Views: 8,986,133 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
12-11-18 09:40 PM
Guest:

0 users reading Dolphiilution :: Rivolution for ISO's [not illegal] [i hope] | 1 bot

Main - Misc. ROM hacking - Dolphiilution :: Rivolution for ISO's [not illegal] [i hope] New reply

Pages: 1 2 3
Anthe
Posted on 04-14-15 12:17 PM Link | #58998


This is what the latest 'versoin' looks like.
Don't know if anyone still cares for this. It needs a rewrite (again), if there's interest in this project I'll invest some more time in it.

I do need some help sorting out New Super Mario Bros. Wii problems and something with DOL injection. Anyone care to aid me?

____________________
[image]

Stygmax
Posted on 04-15-15 07:37 PM Link | #59050
I'm still quite interested in this.
Status: It was really, really fun, guys - thanks for the ride!

Splitwirez
Posted on 04-15-15 08:27 PM Link | #59052
I'd probably use this occasionally...also, what does "versoin" mean?

shibboleet
Posted on 04-15-15 08:28 PM Link | #59053
Version? Maybe?

____________________
a

StapleButter
Posted on 04-15-15 08:32 PM Link | #59054
I'm sure it means 'verison'. This is a subliminal ad for Verizon!

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

tonks

Splitwirez
Posted on 04-16-15 06:16 AM Link | #59058
Posted by MrRean
Version? Maybe?

Posted by StapleButter
I'm sure it means 'verison'. This is a subliminal ad for Verizon!

Okay, who am I supposed to listen to here? Also...isn't this a bit offtopic? I guess I shouldn't have asked...

Anthe
Posted on 04-16-15 03:46 PM Link | #59066
It is a reference to the misspelt 'version' in the titlebar. I need to fix that sometime.
Oh well. Over the past year I've somewhat mastered XML parsing (been tinkering with it for the past 4 months for something else).

I'll start working on it again slowly, but I can't do this alone. Would really appreciate some help if I run into trouble again (which I certainly will).

New Super Mario Bros. Wii still hangs when using the famous StapleButter Dolphin-from-a-folder thing and Dolphin forums don't give a shit about me and this project.

Heck, I'll make this Kuribo exclusive for now. Screw that community.

____________________
[image]

benfucius
Posted on 05-10-15 11:28 PM Link | #59717
I created an account just to tell you:

YES please keep working on this project! I love playing mario hacks but my old Wii broke so I'm using Dolphin now. Really excited to see v2.0 released! :D

TheToxicRyu
Posted on 05-11-15 12:12 AM Link | #59719
Please Keep Working On This

____________________
NNID: Mariomon100
3DS Friend Code: 0473-8619-3062

TheToxicRyu
Posted on 05-11-15 12:26 AM Link | #59720
Whats The Dolphin User Directory?

____________________
NNID: Mariomon100
3DS Friend Code: 0473-8619-3062

benfucius
Posted on 05-11-15 06:28 AM Link | #59723
Dolphin user directory is in "My Documents" the "Dolphin Emulator" folder.

benfucius
Posted on 05-11-15 06:32 AM Link | #59724
Developer (@Anthe), please make your next version fix this issue:

When you enable a mod, it replaces files in the games decompiled directory, but when you are done playing that mod and want to play another mod, it extracts its files to the decompiled folder too. If there are any files that are not replaced, then the previous mods textures/maps/intro/etc might linger into the next mod.

I've tried the Disable button, and the Reset button, but neither fix the issue. Currently the only way to flush out all mods is to delete the games decompiled directory and re-decompile it. But this is cumbersome and unintuitive.

Please make it auto-reset the decompiled directory after quitting a mod, or at the least, make the reset button function.

Thanks for your hard work on the program so far! I love it!

TheToxicRyu
Posted on 05-11-15 06:59 AM Link | #59725
I keep getting an error when i try to install a mod :(

____________________
NNID: Mariomon100
3DS Friend Code: 0473-8619-3062

Anthe
Posted on 05-11-15 11:52 AM (rev. 2 of 05-11-15 12:13 PM) Link | #59731
Posted by benfucius
Developer (@Anthe), please make your next version fix this issue:

When you enable a mod, it replaces files in the games decompiled directory, but when you are done playing that mod and want to play another mod, it extracts its files to the decompiled folder too. If there are any files that are not replaced, then the previous mods textures/maps/intro/etc might linger into the next mod.

I've tried the Disable button, and the Reset button, but neither fix the issue. Currently the only way to flush out all mods is to delete the games decompiled directory and re-decompile it. But this is cumbersome and unintuitive.

Please make it auto-reset the decompiled directory after quitting a mod, or at the least, make the reset button function.

Thanks for your hard work on the program so far! I love it!

Well that issue was prevented. The programs keeps track of what was replaced with a patch and should normally put these files back when you apply a new one.
I'll test the current version to see if there's any trouble with it. As I said, I'll be redoing this but currently I don't have the time. I'll probably start end of June-ish :p Sorry for the inconvenience, haha.

EDIT: Oh well, something seems to be broken, yes. I've tested it and files get mixed up.

____________________
[image]

benfucius
Posted on 05-11-15 02:12 PM Link | #59735
@ToadKidGaming: You may need to edit the XML file to make sure the files are pointing to the correct directory. I had to modify a few XML files with the absolute path of the mod, then they worked. Try it.

@Anthe: Ok thanks for acknowledging. I understand real life takes precedence. Excited to see the next build though, I've RSS'ed your github page to watch for updates :)

Anthe
Posted on 05-11-15 03:29 PM Link | #59738
Thank you for your patience. I'll make sure to announce whenever I start/have something that works ready.

____________________
[image]

Stygmax
Posted on 06-29-15 09:10 AM Link | #61511
Are you still planning to port this over to Java or Mono anytime soon?
Status: It was really, really fun, guys - thanks for the ride!

Anthe
Posted on 07-18-15 02:46 PM Link | #62389
I'm working on it!

____________________
[image]

WhatTheHack
Posted on 07-21-15 10:31 AM Link | #62479
I think I could see myself having a use for this sort of program. I make a lot of custom levels for New Super Mario Bros. Wii, and to test I either have to load a rather unreliable improvised Dolphin method devised by StapleButter, or use my Homebrew-enabled Wii console to play the levels, which can be a but cumbersome 'cause I test them quite frequently. This Dolphiilution program could give me a faster, more convenient but also reliable alternative.

____________________
I got nothing. To put here, that is.

Anthe
Posted on 07-21-15 10:41 AM Link | #62480
Unfortunately this still uses that very unreliable method which for some reason crashes New Super mario Bros. Wii ;). Before y'all start getting high hopes, the new version will only work if you have a Linux machine somewhere. The new method is pretty much instant though.

____________________
[image]
Pages: 1 2 3

Main - Misc. ROM hacking - Dolphiilution :: Rivolution for ISO's [not illegal] [i hope] New reply

Page rendered in 0.027 seconds. (2048KB of memory used)
MySQL - queries: 28, rows: 232/232, time: 0.016 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.