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Posted on 07-28-11, 08:47 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 2)
Shyguy Shyguy


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Posted by Mega-Mario
Nope. I said in the very post you quoted, that the crash was caused by the texture animations referencing materials that don't exist anymore after you imported a model.


I see. Oh well, thanks. AND PLEASE, make it delete all objects when importing. ITS VERY IRRITATING!!!
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Edit:
Posted by ray

Ok. I could import it without issues, BUT it seems like we CANT edit the castle groundsm because the game will crash^^
And your model has many errors and missing textures xD Also the ground texture looks weird in the game...
I could jump trough a house roof into it o0




Yes, I've tested it myself now. And I do have the texture problem on the dirt, that there are areas thats white.... mega-mario, have a explanation?

And NO, I do not have the problem by falling through the roof....
Posted on 07-29-11, 01:06 am in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 4)
Shyguy Shyguy


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Posted by Mega-Mario
Yes. And an easy one: the model importer is, as its title bar says, experimental.


Ah, I see. Actually, I was glad you said that =) Now I know it's only temporary. Okay, all of those texture glitches is being ignored.

Also, I've created a Blog for the project; couldn't resist

http://smg64-ds.blogspot.com/

I tried to make the theme as close as possible to the site =)

EDIT:
Posted by ray
Jump onto the green house roof AT THE FRONT and run in the middle

Still nothing. It must be a tiny graphic glitch which happens specificly where you was. Nothing to worry about though. Not that everyone is going to jump onto the roof
Posted on 07-29-11, 12:53 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 4)
Shyguy Shyguy


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Posted by Mega-Mario
Nice theme however, why is that blog in some weirdass language (kommenter instead of comments)?

As for an image host, Imageshack can be slow at times. There are faster image hosts like imgur or tinypic. (the latter has unreadable-recaptcha tho)


AH.... F-! It's Norwegian

I shall see what I can do with it. For now, you can use "Google Chrome's" auto language converter.

And yeah, I just like image shack. Not that the others a better or worse, I'm just used to it =).

I will suggest those aswell.

EDIT:
There, the language was set to Norwegian; probably because I am from Norway. But it's set to English now

Posted by ray
Yeah you're rigth xD
And you could open a Team section on the homepage wehere you can list all the members


Yeah! That's a great idea If you guys have more features you want me to add, then don't hassitate. It's allways fun having alot of features . Just like TT64

EDIT2: Ray, I'm gonna need the textures (all of them) for the " Good Egg Galaxy "...
Posted on 07-29-11, 04:51 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 1)
Shyguy Shyguy


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Posted by ray
I have to download the .iso first to extract them out of the files


Here ray, a torrent download *LINK REMOVED -- NO LINKS TO WAREZ -- Mega-Mario*

NOTE: This is PAL/Europe version. If that has to do with something... idk
Posted on 07-30-11, 07:59 pm in SM64DS Level Editor Future Features?
Shyguy Shyguy


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Posted by vinnyboiler
I already made a request for OBJ exporting, as some of the levels would be cool to have in the original SM64. Probably a very lazily done Music importer would be nice to, though it's been made obvious that it is not necessary.

Though at the moment I don't mind MM refining the features he has already


yeah, I agree with you. =)
Posted on 07-31-11, 01:33 pm in Happy Birthday Thread! (revision 1)
Shyguy Shyguy


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Posted by ray
Here you can write your best wishes
I'll start!

Happy Birthday uTopia Productions! Have a nice day! And a nice cake


umm... actually. I don't have birthday. Something is f-ed up with my profile. My real birthday is 8th November 1996... I'm 14!

EDIT: Now I've set it to my real birthday... but else, thanks alot Atleast it shows that people care
Shyguy Shyguy


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Posted by ray
I'm downloading it allready but thank you ^^


How long is it until it's finished? I need those textures. (I sound like a slave master )
Posted on 08-01-11, 08:22 am in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 1)
Shyguy Shyguy


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Posted by ray
I can only download with 350 kbs My internet is soooo slow


ok. I can atleast show you guys what I've done so far with the first scene for good egg galaxy...




Those fences.... I HATE TO MAKE THOSE FENCES.. they are time consuming. Takes alot of time to make


EDIT: Umm, guys. The time when I'm alot of active is over. I have to prepare myself to school time... again. It's two weeks from now. And I HAVE to learn the "Multiplication Table"; yes, I haven't learned it =(.
Shyguy Shyguy


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Posted by Mega-Mario
Lookin' nice also, don't bother making a fully-rendered fence. Make the fence like other fences in SM64DS, that is, a flat textured polygon.

Also, I can't help but wonder, how are you going to make Mario not fall from under the planet? Because SM64DS's gravity is mostly fall-down.

(offtopic: learning the multiplication table at 14? what kinda school is that? and I thought French school was retarded)


1. Thanks
2. I'd rather use model fences instead of textures as fence.
3. The gravity by falling down. What I thought about is to make the model have boundaries around it (so mario can't jump off the cliff) at the edges... is that possible? Like a invisible barrier...
4. Learning the "Multiplication Table" at 14 years old!.... school???!!??!?! where the f- did that came from ... is french school retarded?

Posted by ray
I would prefer NON FLAT FENCES Because then it looks more better and he did it allready xD And for the gravity... we could make a pipe that leads to another part of the model where the upside down planet half is again upside down so you can walk on it^^


That's what I had in mind ... same with the road at the left and right, simply make him disappear when he almost reach the end of the road... and end up, upside down.

TO Mega-Mario:

I've thought about the way up to the tower-like thingy upside down from the level I've created:


But is it possible to make the terrain type for the way up to that tower into something like this part sm64(ds):


Thanks...


Posted on 08-01-11, 03:38 pm in Introduce yourself here! (revision 1)
Shyguy Shyguy


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Posted by Dirbaio
Hi
I'm Dirbaio. Most of you probably already know me from the NSMB Editor.

I'm from Spain and i'm 16.


Welcome dood. Hope you will feel welcome here

+respect
Posted on 08-01-11, 04:40 pm in Funny videos/clips xD (revision 1)
Shyguy Shyguy


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Keep posting youtube funny stuff, so we know how to keep us entertained when we are Angry,sad,whatever just want to laugh!

Here, I'l start =P

Michael Winslow


Jeff Dunham - Videos in order of the show "Spark Of Insanity". The videos are in ORDER!


Amnesia Clip - Frightened Guy xD


Black Metal song in Lounge Music xDDDDDD


Okay, post funny clips you guys aswell =D

Edit: Here is more

Rowan Atkinson:
Posted on 08-01-11, 09:26 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 1)
Shyguy Shyguy


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Posted by Mega-Mario
Well, fully-rendered fences sure are a nice thing, but you guys should keep in mind that the DS has a (very) limited polygon count. It's something like 2048 polygons per frame, that is, 122880 polygons per second. Going above this limit causes slowdowns and glitches. And that amount of polygons has to be shared between Mario, objects and the level (and some objects, like Goombas, are fairly well defined).

As for that gravity trick, it's the same employed with the SSL pillars... idk if it can let the character walk on a ceiling at all. Also, the character would fall down as soon as he stops.



Bah... He's not supposed to walk on a ceiling. Whenever Mario is going to the down side of the level I created, it takes him to a COMPLETE different level... or just another place in the level; theres no upsidedown... it's a simple trick!

"Also, the character would fall down as soon as he stops." ... I know that, but atleast he can run up?

"SSL pillars"... umm .... ?

"Well, fully-rendered fences sure are a nice thing, but you guys should keep in mind that the DS has a (very) limited polygon count. It's something like 2048 polygons per frame, that is, 122880 polygons per second. Going above this limit causes slowdowns and glitches. And that amount of polygons has to be shared between Mario, objects and the level (and some objects, like Goombas, are fairly well defined)."

Fully aware!


EDIT: I don't think I fully understand... mahn Im slow
Shyguy Shyguy


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Posted by ray
Mahhhn.... I tried to make the levle where you have to eat the boo or bee mushroom to get to the "moon" where the star is....FAIL
Making levels from pictures is not my thing But if you want I could make some Bonus levels


Nah... But you could start your own project you know =)
Shyguy Shyguy


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Whoa dude! Exelent work there!
Shyguy Shyguy


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Posted by ray
But I want to help at SMG 64 DS
EDIT: Tomorrow or today the download will be finished Then I have to export the textures


Well... it's not really related to the project, but I really would like a HD title for the project =D

If you have photoshop skills, or gimp skills or whatever... you know. And as you know, I have you to get my hands on textures for use on the project, so theres your second thingy.

Hmm... but modeling I like to handle myself, if that's okay.
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Posted by ray
Yes ok ... :| Yes I have a bit skill in GIMP


Fine... umm.... Okay, here's a BIG task. Modeling this map:

Beach Bowl Galaxy:


Shyguy Shyguy


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Posted by ray
Didnt you said the modelling part is yours? xD Why should I do it know?


Okay, what DO you want?
Shyguy Shyguy


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Posted by ray
MODELLING! PS: finished downloading, have to export it



But you just said that it was my part, I assumed you didn't want to..... =/
Shyguy Shyguy


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Posted by ray
I said it because i was confused that you said I should make the Beach bowl galaxy


oh mahn how confusing..... you get to model the Beach Bowl Galaxy... when finished let me take a look at it, see if theres anything that needs improvement or removed... and so on. And when the level is Glitch free and nice looking, I'l see what else I can find for you =)...

NOTE: You "Team Status" is changed. Added "Modeler" aswell now =)
Shyguy Shyguy


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Posted by ray
Ok thank you ^.^
And I have problems exporting the textures... SZS modifier cant open arc files but it should


Okay-- where did you find the previous textures?
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