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Main » SM64DS hacking » Super Mario Galaxy 64 DS a long and time consuming process
Poll
What do you think about this?
You can atleast give it a try, I think.
 5
Of course! You can do it with effort!
 0
No, you might just stop right now.
 0
5 users have voted so far
Pages: « 1 2 3 4 5 »
Posted on 07-27-11, 12:20 am
Shyguy Shyguy


Posts: 37/82
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What emulator did you use?
Posted on 07-27-11, 12:34 am

 

Posts: 17/65
Since: 07-17-11

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No$Gba and I fixed some bugs in your model^^
Posted on 07-27-11, 02:37 pm
Kuriboss

Posts: 75/138
Since: 05-05-11

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Posted by uTopiaProductions96
we CANT edit the castle groundsm because the game will crash^^

Right. Basically, replacing the model of any level with animated model textures (like the waterfall in Castle grounds), will crash the game. Because the texture animation data will reference materials that don't exist anymore.

I need to work on a 'Wipe level upon importing' option to remove all the objects and texture animations... as well as texture animation editing.
Posted on 07-27-11, 07:27 pm

 

Posts: 18/65
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Posted by Mega-Mario
Posted by uTopiaProductions96
we CANT edit the castle groundsm because the game will crash^^

Right. Basically, replacing the model of any level with animated model textures (like the waterfall in Castle grounds), will crash the game. Because the texture animation data will reference materials that don't exist anymore.

I need to work on a 'Wipe level upon importing' option to remove all the objects and texture animations... as well as texture animation editing.

I saw this optin often when I imported wrong 3D models And there was also "Add anmation" xD
Posted on 07-27-11, 07:41 pm
Kuriboss

Posts: 76/138
Since: 05-05-11

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huh?
Posted on 07-27-11, 08:09 pm
Shyguy Shyguy


Posts: 38/82
Since: 07-22-11

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Posted by Mega-Mario
Posted by uTopiaProductions96
we CANT edit the castle groundsm because the game will crash^^

Right. Basically, replacing the model of any level with animated model textures (like the waterfall in Castle grounds), will crash the game. Because the texture animation data will reference materials that don't exist anymore.

I need to work on a 'Wipe level upon importing' option to remove all the objects and texture animations... as well as texture animation editing.


Oh yeah, about the object thingy. I deleted "Every single one" of the objects, and then place the entrances at the right position. Has that something to do with the crash?
Posted on 07-27-11, 08:20 pm
Kuriboss

Posts: 77/138
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Nope. I said in the very post you quoted, that the crash was caused by the texture animations referencing materials that don't exist anymore after you imported a model.
Posted on 07-28-11, 02:09 pm

 

Posts: 19/65
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Posted by Mega-Mario
huh?

Try it yourself Get the editor crashing and you'll see xD
Posted on 07-28-11, 08:47 pm (revision 2)
Shyguy Shyguy


Posts: 39/82
Since: 07-22-11

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Posted by Mega-Mario
Nope. I said in the very post you quoted, that the crash was caused by the texture animations referencing materials that don't exist anymore after you imported a model.


I see. Oh well, thanks. AND PLEASE, make it delete all objects when importing. ITS VERY IRRITATING!!!
________________________________________________________________________________________
Edit:
Posted by ray

Ok. I could import it without issues, BUT it seems like we CANT edit the castle groundsm because the game will crash^^
And your model has many errors and missing textures xD Also the ground texture looks weird in the game...
I could jump trough a house roof into it o0




Yes, I've tested it myself now. And I do have the texture problem on the dirt, that there are areas thats white.... mega-mario, have a explanation?

And NO, I do not have the problem by falling through the roof....
Posted on 07-28-11, 09:19 pm
Kuriboss

Posts: 81/138
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Yes. And an easy one: the model importer is, as its title bar says, experimental.
Posted on 07-28-11, 09:20 pm

 

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Jump onto the green house roof AT THE FRONT and run in the middle
Posted on 07-28-11, 10:31 pm

 

Posts: 1/1
Since: 05-08-11

Last post: 4895 days
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Texture the other side the with the same texture used on the front to avoid such graphical errors.
Posted on 07-29-11, 01:06 am (revision 4)
Shyguy Shyguy


Posts: 42/82
Since: 07-22-11

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Posted by Mega-Mario
Yes. And an easy one: the model importer is, as its title bar says, experimental.


Ah, I see. Actually, I was glad you said that =) Now I know it's only temporary. Okay, all of those texture glitches is being ignored.

Also, I've created a Blog for the project; couldn't resist

http://smg64-ds.blogspot.com/

I tried to make the theme as close as possible to the site =)

EDIT:
Posted by ray
Jump onto the green house roof AT THE FRONT and run in the middle

Still nothing. It must be a tiny graphic glitch which happens specificly where you was. Nothing to worry about though. Not that everyone is going to jump onto the roof
Posted on 07-29-11, 10:35 am

 

Posts: 21/65
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Yeah you're rigth xD
And you could open a Team section on the homepage wehere you can list all the members
Posted on 07-29-11, 11:43 am
Kuriboss

Posts: 82/138
Since: 05-05-11

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Nice theme however, why is that blog in some weirdass language (kommenter instead of comments)?

As for an image host, Imageshack can be slow at times. There are faster image hosts like imgur or tinypic. (the latter has unreadable-recaptcha tho)
Posted on 07-29-11, 12:53 pm (revision 4)
Shyguy Shyguy


Posts: 43/82
Since: 07-22-11

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Posted by Mega-Mario
Nice theme however, why is that blog in some weirdass language (kommenter instead of comments)?

As for an image host, Imageshack can be slow at times. There are faster image hosts like imgur or tinypic. (the latter has unreadable-recaptcha tho)


AH.... F-! It's Norwegian

I shall see what I can do with it. For now, you can use "Google Chrome's" auto language converter.

And yeah, I just like image shack. Not that the others a better or worse, I'm just used to it =).

I will suggest those aswell.

EDIT:
There, the language was set to Norwegian; probably because I am from Norway. But it's set to English now

Posted by ray
Yeah you're rigth xD
And you could open a Team section on the homepage wehere you can list all the members


Yeah! That's a great idea If you guys have more features you want me to add, then don't hassitate. It's allways fun having alot of features . Just like TT64

EDIT2: Ray, I'm gonna need the textures (all of them) for the " Good Egg Galaxy "...
Posted on 07-29-11, 03:27 pm

 

Posts: 22/65
Since: 07-17-11

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I have to download the .iso first to extract them out of the files
Posted on 07-29-11, 04:51 pm (revision 1)
Shyguy Shyguy


Posts: 44/82
Since: 07-22-11

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Posted by ray
I have to download the .iso first to extract them out of the files


Here ray, a torrent download *LINK REMOVED -- NO LINKS TO WAREZ -- Mega-Mario*

NOTE: This is PAL/Europe version. If that has to do with something... idk
Posted on 07-29-11, 08:04 pm (revision 1)

 

Posts: 23/65
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I'm downloading it allready but thank you ^^
Posted on 07-31-11, 02:02 pm
Shyguy Shyguy


Posts: 47/82
Since: 07-22-11

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Posted by ray
I'm downloading it allready but thank you ^^


How long is it until it's finished? I need those textures. (I sound like a slave master )
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