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Is this size ok? Textures are temporary

 

Posts: 42/65
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Noooooo.... Why should I? xD Joke. I did allready one^^ It looks very nice And you think I should make it smaller? ok...
And I was not able to hide this anymore

But it seems to be VERY big, and when I tried to import it and scaled it very small, it is not shown
Posted on 08-04-11, 11:13 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 1)

 

Posts: 43/65
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It IS the original one But now there's the BUT: Its NOT mine I have it from models rescource ;D A subforum for models of spriters resourcee^^ Like I said, I tried to export and import it to SM64DS, but Sketchup freezes when exporting it to obj, or in the Editor and in the game it will not be shown. I tried it also with scaling it very small so you SHOULD see it... NOTHING xD But I could send you the file so you can see better which things you have to do, instead of an image You have only to click the import butoon from sketchup and choose this 3DS file

EDIT: I could run like allways ;D no collision problems but there have to be the island, too. So I will make it smaller^^

 

Posts: 44/65
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So there can be COMPLETE new levels? o0

 

Posts: 45/65
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Do you want to make complete new levels or the old levels as good as we can?

 

Posts: 46/65
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Ok So I could send you the 3DS file, because then you can edit the Bunny hunt planet again... If you would like

 

Posts: 47/65
Since: 07-17-11

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You dont understand me

My idea was:
I send you the model file.
Then you can open it
With this, you can improve YOUR model because its easier as with a image. Get it?

 

Posts: 48/65
Since: 07-17-11

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Why I have to give you more screenshots? I can give you the MODEL! So you can look better Thats what I said the 3 posts again and again xD

 

Posts: 49/65
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Ok, but I can import the 3DS file fine

 

Posts: 50/65
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Yep, should I, or not?
Posted on 08-11-11, 07:44 pm in SM64DSe Changelog (latest version: 2.0 beta3)

 

Posts: 51/65
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I wish But the rom is limited. I think
Posted on 08-11-11, 11:24 pm in SM64DSe Changelog (latest version: 2.0 beta3)

 

Posts: 52/65
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Cant..... wait.....

 

Posts: 53/65
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For NOW, no Because this is from modelsrescource^^ I try to export them with wiiscrubber to open them with SZS modifier.
BTW: I'm uploading the model right now. In a few minutes you should have a PM

 

Posts: 54/65
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I'll see what I can do The textures I allready have ;D
But they are not mine ^.^
Posted on 08-15-11, 12:04 pm in We're back!

 

Posts: 55/65
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Lol soo funny

 

Posts: 56/65
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Posted by uTopiaProductions96
Posted by ray
I can only download with 350 kbs My internet is soooo slow


ok. I can atleast show you guys what I've done so far with the first scene for good egg galaxy...




Those fences.... I HATE TO MAKE THOSE FENCES.. they are time consuming. Takes alot of time to make


EDIT: Umm, guys. The time when I'm alot of active is over. I have to prepare myself to school time... again. It's two weeks from now. And I HAVE to learn the "Multiplication Table"; yes, I haven't learned it =(.


I noticed here, you dont have to make the pipe, there are allready pipe as a object in the game.
Posted on 08-31-11, 03:15 pm in SM64DS Hacking Questions

 

Posts: 57/65
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For now its impossible. Because Mario's model is a bmd file. And you can only convert nsbmds to obj (I wonder why they created a program for the more complicated model format xP)
Posted on 08-31-11, 08:44 pm in SM64DS Hacking Questions

 

Posts: 58/65
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Yay! Playing Toad! xD
Posted on 09-01-11, 10:57 pm in A simple question: How do I get a working model.

 

Posts: 59/65
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You are using Textures which have to much kb. So the DS has a storage of 64kb for textures which it can use (I think I'm rigth ). Best is: Use smaller textures or convert you images to jpg. Jpg is allways smaller then PNG I was able to make a HD level with Jpg's
Posted on 09-27-11, 04:24 am in Happy Birthday Thread!

 

Posts: 60/65
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Happy Birthday Geri.com Gericom!
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