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04-23-24 06:08 AM |
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0 users reading Super Mario 64 DS Weird secret. | 1 bot |
Main - General SM64DS hacking - Super Mario 64 DS Weird secret. | Hide post layouts | New reply |
BlackYoshi485 |
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Member Banned for being an idiot. Level: 25 Posts: 5/123 EXP: 85508 Next: 4112 Since: 07-21-13 From: Under a rock Last post: 3326 days ago Last view: 2041 days ago |
I was found a unused thing inside the play room door( in the 1nst floor?)
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NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 43 Posts: 213/421 EXP: 555682 Next: 9364 Since: 12-24-12 From: Super Hyrule Land Last post: 2806 days ago Last view: 2078 days ago |
Woah, that is interesting... |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2152/3145 EXP: 11575617 Next: 286509 Since: 07-07-12 From: Dolphic Island Last post: 2596 days ago Last view: 2594 days ago |
I've already heard about this, but yeah, it's cool that they left it in. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 1756/4661 EXP: 20885286 Next: 345980 Since: 07-07-12 Last post: 1347 days ago Last view: 359 days ago |
It's interesting, but I've known that for ages though xD ____________________ a |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2153/3145 EXP: 11575617 Next: 286509 Since: 07-07-12 From: Dolphic Island Last post: 2596 days ago Last view: 2594 days ago |
Also those textures on the wall are really ugly. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 1757/4661 EXP: 20885286 Next: 345980 Since: 07-07-12 Last post: 1347 days ago Last view: 359 days ago |
Of course they'd be. It's beta, what would you think? ____________________ a |
Gericom |
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Member Normal user Level: 16 Posts: 38/40 EXP: 16603 Next: 3653 Since: 07-07-12 Last post: 3860 days ago Last view: 3703 days ago |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2154/3145 EXP: 11575617 Next: 286509 Since: 07-07-12 From: Dolphic Island Last post: 2596 days ago Last view: 2594 days ago |
Posted by Luigi Just pointing it out. Also, this was already added on TCRF a long time ago. |
Skelux |
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Banned Level: 28 Posts: 76/148 EXP: 116199 Next: 15139 Since: 11-27-12 Last post: 3620 days ago Last view: 2080 days ago |
"Super Mario 64 DS Weird secret."
I saw this title and thought 'I'll bet it's the unused peach slide room.', then I opened the thread. Ho, ho, ho. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1628/9019 EXP: 56245753 Next: 241891 Since: 07-03-12 From: in a box Last post: 11 days ago Last view: 10 hours ago |
You can also make it usable ingame by modifying the door's parameters appropriately and removing the warp behind the door.
It appears the room has no collision, though. Otherwise, pretty much everything is there, from the sign on the wall (dunno if the sign reads the right text though) to the hidden warp to the Peach slide. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Fiachra |
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Local moderator Level: 65 Posts: 163/1065 EXP: 2238000 Next: 97628 Since: 12-15-12 From: Ireland Last post: 2157 days ago Last view: 107 days ago |
If you wanted to use it properly you could export the level model and import it over the collision file but not the model (you can now do this more easily in the KCL editor). |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1635/9019 EXP: 56245753 Next: 241891 Since: 07-03-12 From: in a box Last post: 11 days ago Last view: 10 hours ago |
Someone should do that. It'd be interesting to know what the sign in there says.
Or alternately we could just try to figure out how the hell message IDs work. (they don't map to IDs in the BMG files linearly. Of course, that'd have been too easy) ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2173/3145 EXP: 11575617 Next: 286509 Since: 07-07-12 From: Dolphic Island Last post: 2596 days ago Last view: 2594 days ago |
Actually on TCRF it reads
"The sign is assigned to the same message as the sign in the final room and has exactly the same settings." |
Hiccup |
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Normal user Level: 58 Posts: 21/815 EXP: 1516229 Next: 61317 Since: 09-06-12 Last post: 1688 days ago Last view: 44 days ago |
Yes, I just compared the settings. |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 174/500 EXP: 720625 Next: 45578 Since: 12-07-12 Last post: 1905 days ago Last view: 1808 days ago |
http://youtu.be/L19gRvTjHjE
turns out, there are no textures either. snd that sign is nonexistent. [OFF TOPIC]also, Starlight, you walking goomba and koopa are out of sync[/OFF TOPIC} ____________________ |
Fiachra |
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Local moderator Level: 65 Posts: 168/1065 EXP: 2238000 Next: 97628 Since: 12-15-12 From: Ireland Last post: 2157 days ago Last view: 107 days ago |
If you generate the collision by importing the exported level model over the collision map and move the .BMD and .KCL files into another level, you can access the room fine (but without the objects). I don't know why the room appears as black, there must be a reference to some code in the level's overlay or something.
You may also be able to fix the broken texture by importing a new one over through the texture editor. Will try at home later. Edit: Yes, it's possible to fix the textures. Here's the BMD with fixed textures and the KCL with working collision for the room: http://www.sendspace.com/file/w0y724 Import them over another level's and you can explore it (no objects though). |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1648/9019 EXP: 56245753 Next: 241891 Since: 07-03-12 From: in a box Last post: 11 days ago Last view: 10 hours ago |
IIRC I got the room's graphics to appear.
It's just that to save graphics power, the castle model is split into multiple parts (named r0, r1, and so on). Only one of those parts is displayed at once. When you use a door, it has parameters that tell the game to show another model part. For the unused room to show up when you enter it, you need to configure the door right. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 177/500 EXP: 720625 Next: 45578 Since: 12-07-12 Last post: 1905 days ago Last view: 1808 days ago |
I thought it was just multiple areas. while I was falling I could see everything. ____________________ |
Fiachra |
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Local moderator Level: 65 Posts: 170/1065 EXP: 2238000 Next: 97628 Since: 12-15-12 From: Ireland Last post: 2157 days ago Last view: 107 days ago |
Posted by Mega-Mario Should have realised. Here's a patch to access the fixed version of the original Princess' Room: http://www.sendspace.com/file/wowrm7 |
BlackYoshi485 |
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Member Banned for being an idiot. Level: 25 Posts: 11/123 EXP: 85508 Next: 4112 Since: 07-21-13 From: Under a rock Last post: 3326 days ago Last view: 2041 days ago |
Good!
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Main - General SM64DS hacking - Super Mario 64 DS Weird secret. | Hide post layouts | New reply |
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