uTopiaProductions96 |
Posted on 07-28-11, 08:47 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 2)
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Shyguy
Posts: 39/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
I see. Oh well, thanks. AND PLEASE, make it delete all objects when importing. ITS VERY IRRITATING!!! ________________________________________________________________________________________ Edit:
Yes, I've tested it myself now. And I do have the texture problem on the dirt, that there are areas thats white.... mega-mario, have a explanation? And NO, I do not have the problem by falling through the roof.... |
uTopiaProductions96 |
Posted on 07-29-11, 01:06 am in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 4)
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Shyguy
Posts: 42/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Ah, I see. Actually, I was glad you said that =) Now I know it's only temporary. Okay, all of those texture glitches is being ignored. Also, I've created a Blog for the project; couldn't resist http://smg64-ds.blogspot.com/ I tried to make the theme as close as possible to the site =) EDIT: Still nothing. It must be a tiny graphic glitch which happens specificly where you was. Nothing to worry about though. Not that everyone is going to jump onto the roof |
uTopiaProductions96 |
Posted on 07-29-11, 12:53 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 4)
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Shyguy
Posts: 43/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
AH.... F-! It's Norwegian I shall see what I can do with it. For now, you can use "Google Chrome's" auto language converter. And yeah, I just like image shack. Not that the others a better or worse, I'm just used to it =). I will suggest those aswell. EDIT: There, the language was set to Norwegian; probably because I am from Norway. But it's set to English now
Yeah! That's a great idea If you guys have more features you want me to add, then don't hassitate. It's allways fun having alot of features . Just like TT64 EDIT2: Ray, I'm gonna need the textures (all of them) for the " Good Egg Galaxy "... |
uTopiaProductions96 |
Posted on 07-29-11, 04:51 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 1)
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Shyguy
Posts: 44/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Here ray, a torrent download *LINK REMOVED -- NO LINKS TO WAREZ -- Mega-Mario* NOTE: This is PAL/Europe version. If that has to do with something... idk |
uTopiaProductions96 |
Posted on 07-30-11, 07:59 pm in SM64DS Level Editor Future Features?
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Shyguy
Posts: 45/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
yeah, I agree with you. =) |
uTopiaProductions96 |
Posted on 07-31-11, 01:33 pm in Happy Birthday Thread! (revision 1)
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Shyguy
Posts: 46/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
umm... actually. I don't have birthday. Something is f-ed up with my profile. My real birthday is 8th November 1996... I'm 14! EDIT: Now I've set it to my real birthday... but else, thanks alot Atleast it shows that people care |
uTopiaProductions96 |
Posted on 07-31-11, 02:02 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Shyguy
Posts: 47/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
How long is it until it's finished? I need those textures. (I sound like a slave master ) |
uTopiaProductions96 |
Posted on 08-01-11, 08:22 am in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 1)
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Shyguy
Posts: 48/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
ok. I can atleast show you guys what I've done so far with the first scene for good egg galaxy... Those fences.... I HATE TO MAKE THOSE FENCES.. they are time consuming. Takes alot of time to make EDIT: Umm, guys. The time when I'm alot of active is over. I have to prepare myself to school time... again. It's two weeks from now. And I HAVE to learn the "Multiplication Table"; yes, I haven't learned it =(. |
uTopiaProductions96 |
Posted on 08-01-11, 03:27 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Shyguy
Posts: 49/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
1. Thanks 2. I'd rather use model fences instead of textures as fence. 3. The gravity by falling down. What I thought about is to make the model have boundaries around it (so mario can't jump off the cliff) at the edges... is that possible? Like a invisible barrier... 4. Learning the "Multiplication Table" at 14 years old!.... school???!!??!?! where the f- did that came from ... is french school retarded?
That's what I had in mind ... same with the road at the left and right, simply make him disappear when he almost reach the end of the road... and end up, upside down. TO Mega-Mario: I've thought about the way up to the tower-like thingy upside down from the level I've created: But is it possible to make the terrain type for the way up to that tower into something like this part sm64(ds): Thanks... |
uTopiaProductions96 |
Posted on 08-01-11, 03:38 pm in Introduce yourself here! (revision 1)
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Shyguy
Posts: 50/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Welcome dood. Hope you will feel welcome here +respect |
uTopiaProductions96 |
Posted on 08-01-11, 04:40 pm in Funny videos/clips xD (revision 1)
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Shyguy
Posts: 51/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Keep posting youtube funny stuff, so we know how to keep us entertained when we are Angry,sad,whatever just want to laugh! Here, I'l start =P Michael Winslow Jeff Dunham - Videos in order of the show "Spark Of Insanity". The videos are in ORDER! Amnesia Clip - Frightened Guy xD Black Metal song in Lounge Music xDDDDDD Okay, post funny clips you guys aswell =D Edit: Here is more Rowan Atkinson: |
uTopiaProductions96 |
Posted on 08-01-11, 09:26 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 1)
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Shyguy
Posts: 52/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Bah... He's not supposed to walk on a ceiling. Whenever Mario is going to the down side of the level I created, it takes him to a COMPLETE different level... or just another place in the level; theres no upsidedown... it's a simple trick! "Also, the character would fall down as soon as he stops." ... I know that, but atleast he can run up? "SSL pillars"... umm .... ? "Well, fully-rendered fences sure are a nice thing, but you guys should keep in mind that the DS has a (very) limited polygon count. It's something like 2048 polygons per frame, that is, 122880 polygons per second. Going above this limit causes slowdowns and glitches. And that amount of polygons has to be shared between Mario, objects and the level (and some objects, like Goombas, are fairly well defined)." Fully aware! EDIT: I don't think I fully understand... mahn Im slow |
uTopiaProductions96 |
Posted on 08-02-11, 03:33 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Shyguy
Posts: 53/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Nah... But you could start your own project you know =) |
uTopiaProductions96 |
Posted on 08-03-11, 12:05 am in Alternate Reality Mario 64 (and other smaller SM64 hacks)
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Shyguy
Posts: 54/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Whoa dude! Exelent work there! |
uTopiaProductions96 |
Posted on 08-03-11, 12:09 am in Super Mario Galaxy 64 DS [a long and time consuming process]
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Shyguy
Posts: 55/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Well... it's not really related to the project, but I really would like a HD title for the project =D If you have photoshop skills, or gimp skills or whatever... you know. And as you know, I have you to get my hands on textures for use on the project, so theres your second thingy. Hmm... but modeling I like to handle myself, if that's okay. |
uTopiaProductions96 |
Posted on 08-03-11, 11:01 am in Super Mario Galaxy 64 DS [a long and time consuming process]
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Shyguy
Posts: 56/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Fine... umm.... Okay, here's a BIG task. Modeling this map: Beach Bowl Galaxy: |
uTopiaProductions96 |
Posted on 08-03-11, 07:29 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Shyguy
Posts: 57/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Okay, what DO you want? |
uTopiaProductions96 |
Posted on 08-03-11, 08:13 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Shyguy
Posts: 58/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
But you just said that it was my part, I assumed you didn't want to..... =/ |
uTopiaProductions96 |
Posted on 08-03-11, 10:51 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Shyguy
Posts: 59/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
oh mahn how confusing..... you get to model the Beach Bowl Galaxy... when finished let me take a look at it, see if theres anything that needs improvement or removed... and so on. And when the level is Glitch free and nice looking, I'l see what else I can find for you =)... NOTE: You "Team Status" is changed. Added "Modeler" aswell now =) |
uTopiaProductions96 |
Posted on 08-03-11, 11:57 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Shyguy
Posts: 60/82 Since: 07-22-11 Last post: 4682 days Last view: 4682 days |
Okay-- where did you find the previous textures? |