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04-26-24 02:04 PM |
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Main - Posts by Kazeshin |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 21/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
Posted by Polari i spent a small amount of time on it every day because of university and other projects/stuff in the hack, so i cant really tell, but something around 2 and 4 hours; there weren't many glitches, i tested the functionalities one after another, the main part was getting the single bodyparts to rotate towards each other. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 22/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
Posted by SuperMario64DS i wont need any help with modelling, i enjoy making these myself and some other guy who's a tad better than i am looks over them afterwards and adds some decoration, so we are fine with that; i would surely like some textures though. im collecting rips of most games, so i have textures available in my folders; stuff im searching for includes: Luigi's Mansion Mario party(4 to 6) mario galaxy 1 (basically, games with as low res as possible - cartoonish textures) on a sitenote, i just finished a new patch for more objects in SM64, allowing other SM64 hacker to use some of my customizations aswell: https://www.youtube.com/my_videos?o=U |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 23/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
Reworked the snake temple graphically and finished coding it:
https://www.youtube.com/watch?v=m56I_G3yXos |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 24/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
this is course 2, i started with course 2 though. im about 5% done basically. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 25/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
small update, i've finished another powerup.
this will probably be used in more than one level, because it's quite iconic for mario. maybe i'll add a new fireball model at some point. i've imported a new sound for it aswell. also, health is now limited to 6, because it was quite impossible to die to healthloss in the original game. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 26/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
Posted by Gmanextreme9 yes, i dont want to overuse it. i don't like how it would either reduce the difficulty stupidly or force me to very weird level designs. so i cant really use it for much. |
(post in restricted forum) |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 28/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
looks somewhat interesting. will there be blue coins? |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 29/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
if you've been wondering why the last preview is so old, i was busy with:
- rewrite whole engine to be faster - reduce loading time lag - work on course 2 - college trash and this: https://www.youtube.com/watch?v=lSy3N3QDrm4 now that the basic work is done, i got my tools together and the engine is ready, i can start working on levels properly. expect next preview in 2 weeks or so. (unless exams take up more time than expected) |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 30/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
Posted by skawo the snake level has FLUDD, so i thought it would be okay to have slightly harder platforming; overall i was aiming for a hack which is harder than the original, but still playable. i wanted to give casuals a small challenge for an any% playthrough and make the 100% playthrough pretty hard. after im done with the hack for the biggest part i will try to get casuals to betatest this, so i could lower the difficulty as much as needed. i myself was speedrunning this game few years ago and therefore don't really feel the difficulty/have a hard time rating it properly. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 31/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
https://www.youtube.com/watch?v=KvjW4obKYhU
new preview is out! |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 32/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
Posted by Gmanextreme9 it's not actually the beta trampoline. i've only used the textures of it, because i thought it would make people associate a springish behavior with it. the actual beta trampoline has very few code in the original SM64 rom and it is malfunctioning. (it doesn't scale the part with the "?" properly and won't move mario) |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 33/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
i've barely looked at your site, but some stuff seems rather weird;
0x271394 Timer (2400=stop timer) 0x2B0874 Sideswipe Hydraulic Use (2400=never loose hydraulics) 0x2B0875 Sideswipe Hydraulic Use (2400=never loose hydraulics) [Alternate 1] 0x2B0876 Sideswipe Hydraulic Use (0001=gain hydraulics instead of using them) im assuming both(...) of these ramvalues are taken from gameshark codes. "2400XXXX" is basically "Addiu r0, r0, $XXXX" in mips assembly, which means "do nothing". documenting 80271394 as "timer" is like calling "gravity force" Y position. (FYI 81271392 0002 would make the time go twice as fast, ffff would make it go backwards) im fairly sure at 802b0874 is an "addiu" or "addi" instruction, so setting the halfword at 802b0876 to "0001" rather than something negative will invert the effect. you've basically documented trivial things you found in gameshark codes here... i wont really bother much with this, but i suggest you to learn the basics of MIPS assembly if you want to be a "pioneer hacker" for an N64 game. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 34/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
https://www.youtube.com/watch?v=WYcFUm0TPoI
something for the sm64 community. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 35/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
they are more like midway points, id find a selection menu very annoying. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 36/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
you have to apply the other 2 before. they are all based on the previous one. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 37/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
https://www.youtube.com/watch?v=0m5aFtzI-IA
found a bunch of new unused behaviors in SM64. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 38/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
new preview.
https://www.youtube.com/watch?v=_0aUEWnt2Wk |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 39/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
what exactly do you mean by "the clipping of the clouds"? |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 40/105 EXP: 63606 Next: 4117 Since: 10-01-14 Last post: 467 days ago Last view: 220 days ago |
https://www.youtube.com/watch?v=_kg9FvAJTUk
gay ass oot hack |
Main - Posts by Kazeshin |
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