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04-26-24 07:25 PM |
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Main - Posts by NWPlayer123 |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3521/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
It's because it's looking for a folder where you currently are called Particles and inside it is a file called ParticleData.bcsv, if you're trying to do a direct link to the folder (like python.exe PyJPC.py C:\Users\npboo_000\Desktop\SMG2WorkFiles\Anarchy\files\ParticleData\Effect\Effect\particles) then it's not going to work. The folder has to be in the directory you're currently in. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3522/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Actually there are no unused "slots". I find nothing in the DOL about any of the "unused galaxies", which again points me back to my point there are no slots and everything's loaded dynamically. It looks like you can just make a folder and use it, assuming everything's ported/set up correctly. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3523/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Looking at everything I see, it doesn't seem like it should crash meaning you're missing something else. I'll look into it more sometime. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3524/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Yes, ParticlesNames = ParticleData. Yes, I tested it extensively. When it extracts, it looks for a jpc file (of which you give it the filename) and then in the same directory it also needs the ParticleNames.bcsv file to know the JPA filenames to extract. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3525/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Yes. Or at least, wherever the script is. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3526/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
You will need:
Script Particles.jpc ParticleNames.bcsv -------------------- That's it. Just extract Effects.arc to wherever the script is and it'll work fine. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3527/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Yes, it should work perfectly. Also, I do put the TEX1 section in the JPA but when it repacks it uses the actual .tex1 file, so if you want to edit images, edit the .tex1 file and ignore the data in the JPA files. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3528/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Posted by Rainbow Mario I create that BCSV because otherwise it'd be way too difficult to repack. Also yes, they're black and white because they use materials and such, and like 20 of them aren't even used. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3529/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
There are no models. It's all in the JPA files. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3530/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Looks like it's almost exactly the same. Change
<memory offset="0x806C4BFC" value="80001970"/>
to
<memory offset="0x806CA2FC" value="80001970"/> ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3531/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
RPK is a standardized format by EA, it's compressed with a form of LZSS compression. Trust me, I already tried dissecting Monopoly 2 days ago ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3532/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Not yet, haven't dedicated enough time to translate the assembly. When games don't run in Dolphin it's kinda difficult ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3533/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Easier way to edit it: convert all textures to PNG or JPG, then open up the mtl in your favorite text editor and change the paths to the textures. it's like "map_Kd AtomicHillsP1/Material1.jpg" for the format. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3534/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Yeah, those error messages are fine, should display correctly in Whitehole 1.1.3.
VTX1 - the polygons are just using normal tris as compared to tristrips or w/e and BMDView2 doesn't support them. The MDL3 section is there because BMDView2 doesn't support it. The unknown primitives are fine too IIRC, that's just a side effect of vertex colors. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3535/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
I simplified my Riivolution setup to be simple enough as copy and paste.
https://dl.dropboxusercontent.com/u/56043942/GalaxyGuideRes/RiivolutionSetup/NWPRiivolutionSimpleSetup.zip Just extract all the files into /riivolution, drop any files in /riivolution/SMG2Test in the corresponding folder, and test. I also included the option of copying your save data to an SD if you don't want to mess it up. You should have no problems, it works on all versions, and it'll create files/folders if they don't exist. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3536/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
It's all on mk8.tockdom.com - BYML, BFRES, SARC, etc. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3537/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
No, just make the name shorter. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3538/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Probably because you're using cx_freeze ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3539/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Posted by Kinnay That one is terribly outdated, only rean has a current copy. Wait until he posts it. ____________________ "I hate playing musical chats" ~ Quote of the month |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3540/3604 EXP: 14206246 Next: 202640 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
oh, after the illum 2, put "map_Kd file.png" (without quotes)
IE map_Kd RocketShipFanExPlanet/NailTop1.png (if you wanna put them all in a folder) That should link the images to the materials. ____________________ "I hate playing musical chats" ~ Quote of the month |
Main - Posts by NWPlayer123 |
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