlAreas in the _______Design.arc file place the light and choose which one to load. In the Light entries, it has a field for a number. The LightCtrlArea's obj_arg0 has that number, which selects it. For example, Supermassive has 1-5 ____________________ "I hate playing musical chats" ~ Quote of the month |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 455/9020 EXP: 56284026 Next: 203618 Since: 07-03-12 From: in a box Last post: 1 day ago Last view: 1 day ago |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 159/4661 EXP: 20896034 Next: 335232 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
I've known this for a little while already.
In the Design File, there is also more light information. LightCtrlArea It's already shown in your post, but I've known this ____________________ a |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 198/4661 EXP: 20896034 Next: 335232 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
Another thing
obj_arg0 for a LightCTRLArea in ____GalaxyDesign.arc is the [6D62E891] in _____GalaxyLight.arc This is how the light connects. I was being more specific :3 ____________________ a |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 644/9020 EXP: 56284026 Next: 203618 Since: 07-03-12 From: in a box Last post: 1 day ago Last view: 1 day ago |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 287/3604 EXP: 14207697 Next: 201189 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
Yeah, I've been looking through strings in the DOL and I've found a few more names I need to get hashes for ____________________ "I hate playing musical chats" ~ Quote of the month |
MK7tester |
| ||
Magikoopa I'm back Level: 104 Posts: 420/3145 EXP: 11581574 Next: 280552 Since: 07-07-12 From: Dolphic Island Last post: 2600 days ago Last view: 2598 days ago |
Are lighting and fog similar? |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 298/3604 EXP: 14207697 Next: 201189 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
Kind of, IDK if lighting is affected by fog, but fog is an actual "object" that you place in the normal map, whereas lighting needs to be declared and loaded seperately, using a Light.arc file for the entries needed to be loaded, and then it needs to be placed using the Design.arc file. ____________________ "I hate playing musical chats" ~ Quote of the month |
MK7tester |
| ||
Magikoopa I'm back Level: 104 Posts: 422/3145 EXP: 11581574 Next: 280552 Since: 07-07-12 From: Dolphic Island Last post: 2600 days ago Last view: 2598 days ago |
I wonder if there is something light related that clears fog? |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 299/3604 EXP: 14207697 Next: 201189 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
Possibly, it would all be in the settings in the BCSV file in LightData/LightData.arc which I am trying to study and figure out. ____________________ "I hate playing musical chats" ~ Quote of the month |
MK7tester |
| ||
Magikoopa I'm back Level: 104 Posts: 423/3145 EXP: 11581574 Next: 280552 Since: 07-07-12 From: Dolphic Island Last post: 2600 days ago Last view: 2598 days ago |
I don't really think it'll work, but it would be really cool if something like that worked. |
gc |
| ||
Member Normal user Level: 55 Posts: 35/721 EXP: 1246903 Next: 67286 Since: 12-18-12 Last post: 3780 days ago Last view: 3740 days ago |
How does the Flash Black Galaxy flashing work?
I'm curious. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 305/3604 EXP: 14207697 Next: 201189 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
TBH I have no idea. I would have to check. I'm guessing some of the entries in that LightData.bcsv file are animations in a way where it changes certain values based on time or something ____________________ "I hate playing musical chats" ~ Quote of the month |
MK7tester |
| ||
Magikoopa I'm back Level: 104 Posts: 1371/3145 EXP: 11581574 Next: 280552 Since: 07-07-12 From: Dolphic Island Last post: 2600 days ago Last view: 2598 days ago |
How did the light in Planet Plains Star 2 work? I liked that Smokey Dark effect. |
Tahcryon |
| ||
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 1707/5087 EXP: 23825668 Next: 556032 Since: 07-07-12 Last post: 2206 days ago Last view: 769 days ago |
Wasn't that the effect from Boo Moon's first planet? ____________________
|
MK7tester |
| ||
Magikoopa I'm back Level: 104 Posts: 1376/3145 EXP: 11581574 Next: 280552 Since: 07-07-12 From: Dolphic Island Last post: 2600 days ago Last view: 2598 days ago |
It looked quite different, to be honest. |
Tahcryon |
| ||
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 1708/5087 EXP: 23825668 Next: 556032 Since: 07-07-12 Last post: 2206 days ago Last view: 769 days ago |
Maybe it has something to do with the shape of the planet? ____________________
|
MK7tester |
| ||
Magikoopa I'm back Level: 104 Posts: 1377/3145 EXP: 11581574 Next: 280552 Since: 07-07-12 From: Dolphic Island Last post: 2600 days ago Last view: 2598 days ago |
Blarg, no, it has nothing to do with that, i'm pretty sure |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 1270/3604 EXP: 14207697 Next: 201189 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
Posted by Silver There was no lighting. That was fog :| ____________________ "I hate playing musical chats" ~ Quote of the month |
MK7tester |
| ||
Magikoopa I'm back Level: 104 Posts: 1391/3145 EXP: 11581574 Next: 280552 Since: 07-07-12 From: Dolphic Island Last post: 2600 days ago Last view: 2598 days ago |
Fog? Really? Ok |
Main - Archived forums - SMG documentations and tutorials - Lighting | Hide post layouts | New reply |
Page rendered in 0.038 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 235/235, time: 0.013 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |