ray |
Posted on 07-23-11, 01:06 pm in SM64DS Hacking Questions
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Posts: 1/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
Ok I think this is a noob question, but how can I make collision in a 3D model? I created for a test a simple cube (only the rectangles) and I fell trough Ho can you make the collision? |
ray |
Posted on 07-23-11, 06:55 pm in SM64DS Hacking Questions
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Posts: 2/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
I use Sketchup and it works now. But sometimes there are some holes in the colission^^ |
ray |
Posted on 07-23-11, 10:08 pm in SM64DS Hacking Questions
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Posts: 3/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
Hey thank you =D |
ray |
Posted on 07-24-11, 01:45 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 4/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
You couls tell me what I can do I'm interested in it |
ray |
Posted on 07-24-11, 02:04 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 5/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
Yes sorry it should be "could" xD Ok I'll try to make my own or search for one^^ |
ray |
Posted on 07-24-11, 02:23 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 1)
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Posts: 6/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
You dont need to use them. Here are ALL: http://www.mediafire.com/?gca0jsw2lbcqw05 If you want I can give you the 3D model of the whole planet, too. |
ray |
Posted on 07-24-11, 02:48 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 7/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
I know all that =) But we could resize the textures And the model only for him to remake the level better. |
ray |
Posted on 07-24-11, 04:40 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 8/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
Another thing: Perhaps I could make music for this hack. I often hacked music in NSMB, too |
ray |
Posted on 07-24-11, 04:58 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 1)
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Posts: 9/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
OK here they are: http://www.mediafire.com/?l86f18fs69w0tw2 WARNING!: They looks very strange... And they are Obj/3DS files ;D EDIT: Looks nice Some more objects |
ray |
Posted on 07-24-11, 05:06 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 1)
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Posts: 10/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
you can open them with metaseq Download it and open them Oh and forgot to say: Your triangulate plugin does not work Nothing happens when I start it |
ray |
Posted on 07-24-11, 05:13 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 11/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
Ok Is it so late at your country? In germany (where I am) it is 19:13 pm |
ray |
Posted on 07-24-11, 08:29 pm in Introduce yourself here!
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Posts: 12/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
Hi, I'm ray. (Mega-Mario should know me ) I'm a good hacker in nsmb and have my own hack I'm very interested in Mario games hacking. I'm learning C for 5 days now. I hope in the future I'm able to make my own homebrews or help with the NSMB editor DS I'm 14 years old and I live in germany |
ray |
Posted on 07-24-11, 08:50 pm in Introduce yourself here!
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Posts: 13/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
Perhaps... |
ray |
Posted on 07-26-11, 09:24 pm in SM64DS Level Editor Future Features?
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Posts: 14/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
Swap the SSEQ's, SWAV'S and SBNK's I could do it |
ray |
Posted on 07-26-11, 09:27 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 15/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
I dont think so. I can import into Castle Grounds^^ Could you send me the .skp modell file? |
ray |
Posted on 07-27-11, 12:10 am in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 16/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
Ok. I could import it without issues, BUT it seems like we CANT edit the castle groundsm because the game will crash^^ And your model has many errors and missing textures xD Also the ground texture looks weird in the game... I could jump trough a house roof into it o0 |
ray |
Posted on 07-27-11, 12:34 am in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 17/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
No$Gba and I fixed some bugs in your model^^ |
ray |
Posted on 07-27-11, 07:27 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 18/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
I saw this optin often when I imported wrong 3D models And there was also "Add anmation" xD |
ray |
Posted on 07-28-11, 02:09 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 19/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
Try it yourself Get the editor crashing and you'll see xD |
ray |
Posted on 07-28-11, 09:20 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 20/65 Since: 07-17-11 Last post: 4679 days Last view: 4574 days |
Jump onto the green house roof AT THE FRONT and run in the middle |