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04-26-24 11:40 PM |
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Main - Posts by King Geoshi Koopshi |
King Geoshi Koopshi |
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Member Normal user Level: 14 Posts: 21/32 EXP: 10478 Next: 2593 Since: 02-23-15 From: Canada Last post: 2424 days ago Last view: 2269 days ago |
Lol riding yoshi in this game feels so weird lol.
Even the ridable models of the Plumbers look incomplete. |
King Geoshi Koopshi |
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Member Normal user Level: 14 Posts: 22/32 EXP: 10478 Next: 2593 Since: 02-23-15 From: Canada Last post: 2424 days ago Last view: 2269 days ago |
The yoshi's look badly saturated why not use the multiplayer textures I could also make a purple yoshi texture too for ya. |
King Geoshi Koopshi |
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Member Normal user Level: 14 Posts: 23/32 EXP: 10478 Next: 2593 Since: 02-23-15 From: Canada Last post: 2424 days ago Last view: 2269 days ago |
Yeah they do complete with colored shoes maybe I can see about ripping the textures.
Here is the colors of the yoshi's for references of the current games. https://i.ytimg.com/vi/W6bKaSjkpxs/hqdefault.jpg From the game in Multiplayer also there is a yellow one but I can't find an image or video of it. Also something about riding on Yoshi looks strange... |
King Geoshi Koopshi |
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Member Normal user Level: 14 Posts: 24/32 EXP: 10478 Next: 2593 Since: 02-23-15 From: Canada Last post: 2424 days ago Last view: 2269 days ago |
Oh yeah also I would give Light Shy Guys red shoes and make the Shy Guys hurt you with 2 damage to differ off the Goombas and another different thing is if they chase you enough after the heroes see either one of them, they should get tired and stop after a while until you go near them again. What is different about both the Red and Light Blue Shy Guys in your mod? also the shading could be a bit better with the custom enemies and decreasing that magikoopas particle effect?
I would replace the color of that bright NPC green yoshi to a different color to avoid confusion with the ridable one so the players can tell which Yoshi is ridable. So only make the different colored Yoshi's (besides green) to NPCs. While the ridable one is only green like the playable version. In addition I wonder if you can make the ridable Yoshi have his back bent so the players don't look like there gonna fall off when riding him? Along with fixing there ridable character model? |
King Geoshi Koopshi |
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Member Normal user Level: 14 Posts: 25/32 EXP: 10478 Next: 2593 Since: 02-23-15 From: Canada Last post: 2424 days ago Last view: 2269 days ago |
Btw you should put Yoshi (Ridable) in an egg by using the same model and you can simply break it like in Super Mario Galaxy 2 just by simply jumping on it and you can keep the little bopping animation.
Also a nest under it would be nice. |
King Geoshi Koopshi |
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Member Normal user Level: 14 Posts: 26/32 EXP: 10478 Next: 2593 Since: 02-23-15 From: Canada Last post: 2424 days ago Last view: 2269 days ago |
I am actually updating his hack there were somethings unfinished in the hack and i also have the wad as well when i finish it I will release it with a WAD.
He will be credited. |
King Geoshi Koopshi |
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Member Normal user Level: 14 Posts: 27/32 EXP: 10478 Next: 2593 Since: 02-23-15 From: Canada Last post: 2424 days ago Last view: 2269 days ago |
In case you wonder I am not actually Cjes. He is the original author of this project when he made the first version. Since he has officially left the internet I decided to update his project and fixed it up with some fixed mistakes and new content. I do not claim his project to be my own work at all and I was not alone making this as I had a team who helped make this project amazing! I have plans to also update Super Luigi Star Road (I asked permission to Skelux about making that) that Quasmok and I made along with another Luigi game that will involve a vacation finally Now your dreams for playing as Luigi in Super Mario 64 comes true! Changes in v1.1 -Luigi's caps are no longer Mario's caps in the "!" Blocks (This applies to the Wing and Vanish cap along with when Luigi loses his cap as well) -Mario face model is disable on both the "Press Start Screen" and "Game Over Screen" -Super Mario World/Super Smash Bros. 64 and Modern Alternate color patches for Luigi included -Luigi's name appears in the credits. -Separate patches for Luigi having his own move sets. -Jump high (Benefit) -Run faster (Benefit) -Run up hills (Benefit) -Slippery tractions (Weakness) -Swim faster (Benefit) -Air meter depletes every 4 seconds (Mario's was originally every 5 seconds) underwater and when you are caught in the gas (both are Weaknesses) -Can't jump when carrying small objects otherwise he trips and drops it (Weakness) -NES Mini compatible (Yes both the Emulator and the N64 patches can work on the rare system) Downloads Super Luigi 64 v1.1 (Emulator Patch): http://www.mediafire.com/file/d7f0ud3rcdp2074/Super+Luigi+64+v1.1+%28Emulator%29.zip (This only works on emulator, freezes on N64) Super Luigi 64 v1.1 (N64 Patch): http://www.mediafire.com/file/d2dalgkruukp8dh/Super+Luigi+64+v1.1+%28Everdrive%29.zip (This patch was made specifically for N64, it won't work correctly on emulator) Super Luigi 64 v1.1 (WAD File): http://www.mediafire.com/file/wj5p3v1w4f2x3yx/Super+Luigi+64+v1.1+%28WAD%29.zip (This can be made into a Virtual Console channel) (Here's a quick tutorial on how to patch) Download Floating IPS (Flips): https://www.smwcentral.net/?p=section&a=details&id=11474 Download an unmodified 8mb Mario 64 ROM. (You will have to find it yourself for legal reasons, I won't be handing you one) 1. Open Floating IPS (Flips) 2. Select the patch file (.bps) 3. Select the 8mb Super Mario 64.z64 ROM. Now you're done! (The same process applies for the "Super Luigi 64 v1.1 .bps" Everdrive patch file) If you want to include Luigi physics in your SM64 projects you can get the tweaks that Flame8765 made. He was the one who made the edited codes for Luigi and I imported them in. Although there is no code for the running speed and running up hills yet since Cjes put those codes in himself. I will try to find it when I work on Super Luigi Star Road. Flame8765 also made the beta running animation in his Tweak Collection 1 as well which is what Luigi's running animation is based on. Please give credit to him for his hard work. http://orimagi64.net/downloads.php?pid=7817&category=9#pid7817 Screenshots Credits Thanks to following people for the suggestions, programs, helping and everything else on the mod. Cjes (The original author of the mod and a tribute to him) Dudaw - https://www.youtube.com/user/dudaw12 CyberTanuki Flotonic - https://www.youtube.com/user/Flotonic Q U A S M O K Wood_Walker199x Melonspeedrun Flame8765 Aterraformer Neweegie Gecko1993 |
King Geoshi Koopshi |
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Member Normal user Level: 14 Posts: 28/32 EXP: 10478 Next: 2593 Since: 02-23-15 From: Canada Last post: 2424 days ago Last view: 2269 days ago |
Posted by poudink You actually can surprisingly if you hack it |
King Geoshi Koopshi |
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Member Normal user Level: 14 Posts: 29/32 EXP: 10478 Next: 2593 Since: 02-23-15 From: Canada Last post: 2424 days ago Last view: 2269 days ago |
I am very glad to make the WADs then. Yeah Cjes had a friend who made them and they were available only on his YouTube channel. But since he shut his YouTube down and left the internet it was gone until i figured out how to make it.
That idea for Luigi not able to jump with small objects was made because I needed him to be balanced with his movesets. He was also the second to least strongest in Super Mario Bros 2 and SM64 DS shows he wasn't strong by carrying objects either. Which is why i went with it not to mention i had trouble thinking what else he couldn't carry. |
King Geoshi Koopshi |
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Member Normal user Level: 14 Posts: 30/32 EXP: 10478 Next: 2593 Since: 02-23-15 From: Canada Last post: 2424 days ago Last view: 2269 days ago |
New Move Sets is what gives Luigi these abilities.
-Jump high (Benefit) -Run faster (Benefit) -Run up hills (Benefit) -Slippery tractions (Weakness) -Swim faster (Benefit) -Air meter depletes every 4 seconds (Mario's was originally every 5 seconds) underwater and when you are caught in the gas (both are Weaknesses) -Can't jump when carrying small objects otherwise he trips and drops it (Weakness) Normal moves is like the original that Mario uses except Luigi keeps the running speed and run up hills. |
King Geoshi Koopshi |
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Member Normal user Level: 14 Posts: 31/32 EXP: 10478 Next: 2593 Since: 02-23-15 From: Canada Last post: 2424 days ago Last view: 2269 days ago |
Oh I didn't expect to get replies?
No the project is still going just need to fix a few tiles on Luigi. |
King Geoshi Koopshi |
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Member Normal user Level: 14 Posts: 32/32 EXP: 10478 Next: 2593 Since: 02-23-15 From: Canada Last post: 2424 days ago Last view: 2269 days ago |
Been very busy too I will release this soon SML hacking has never been so easy in my life |
Main - Posts by King Geoshi Koopshi |
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