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04-26-24 07:25 PM
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Main - Posts by NWPlayer123

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NWPlayer123
Posted on 01-22-15 04:51 PM, in PyJPC v0.2 Release Thread (Technical Details Inside) Link | #54994
It's because it's looking for a folder where you currently are called Particles and inside it is a file called ParticleData.bcsv, if you're trying to do a direct link to the folder (like python.exe PyJPC.py C:\Users\npboo_000\Desktop\SMG2WorkFiles\Anarchy\files\ParticleData\Effect\Effect\particles) then it's not going to work. The folder has to be in the directory you're currently in.

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"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 01-23-15 03:17 AM, in Discoveries Link | #55031
Actually there are no unused "slots". I find nothing in the DOL about any of the "unused galaxies", which again points me back to my point there are no slots and everything's loaded dynamically. It looks like you can just make a folder and use it, assuming everything's ported/set up correctly.

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"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 01-23-15 02:42 PM, in Discoveries Link | #55046
Looking at everything I see, it doesn't seem like it should crash meaning you're missing something else. I'll look into it more sometime.

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"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 01-23-15 03:17 PM, in PyJPC v0.2 Release Thread (Technical Details Inside) Link | #55047
Yes, ParticlesNames = ParticleData. Yes, I tested it extensively. When it extracts, it looks for a jpc file (of which you give it the filename) and then in the same directory it also needs the ParticleNames.bcsv file to know the JPA filenames to extract.

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"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 01-23-15 04:51 PM, in PyJPC v0.2 Release Thread (Technical Details Inside) (rev. 2 of 01-23-15 04:51 PM) Link | #55050
Yes. Or at least, wherever the script is.

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"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 01-23-15 05:36 PM, in PyJPC v0.2 Release Thread (Technical Details Inside) Link | #55054
You will need:
Script
Particles.jpc
ParticleNames.bcsv
--------------------
That's it. Just extract Effects.arc to wherever the script is and it'll work fine.

____________________
"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 01-23-15 06:02 PM, in PyJPC v0.2 Release Thread (Technical Details Inside) Link | #55061
Yes, it should work perfectly. Also, I do put the TEX1 section in the JPA but when it repacks it uses the actual .tex1 file, so if you want to edit images, edit the .tex1 file and ignore the data in the JPA files.

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"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 01-25-15 12:44 AM, in PyJPC v0.2 Release Thread (Technical Details Inside) Link | #55141
Posted by Rainbow Mario
Repacking worked this time. I also think you should tell that about ParticleNames in the first post.

Also, where does TEX1DATA.bcsv come from? Everything in the TEX1 folder is just files of ripped sections of JPA files. So in which JPA file or whatever did TEX1DATA.bcsv come from?

Anyway, most of the images is black-and-white and doesn't look like them I see in the game.

I create that BCSV because otherwise it'd be way too difficult to repack. Also yes, they're black and white because they use materials and such, and like 20 of them aren't even used.

____________________
"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 01-25-15 11:18 AM, in PyJPC v0.2 Release Thread (Technical Details Inside) Link | #55155
There are no models. It's all in the JPA files.

____________________
"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 01-25-15 10:23 PM, in The first ever custom powerup! Link | #55210
Looks like it's almost exactly the same. Change
<memory offset="0x806C4BFC" value="80001970"/>
to
<memory offset="0x806CA2FC" value="80001970"/>


____________________
"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 01-27-15 02:05 AM, in First Steps Into Spore Hero Hacking Link | #55297
RPK is a standardized format by EA, it's compressed with a form of LZSS compression. Trust me, I already tried dissecting Monopoly 2 days ago :P

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"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 01-27-15 02:08 AM, in First Steps Into Spore Hero Hacking Link | #55300
Not yet, haven't dedicated enough time to translate the assembly. When games don't run in Dolphin it's kinda difficult :P

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"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 01-28-15 04:12 PM, in Questions that don't require their own thread Link | #55389
Easier way to edit it: convert all textures to PNG or JPG, then open up the mtl in your favorite text editor and change the paths to the textures. it's like "map_Kd AtomicHillsP1/Material1.jpg" for the format.

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"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 01-28-15 08:53 PM, in Questions that don't require their own thread Link | #55405
Yeah, those error messages are fine, should display correctly in Whitehole 1.1.3.
VTX1 - the polygons are just using normal tris as compared to tristrips or w/e and BMDView2 doesn't support them.
The MDL3 section is there because BMDView2 doesn't support it.
The unknown primitives are fine too IIRC, that's just a side effect of vertex colors.

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"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 01-29-15 02:51 AM, in Super Mario Galaxy 2 - Help Thread Link | #55432
I simplified my Riivolution setup to be simple enough as copy and paste.
https://dl.dropboxusercontent.com/u/56043942/GalaxyGuideRes/RiivolutionSetup/NWPRiivolutionSimpleSetup.zip
Just extract all the files into /riivolution, drop any files in /riivolution/SMG2Test in the corresponding folder, and test.
I also included the option of copying your save data to an SD if you don't want to mess it up.

You should have no problems, it works on all versions, and it'll create files/folders if they don't exist.

____________________
"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 01-29-15 05:14 PM, in Super Mario 3D World Documentation Link | #55493
It's all on mk8.tockdom.com - BYML, BFRES, SARC, etc.

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"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 01-29-15 06:45 PM, in Super Mario Galaxy 2 - Help Thread Link | #55496
No, just make the name shorter.

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"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 02-01-15 06:00 PM, in obj2bdl - Convert Wavefront OBJ to BDL Link | #55691
Probably because you're using cx_freeze

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"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 02-02-15 06:12 PM, in Whitehole v1.1.3 Release! [All New!] Link | #55743
Posted by Kinnay

That one is terribly outdated, only rean has a current copy. Wait until he posts it.

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"I hate playing musical chats" ~ Quote of the month

NWPlayer123
Posted on 02-03-15 05:56 AM, in Problem: Blender doesn't export with textures. [Solved] Link | #55789
oh, after the illum 2, put "map_Kd file.png" (without quotes)
IE map_Kd RocketShipFanExPlanet/NailTop1.png (if you wanna put them all in a folder)
That should link the images to the materials.

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"I hate playing musical chats" ~ Quote of the month
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Main - Posts by NWPlayer123

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