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03-29-24 05:21 AM |
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0 users reading L is True for 2017! v1.1 Update Release! | 1 bot |
Main - Misc. ROM hacking - L is True for 2017! v1.1 Update Release! | Hide post layouts | New reply |
King Geoshi Koopshi |
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Member Normal user Level: 14 Posts: 27/32 EXP: 10433 Next: 2638 Since: 02-23-15 From: Canada Last post: 2395 days ago Last view: 2241 days ago |
In case you wonder I am not actually Cjes. He is the original author of this project when he made the first version. Since he has officially left the internet I decided to update his project and fixed it up with some fixed mistakes and new content. I do not claim his project to be my own work at all and I was not alone making this as I had a team who helped make this project amazing! I have plans to also update Super Luigi Star Road (I asked permission to Skelux about making that) that Quasmok and I made along with another Luigi game that will involve a vacation finally Now your dreams for playing as Luigi in Super Mario 64 comes true! Changes in v1.1 -Luigi's caps are no longer Mario's caps in the "!" Blocks (This applies to the Wing and Vanish cap along with when Luigi loses his cap as well) -Mario face model is disable on both the "Press Start Screen" and "Game Over Screen" -Super Mario World/Super Smash Bros. 64 and Modern Alternate color patches for Luigi included -Luigi's name appears in the credits. -Separate patches for Luigi having his own move sets. -Jump high (Benefit) -Run faster (Benefit) -Run up hills (Benefit) -Slippery tractions (Weakness) -Swim faster (Benefit) -Air meter depletes every 4 seconds (Mario's was originally every 5 seconds) underwater and when you are caught in the gas (both are Weaknesses) -Can't jump when carrying small objects otherwise he trips and drops it (Weakness) -NES Mini compatible (Yes both the Emulator and the N64 patches can work on the rare system) Downloads Super Luigi 64 v1.1 (Emulator Patch): http://www.mediafire.com/file/d7f0ud3rcdp2074/Super+Luigi+64+v1.1+%28Emulator%29.zip (This only works on emulator, freezes on N64) Super Luigi 64 v1.1 (N64 Patch): http://www.mediafire.com/file/d2dalgkruukp8dh/Super+Luigi+64+v1.1+%28Everdrive%29.zip (This patch was made specifically for N64, it won't work correctly on emulator) Super Luigi 64 v1.1 (WAD File): http://www.mediafire.com/file/wj5p3v1w4f2x3yx/Super+Luigi+64+v1.1+%28WAD%29.zip (This can be made into a Virtual Console channel) (Here's a quick tutorial on how to patch) Download Floating IPS (Flips): https://www.smwcentral.net/?p=section&a=details&id=11474 Download an unmodified 8mb Mario 64 ROM. (You will have to find it yourself for legal reasons, I won't be handing you one) 1. Open Floating IPS (Flips) 2. Select the patch file (.bps) 3. Select the 8mb Super Mario 64.z64 ROM. Now you're done! (The same process applies for the "Super Luigi 64 v1.1 .bps" Everdrive patch file) If you want to include Luigi physics in your SM64 projects you can get the tweaks that Flame8765 made. He was the one who made the edited codes for Luigi and I imported them in. Although there is no code for the running speed and running up hills yet since Cjes put those codes in himself. I will try to find it when I work on Super Luigi Star Road. Flame8765 also made the beta running animation in his Tweak Collection 1 as well which is what Luigi's running animation is based on. Please give credit to him for his hard work. http://orimagi64.net/downloads.php?pid=7817&category=9#pid7817 Screenshots Credits Thanks to following people for the suggestions, programs, helping and everything else on the mod. Cjes (The original author of the mod and a tribute to him) Dudaw - https://www.youtube.com/user/dudaw12 CyberTanuki Flotonic - https://www.youtube.com/user/Flotonic Q U A S M O K Wood_Walker199x Melonspeedrun Flame8765 Aterraformer Neweegie Gecko1993 |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 263/616 EXP: 830294 Next: 53589 Since: 03-01-16 From: Québec (Canada) Last post: 870 days ago Last view: 804 days ago |
Wait. You can play N64 games on the NES mini? ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
King Geoshi Koopshi |
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Member Normal user Level: 14 Posts: 28/32 EXP: 10433 Next: 2638 Since: 02-23-15 From: Canada Last post: 2395 days ago Last view: 2241 days ago |
Posted by poudink You actually can surprisingly if you hack it |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 406/500 EXP: 718451 Next: 47752 Since: 12-07-12 Last post: 1880 days ago Last view: 1783 days ago |
Posted by King Geoshi Koopshi I can count on one hand the amount of times I've seen VC compatability. One finger, actually (Paper Mario: Hard/Insane Mode). So uhh, good job. I haven't exactly looked, but this seems super rare. Might try it. The "Can't carry small items while jumping" seems interesting to play with. ____________________ |
King Geoshi Koopshi |
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Member Normal user Level: 14 Posts: 29/32 EXP: 10433 Next: 2638 Since: 02-23-15 From: Canada Last post: 2395 days ago Last view: 2241 days ago |
I am very glad to make the WADs then. Yeah Cjes had a friend who made them and they were available only on his YouTube channel. But since he shut his YouTube down and left the internet it was gone until i figured out how to make it.
That idea for Luigi not able to jump with small objects was made because I needed him to be balanced with his movesets. He was also the second to least strongest in Super Mario Bros 2 and SM64 DS shows he wasn't strong by carrying objects either. Which is why i went with it not to mention i had trouble thinking what else he couldn't carry. |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 407/500 EXP: 718451 Next: 47752 Since: 12-07-12 Last post: 1880 days ago Last view: 1783 days ago |
Posted by King Geoshi Koopshi Nice! Anyway, before I make any decisions of which of the many versions to use... what's the difference between "New Move Sets" and "Normal Move Sets"? ____________________ |
King Geoshi Koopshi |
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Member Normal user Level: 14 Posts: 30/32 EXP: 10433 Next: 2638 Since: 02-23-15 From: Canada Last post: 2395 days ago Last view: 2241 days ago |
New Move Sets is what gives Luigi these abilities.
-Jump high (Benefit) -Run faster (Benefit) -Run up hills (Benefit) -Slippery tractions (Weakness) -Swim faster (Benefit) -Air meter depletes every 4 seconds (Mario's was originally every 5 seconds) underwater and when you are caught in the gas (both are Weaknesses) -Can't jump when carrying small objects otherwise he trips and drops it (Weakness) Normal moves is like the original that Mario uses except Luigi keeps the running speed and run up hills. |
Bubbygaming |
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Newcomer Normal user Level: 6 Posts: 2/5 EXP: 552 Next: 355 Since: 07-21-17 Last post: 2442 days ago Last view: 2442 days ago |
This Is Awesome Dude I Am Just Starting Out Hacking Basically I'm Not Even Really Hacking I'm Just Using Kayse Emanuar's Mario 64 Maker Hack I'm Kinda Trying To Make A Whole Game But I Actually Have To Use A Kindle Fire Tablet To Do It Is There Any Mario 64 Hacking Tools For Android And Yes I Know I Spelled Kayse Wrong But Autocorect Sucks Here Is The Link For The Level It Is A Mario Maker 64 Save State
https://www.sendspace.com/file/lbiu0m I Hope You Can Help Me Become A Great ROM Hacker |
pikamuse |
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Newcomer Normal user Level: 3 Posts: 1/1 EXP: 46 Next: 82 Since: 06-01-18 Last post: 2127 days ago Last view: 2127 days ago |
Registered just to say that I love this. Mostly. All but Luigi's voice. Is there a way I can patch a voice pack onto this? I have two different ones; one in the form of a ppf and one as a bps. But I can't seem to apply either without the game crashing at start up. Is there a way to do this? |
Main - Misc. ROM hacking - L is True for 2017! v1.1 Update Release! | Hide post layouts | New reply |
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