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04-25-18 12:51 AM
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Main - NSMB2 hacking - CoinKiller - Suggestions New reply

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Hiccup
Posted on 11-05-16 05:24 PM Link | #79509
Couldn't Every File Explorer be used as an alternative, or does that not work correctly?

RicBent
Posted on 11-05-16 05:26 PM Link | #79510

Every File Explorer is total crap. It is not even able to display file names...

____________________
GitHub - YouTube - NSMBHD

explos
Posted on 11-05-16 05:51 PM Link | #79511
Explos

Posted by Hiccup
Couldn't Every File Explorer be used as an alternative, or does that not work correctly?


The best we can do right now for an alternative is using a sarc unpacker and a ctpk unpacker, often this gives undesirable results leaving the unpacked ctpks corrupted.

Hiccup
Posted on 11-18-16 11:45 AM Link | #79755
Suggestion: allow one to change the order of fields in the sprite database, and have CoinKiller display them in that order.

RicBent
Posted on 11-18-16 11:46 AM Link | #79756

Change the order in the xml if you really need that.

____________________
GitHub - YouTube - NSMBHD

Hiccup
Posted on 11-18-16 12:15 PM Link | #79757
Flaws of that:
* It isn't just for me
* Every time you redownload the XML, you would have to re-order the document.

RicBent
Posted on 11-18-16 12:17 PM Link | #79758

I just don't see any big use in reoderdering sprites that justifies the effort.

____________________
GitHub - YouTube - NSMBHD

Hiccup
Posted on 11-18-16 12:23 PM (rev. 6 of 11-18-16 12:29 PM) Link | #79759
The purpose is to make sprite setting editing more efficient. If you have two related settings - one at the top of the settings box and one at the bottom:
A. you can't see them both at the same time (unless you are cross-eyed) which means it takes more time than it should to get between to two fields. IMO, the time wasted is significant.

Do you think this should be added to an offical to-do list anyway?

RicBent
Posted on 11-18-16 12:30 PM Link | #79760

No? Simply change the order in the sprite data editor.

____________________
GitHub - YouTube - NSMBHD

Hiccup
Posted on 11-18-16 12:32 PM Link | #79761
I think you misunderstand.

* There is no option to change the order in the sprite data editor
* CoinKiller ignores the order.

RicBent
Posted on 11-18-16 12:40 PM Link | #79762

CoinKiller doesn't ignore the order?

[image]

I know it is impractical, but you can change the order in the sprite data editor by swapping the fields.

____________________
GitHub - YouTube - NSMBHD

Hiccup
Posted on 11-18-16 12:47 PM Link | #79763
[image][image]
[image]
I'm using your Build 0001

RicBent
Posted on 11-18-16 12:49 PM (rev. 2 of 11-18-16 12:50 PM) Link | #79764

As you can see, it is caused by the spritedata editor messing up the order of the entries.

I have not idea how the online editor works since I also do not have access to it.

____________________
GitHub - YouTube - NSMBHD

Hiccup
Posted on 11-18-16 01:06 PM Link | #79767
Another suggestion: label tiles like in NSMBe and Reggie:
http://nsmbhd.net/wiki/List_of_Tiles/

Toms
Posted on 11-21-16 11:16 AM Link | #79823
A night mode would be really handy because those whites can be very straining on my eyes after working on a level for a long while

Hiccup
Posted on 11-21-16 11:24 AM Link | #79824
Suggestion: "Door - Ghost House - Flag-triggered" should a sprite image the same or similar to (maybe a bit transparent-ized) as "Door - Ghost House".

StapleButter
Posted on 11-21-16 12:56 PM Link | #79825
re: spritedata fields order

try now

____________________
NSMBHD - Kafuka - Jul

what do you use to measure bolts? a boltmeter

Hiccup
Posted on 11-21-16 01:38 PM (rev. 4 of 11-21-16 01:38 PM) Link | #79826
Working now. Thanks

Hiccup
Posted on 11-22-16 02:30 PM Link | #79847
Suggestion: option to import area from other level into current level

TRS
Posted on 11-26-16 04:41 PM Link | #79973
Posted by explos
A way to import/export the .ctpk and .bin files contained within tilesets through the sarc explorer could be a useful feature.


This pretty much.

Given the new add/remove tilesets feature, a way to copy image/behaviors/objects/overlays to a new tileset without having to completely redo the whole thing is needed.
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Main - NSMB2 hacking - CoinKiller - Suggestions New reply

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