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04-27-24 12:53 PM |
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Main - Posts by RicBent |
RicBent |
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Administrator Level: 45 Posts: 121/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
You can now edit Sprite Data: Build: https://kuribo64.net/get.php?id=fP984lfUQChOHnsm ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 122/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
RicBent |
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Administrator Level: 45 Posts: 123/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
If you encounter any bugs using CoinKiller post them here.
____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 124/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
To prevent this thread to get spammy please:
____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 125/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
RicBent |
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Administrator Level: 45 Posts: 126/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
RicBent |
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Administrator Level: 45 Posts: 127/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
Not at all. All sprites we have at the moment are in the described quality, so why should we break that standards? Also I already said that most of your images are useless, because there is no fixed point. And tbh I wouldn't like to make a level and allways see a Banzai Bill which is misplaced and alleays appears ingame at other spots, would you? ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 128/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
RicBent |
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Administrator Level: 45 Posts: 129/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
RicBent |
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Administrator Level: 45 Posts: 130/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
RicBent |
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Administrator Level: 45 Posts: 131/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
RicBent |
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Administrator Level: 45 Posts: 132/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
RicBent |
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Administrator Level: 45 Posts: 133/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
RicBent |
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Administrator Level: 45 Posts: 134/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
RicBent |
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Administrator Level: 45 Posts: 135/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
RicBent |
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Administrator Level: 45 Posts: 136/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
RicBent |
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Administrator Level: 45 Posts: 137/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
RicBent |
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Administrator Level: 45 Posts: 138/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
RicBent |
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Administrator Level: 45 Posts: 139/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
I'm fucking going to eat my shoes. I double and triple checked the saving algorithmus for tilesets, but whenever the object definition size changes, the tileset gfx fuck up or the game crashes away (Depends if the ctpk is before or after the object defs in the sarc, it seems like). In the editor everything seems fine, meaning that there is no corruption in the sarc archive. But if I change the object defs in any way that the new file sizes match the old ones everything works perfectly ingame. My first guess was that there is somewhere a header in a file which defines some data sizes in the tileset, but I couldn't find anything Just wtf. If someone has some time and could have a look at the problem it would be greatly appreciated. ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 140/466 EXP: 654390 Next: 5774 Since: 09-25-12 From: Germany Last post: 1024 days ago Last view: 179 days ago |
Posted by NoThisIsStupider For now area selection is hardcoded ____________________ GitHub - YouTube - NSMBHD |
Main - Posts by RicBent |
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