Gericom |
Posted on 09-01-11, 11:45 am
|
Goomba
Posts: 16/22 Since: 06-22-11 Last post: 4601 days Last view: 4580 days |
When I am importing my (with sketchup created) model, the program sais something about 64k textures and then it import it. But when I load it ingame, it froze. What am I doing wrong? |
ray |
Posted on 09-01-11, 10:57 pm
|
Posts: 59/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
You are using Textures which have to much kb. So the DS has a storage of 64kb for textures which it can use (I think I'm rigth ). Best is: Use smaller textures or convert you images to jpg. Jpg is allways smaller then PNG I was able to make a HD level with Jpg's |
Mega-Mario |
Posted on 09-02-11, 06:16 pm
|
Kuriboss
Posts: 103/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
Not reading the warning message carefully. When your textures occupy more than 48k, the editor warns you because if the level model's textures take more than ~48k of VRAM, the level may freeze or textures may get corrupted. Also, a note about that: looking at the sizes of the textures' image files is not a good way to estimate the size they're going to take. The importer converts textures to formats that the DS can use, that is, opaque textures are compressed into type5 textures, and translucent textures are converted into either A5I3 or A3I5. Perhaps I should add some size estimator of some kind... |