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Posted on 08-04-11, 08:28 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 41/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
Is this size ok? Textures are temporary ![]() ![]() |
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Posted on 08-04-11, 08:58 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 42/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
Noooooo.... Why should I? xD Joke. I did allready one^^ It looks very nice ![]() And I was not able to hide this anymore ![]() ![]() But it seems to be VERY big, and when I tried to import it and scaled it very small, it is not shown ![]() |
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Posted on 08-04-11, 11:13 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 1)
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Posts: 43/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
It IS the original one ![]() ![]() ![]() ![]() EDIT: I could run like allways ;D no collision problems but there have to be the island, too. So I will make it smaller^^ |
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Posted on 08-04-11, 11:20 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 44/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
So there can be COMPLETE new levels? o0 |
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Posted on 08-04-11, 11:24 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 45/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
Do you want to make complete new levels or the old levels as good as we can? |
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Posted on 08-04-11, 11:28 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 46/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
Ok ![]() ![]() |
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Posted on 08-04-11, 11:33 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 47/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
You dont understand me ![]() My idea was: I send you the model file. Then you can open it With this, you can improve YOUR model because its easier as with a image. Get it? ![]() |
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Posted on 08-10-11, 10:08 am in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 48/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
Why I have to give you more screenshots? I can give you the MODEL! So you can look better ![]() |
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Posted on 08-11-11, 10:40 am in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 49/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
Ok, but I can import the 3DS file fine ![]() |
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Posted on 08-11-11, 07:43 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 50/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
Yep, should I, or not? |
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Posted on 08-11-11, 07:44 pm in SM64DSe Changelog (latest version: 2.0 beta3)
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Posts: 51/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
I wish ![]() ![]() |
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Posted on 08-11-11, 11:24 pm in SM64DSe Changelog (latest version: 2.0 beta3)
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Posts: 52/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
![]() ![]() |
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Posted on 08-12-11, 12:25 am in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 53/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
For NOW, no ![]() BTW: I'm uploading the model right now. In a few minutes you should have a PM ![]() |
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Posted on 08-12-11, 07:38 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 54/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
I'll see what I can do ![]() But they are not mine ^.^ |
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Posted on 08-15-11, 12:04 pm in We're back!
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Posts: 55/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
Lol soo funny ![]() |
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Posted on 08-15-11, 12:32 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Posts: 56/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
I noticed here, you dont have to make the pipe, there are allready pipe as a object in the game. |
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Posted on 08-31-11, 03:15 pm in SM64DS Hacking Questions
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Posts: 57/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
For now its impossible. Because Mario's model is a bmd file. And you can only convert nsbmds to obj (I wonder why they created a program for the more complicated model format xP) |
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Posted on 08-31-11, 08:44 pm in SM64DS Hacking Questions
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Posts: 58/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
Yay! Playing Toad! xD |
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Posted on 09-01-11, 10:57 pm in A simple question: How do I get a working model.
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Posts: 59/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
You are using Textures which have to much kb. So the DS has a storage of 64kb for textures which it can use (I think I'm rigth ![]() ![]() ![]() |
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Posted on 09-27-11, 04:24 am in Happy Birthday Thread!
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Posts: 60/65 Since: 07-17-11 Last post: 4878 days Last view: 4773 days |
Happy Birthday ![]() |