ray |
Posted on 08-04-11, 08:28 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
|
Posts: 41/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
Is this size ok? Textures are temporary |
ray |
Posted on 08-04-11, 08:58 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
|
Posts: 42/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
Noooooo.... Why should I? xD Joke. I did allready one^^ It looks very nice And you think I should make it smaller? ok... And I was not able to hide this anymore But it seems to be VERY big, and when I tried to import it and scaled it very small, it is not shown |
ray |
Posted on 08-04-11, 11:13 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 1)
|
Posts: 43/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
It IS the original one But now there's the BUT: Its NOT mine I have it from models rescource ;D A subforum for models of spriters resourcee^^ Like I said, I tried to export and import it to SM64DS, but Sketchup freezes when exporting it to obj, or in the Editor and in the game it will not be shown. I tried it also with scaling it very small so you SHOULD see it... NOTHING xD But I could send you the file so you can see better which things you have to do, instead of an image You have only to click the import butoon from sketchup and choose this 3DS file EDIT: I could run like allways ;D no collision problems but there have to be the island, too. So I will make it smaller^^ |
ray |
Posted on 08-04-11, 11:20 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
|
Posts: 44/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
So there can be COMPLETE new levels? o0 |
ray |
Posted on 08-04-11, 11:24 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
|
Posts: 45/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
Do you want to make complete new levels or the old levels as good as we can? |
ray |
Posted on 08-04-11, 11:28 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
|
Posts: 46/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
Ok So I could send you the 3DS file, because then you can edit the Bunny hunt planet again... If you would like |
ray |
Posted on 08-04-11, 11:33 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
|
Posts: 47/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
You dont understand me My idea was: I send you the model file. Then you can open it With this, you can improve YOUR model because its easier as with a image. Get it? |
ray |
Posted on 08-10-11, 10:08 am in Super Mario Galaxy 64 DS [a long and time consuming process]
|
Posts: 48/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
Why I have to give you more screenshots? I can give you the MODEL! So you can look better Thats what I said the 3 posts again and again xD |
ray |
Posted on 08-11-11, 10:40 am in Super Mario Galaxy 64 DS [a long and time consuming process]
|
Posts: 49/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
Ok, but I can import the 3DS file fine |
ray |
Posted on 08-11-11, 07:43 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
|
Posts: 50/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
Yep, should I, or not? |
ray |
Posted on 08-11-11, 07:44 pm in SM64DSe Changelog (latest version: 2.0 beta3)
|
Posts: 51/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
I wish But the rom is limited. I think |
ray |
Posted on 08-11-11, 11:24 pm in SM64DSe Changelog (latest version: 2.0 beta3)
|
Posts: 52/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
Cant..... wait..... |
ray |
Posted on 08-12-11, 12:25 am in Super Mario Galaxy 64 DS [a long and time consuming process]
|
Posts: 53/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
For NOW, no Because this is from modelsrescource^^ I try to export them with wiiscrubber to open them with SZS modifier. BTW: I'm uploading the model right now. In a few minutes you should have a PM |
ray |
Posted on 08-12-11, 07:38 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
|
Posts: 54/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
I'll see what I can do The textures I allready have ;D But they are not mine ^.^ |
ray |
Posted on 08-15-11, 12:04 pm in We're back!
|
Posts: 55/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
Lol soo funny |
ray |
Posted on 08-15-11, 12:32 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
|
Posts: 56/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
I noticed here, you dont have to make the pipe, there are allready pipe as a object in the game. |
ray |
Posted on 08-31-11, 03:15 pm in SM64DS Hacking Questions
|
Posts: 57/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
For now its impossible. Because Mario's model is a bmd file. And you can only convert nsbmds to obj (I wonder why they created a program for the more complicated model format xP) |
ray |
Posted on 08-31-11, 08:44 pm in SM64DS Hacking Questions
|
Posts: 58/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
Yay! Playing Toad! xD |
ray |
Posted on 09-01-11, 10:57 pm in A simple question: How do I get a working model.
|
Posts: 59/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
You are using Textures which have to much kb. So the DS has a storage of 64kb for textures which it can use (I think I'm rigth ). Best is: Use smaller textures or convert you images to jpg. Jpg is allways smaller then PNG I was able to make a HD level with Jpg's |
ray |
Posted on 09-27-11, 04:24 am in Happy Birthday Thread!
|
Posts: 60/65 Since: 07-17-11 Last post: 4680 days Last view: 4574 days |
Happy Birthday |