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04-21-21 04:37 AM |
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0 users reading Super Mario 64 DS Weird secret. | 1 bot |
Main - General SM64DS hacking - Super Mario 64 DS Weird secret. | New reply |
BlackYoshi485 |
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Member Banned for being an idiot. Level: 24 ![]() Posts: 5/123 EXP: 72585 Next: 5539 Since: 07-20-13 From: Under a rock Last post: 2228 days ago Last view: 943 days ago |
I was found a unused thing inside the play room door( in the 1nst floor?)
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NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 41 ![]() Posts: 213/421 EXP: 476297 Next: 3848 Since: 12-23-12 From: Super Hyrule Land Last post: 1708 days ago Last view: 980 days ago |
Woah, that is interesting... |
MK7tester |
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![]() Magikoopa I'm back Level: 99 ![]() Posts: 2152/3145 EXP: 9992113 Next: 7886 Since: 07-07-12 From: Dolphic Island Last post: 1498 days ago Last view: 1496 days ago |
I've already heard about this, but yeah, it's cool that they left it in. |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 1756/4661 EXP: 18028376 Next: 354538 Since: 07-07-12 Last post: 249 days ago Last view: 6 days ago |
It's interesting, but I've known that for ages though xD ____________________ a |
MK7tester |
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![]() Magikoopa I'm back Level: 99 ![]() Posts: 2153/3145 EXP: 9992113 Next: 7886 Since: 07-07-12 From: Dolphic Island Last post: 1498 days ago Last view: 1496 days ago |
Also those textures on the wall are really ugly. |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 1757/4661 EXP: 18028376 Next: 354538 Since: 07-07-12 Last post: 249 days ago Last view: 6 days ago |
Of course they'd be. It's beta, what would you think? ![]() ____________________ a |
Gericom |
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Member Normal user Level: 15 Posts: 38/40 EXP: 14332 Next: 2052 Since: 07-07-12 Last post: 2762 days ago Last view: 2605 days ago |
MK7tester |
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![]() Magikoopa I'm back Level: 99 ![]() Posts: 2154/3145 EXP: 9992113 Next: 7886 Since: 07-07-12 From: Dolphic Island Last post: 1498 days ago Last view: 1496 days ago |
Posted by Luigi Just pointing it out. Also, this was already added on TCRF a long time ago. |
Skelux |
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Banned Level: 26 Posts: 76/148 EXP: 99715 Next: 2560 Since: 11-26-12 Last post: 2522 days ago Last view: 982 days ago |
"Super Mario 64 DS Weird secret."
I saw this title and thought 'I'll bet it's the unused peach slide room.', then I opened the thread. Ho, ho, ho. |
Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155 ![]() Posts: 1628/8869 EXP: 47354260 Next: 62960 Since: 07-02-12 From: in a box ![]() Last post: 20 days ago Last view: 4 days ago |
You can also make it usable ingame by modifying the door's parameters appropriately and removing the warp behind the door.
It appears the room has no collision, though. Otherwise, pretty much everything is there, from the sign on the wall (dunno if the sign reads the right text though) to the hidden warp to the Peach slide. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Fiachra |
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Local moderator Level: 62 Posts: 163/1065 EXP: 1918969 Next: 65717 Since: 12-15-12 From: Ireland Last post: 1060 days ago Last view: 1038 days ago |
If you wanted to use it properly you could export the level model and import it over the collision file but not the model (you can now do this more easily in the KCL editor). |
Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155 ![]() Posts: 1635/8869 EXP: 47354260 Next: 62960 Since: 07-02-12 From: in a box ![]() Last post: 20 days ago Last view: 4 days ago |
Someone should do that. It'd be interesting to know what the sign in there says.
Or alternately we could just try to figure out how the hell message IDs work. (they don't map to IDs in the BMG files linearly. Of course, that'd have been too easy) ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
MK7tester |
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![]() Magikoopa I'm back Level: 99 ![]() Posts: 2173/3145 EXP: 9992113 Next: 7886 Since: 07-07-12 From: Dolphic Island Last post: 1498 days ago Last view: 1496 days ago |
Actually on TCRF it reads
"The sign is assigned to the same message as the sign in the final room and has exactly the same settings." |
Hiccup |
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Normal user Level: 55 Posts: 21/815 EXP: 1305608 Next: 8581 Since: 09-06-12 Last post: 590 days ago Last view: 17 hours ago |
Yes, I just compared the settings. |
natnew |
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![]() Bullet Bill Normal user Level: 45 ![]() Posts: 174/500 EXP: 618113 Next: 42051 Since: 12-07-12 Last post: 807 days ago Last view: 710 days ago |
http://youtu.be/L19gRvTjHjE
turns out, there are no textures either. snd that sign is nonexistent. [OFF TOPIC]also, Starlight, you walking goomba and koopa are out of sync[/OFF TOPIC} ____________________ |
Fiachra |
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Local moderator Level: 62 Posts: 168/1065 EXP: 1918969 Next: 65717 Since: 12-15-12 From: Ireland Last post: 1060 days ago Last view: 1038 days ago |
If you generate the collision by importing the exported level model over the collision map and move the .BMD and .KCL files into another level, you can access the room fine (but without the objects). I don't know why the room appears as black, there must be a reference to some code in the level's overlay or something.
You may also be able to fix the broken texture by importing a new one over through the texture editor. Will try at home later. Edit: Yes, it's possible to fix the textures. Here's the BMD with fixed textures and the KCL with working collision for the room: http://www.sendspace.com/file/w0y724 Import them over another level's and you can explore it (no objects though). |
Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155 ![]() Posts: 1648/8869 EXP: 47354260 Next: 62960 Since: 07-02-12 From: in a box ![]() Last post: 20 days ago Last view: 4 days ago |
IIRC I got the room's graphics to appear.
It's just that to save graphics power, the castle model is split into multiple parts (named r0, r1, and so on). Only one of those parts is displayed at once. When you use a door, it has parameters that tell the game to show another model part. For the unused room to show up when you enter it, you need to configure the door right. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
natnew |
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![]() Bullet Bill Normal user Level: 45 ![]() Posts: 177/500 EXP: 618113 Next: 42051 Since: 12-07-12 Last post: 807 days ago Last view: 710 days ago |
I thought it was just multiple areas. while I was falling I could see everything. ____________________ |
Fiachra |
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Local moderator Level: 62 Posts: 170/1065 EXP: 1918969 Next: 65717 Since: 12-15-12 From: Ireland Last post: 1060 days ago Last view: 1038 days ago |
Posted by Mega-Mario Should have realised. Here's a patch to access the fixed version of the original Princess' Room: http://www.sendspace.com/file/wowrm7 |
BlackYoshi485 |
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Member Banned for being an idiot. Level: 24 ![]() Posts: 11/123 EXP: 72585 Next: 5539 Since: 07-20-13 From: Under a rock Last post: 2228 days ago Last view: 943 days ago |
Good!
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Main - General SM64DS hacking - Super Mario 64 DS Weird secret. | New reply |
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