Views: 19,995,166 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-19-24 05:01 PM |
Guest: |
0 users reading SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] | 2 bots |
Main - Misc. ROM hacking - SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] | Hide post layouts | New reply |
SuperMario64DS |
| ||
Normal user Level: 27 Posts: 61/141 EXP: 107121 Next: 9038 Since: 02-03-13 Last post: 2659 days ago Last view: 2544 days ago |
Sure thing, I'll send some your way. If you have any specific themes in mind, let me know - I can certainly make more for you. |
LuigiXHero |
| ||
Member Normal user Level: 11 Posts: 3/18 EXP: 4469 Next: 1516 Since: 12-02-14 Last post: 2725 days ago Last view: 2381 days ago |
Posted by Kazeshin Broken link kaze Edit: https://www.youtube.com/watch?v=1o7t1LcOGrM |
Kazeshin |
| ||
compromised account; contact Arisotura for recovery Level: 23 Posts: 23/105 EXP: 63544 Next: 4179 Since: 10-01-14 Last post: 460 days ago Last view: 214 days ago |
Reworked the snake temple graphically and finished coding it:
https://www.youtube.com/watch?v=m56I_G3yXos |
Fiachra |
| ||
Local moderator Level: 65 Posts: 667/1065 EXP: 2237043 Next: 98585 Since: 12-15-12 From: Ireland Last post: 2154 days ago Last view: 103 days ago |
Impressive! I wish I knew how to do that level of assembly hacking in SM64DS. |
skawo |
| ||
Normal user Level: 32 Posts: 182/216 EXP: 194603 Next: 11839 Since: 01-04-14 Last post: 2475 days ago Last view: 1164 days ago |
So, how far is that into the game? Is it supposed to be Course 2? |
Kazeshin |
| ||
compromised account; contact Arisotura for recovery Level: 23 Posts: 24/105 EXP: 63544 Next: 4179 Since: 10-01-14 Last post: 460 days ago Last view: 214 days ago |
this is course 2, i started with course 2 though. im about 5% done basically. |
MeTheMarioMan |
| ||
Member Normal user Level: 25 Posts: 34/128 EXP: 88715 Next: 905 Since: 01-09-14 Last post: 2224 days ago Last view: 2108 days ago |
Wow, this is incredible! You are definitely gifted in hacking Mario 64. What did you use to make the models?
Also, from what I can tell in the screenshots and videos, the levels look a bit large. It seems that Mario takes a bit to get from place to place. But it's pretty minor and would still be fine the way it is. Besides, you'd probably have to edit everything again to make them fit well with the new size. |
Kazeshin |
| ||
compromised account; contact Arisotura for recovery Level: 23 Posts: 25/105 EXP: 63544 Next: 4179 Since: 10-01-14 Last post: 460 days ago Last view: 214 days ago |
small update, i've finished another powerup.
this will probably be used in more than one level, because it's quite iconic for mario. maybe i'll add a new fireball model at some point. i've imported a new sound for it aswell. also, health is now limited to 6, because it was quite impossible to die to healthloss in the original game. |
Gmanextreme9 |
| ||
Beezo Well, derp. Level: 46 Posts: 454/494 EXP: 688137 Next: 23637 Since: 07-18-13 From: Gallia Last post: 3194 days ago Last view: 2263 days ago |
Is the FLUDD power-up exclusive to that one level you showed it in? ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
Kazeshin |
| ||
compromised account; contact Arisotura for recovery Level: 23 Posts: 26/105 EXP: 63544 Next: 4179 Since: 10-01-14 Last post: 460 days ago Last view: 214 days ago |
Posted by Gmanextreme9 yes, i dont want to overuse it. i don't like how it would either reduce the difficulty stupidly or force me to very weird level designs. so i cant really use it for much. |
Kazeshin |
| ||
compromised account; contact Arisotura for recovery Level: 23 Posts: 29/105 EXP: 63544 Next: 4179 Since: 10-01-14 Last post: 460 days ago Last view: 214 days ago |
if you've been wondering why the last preview is so old, i was busy with:
- rewrite whole engine to be faster - reduce loading time lag - work on course 2 - college trash and this: https://www.youtube.com/watch?v=lSy3N3QDrm4 now that the basic work is done, i got my tools together and the engine is ready, i can start working on levels properly. expect next preview in 2 weeks or so. (unless exams take up more time than expected) |
skawo |
| ||
Normal user Level: 32 Posts: 189/216 EXP: 194603 Next: 11839 Since: 01-04-14 Last post: 2475 days ago Last view: 1164 days ago |
Why do you worry about the difficulty so much? Changes and statements like these make me worried this will be yet another Mario 64 hack which goes overboard with it. The snake level already looked like platforming which's too precise for level 2 and the clunky controls the game has, and now we also know that you can only fall from said snake about twice, as the health was limited too. |
Kazeshin |
| ||
compromised account; contact Arisotura for recovery Level: 23 Posts: 30/105 EXP: 63544 Next: 4179 Since: 10-01-14 Last post: 460 days ago Last view: 214 days ago |
Posted by skawo the snake level has FLUDD, so i thought it would be okay to have slightly harder platforming; overall i was aiming for a hack which is harder than the original, but still playable. i wanted to give casuals a small challenge for an any% playthrough and make the 100% playthrough pretty hard. after im done with the hack for the biggest part i will try to get casuals to betatest this, so i could lower the difficulty as much as needed. i myself was speedrunning this game few years ago and therefore don't really feel the difficulty/have a hard time rating it properly. |
NoSkinnedKoopa |
| ||
Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 43 Posts: 400/421 EXP: 555444 Next: 9602 Since: 12-24-12 From: Super Hyrule Land Last post: 2802 days ago Last view: 2074 days ago |
This is purely amazing! Your coding skills are fantastic! Skelux is gonna have to pull more out of the hat for SMSR2 and SMSRDS if he wants to even keep up with you haha |
Kazeshin |
| ||
compromised account; contact Arisotura for recovery Level: 23 Posts: 31/105 EXP: 63544 Next: 4179 Since: 10-01-14 Last post: 460 days ago Last view: 214 days ago |
https://www.youtube.com/watch?v=KvjW4obKYhU
new preview is out! |
GoombaGalaxy |
| ||
Member Normal user Level: 18 Posts: 49/54 EXP: 25714 Next: 4183 Since: 10-20-12 Last post: 3361 days ago Last view: 3228 days ago |
This is seriously one of the most impressive SM64 hacks I've ever seen, you're doing a fantastic job! ____________________ Credit to NWPlayer123 for signature banner. |
Gmanextreme9 |
| ||
Beezo Well, derp. Level: 46 Posts: 467/494 EXP: 688137 Next: 23637 Since: 07-18-13 From: Gallia Last post: 3194 days ago Last view: 2263 days ago |
Very nice preview! I really like what you did with the beta trampoline and the balloon. ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
Kazeshin |
| ||
compromised account; contact Arisotura for recovery Level: 23 Posts: 32/105 EXP: 63544 Next: 4179 Since: 10-01-14 Last post: 460 days ago Last view: 214 days ago |
Posted by Gmanextreme9 it's not actually the beta trampoline. i've only used the textures of it, because i thought it would make people associate a springish behavior with it. the actual beta trampoline has very few code in the original SM64 rom and it is malfunctioning. (it doesn't scale the part with the "?" properly and won't move mario) |
SuperMario2 |
| ||
Member Normal user Level: 19 Posts: 59/70 EXP: 35673 Next: 104 Since: 02-21-14 From: Bomb-omb Battlefield Last post: 3152 days ago Last view: 2299 days ago |
Good job Kaze this looks fantastic. Also the objects patch didn't work I have tried patching it with a normal SM64 ROM and a extended rom but when I load the patched rom in my emulator the screen is black |
Kazeshin |
| ||
compromised account; contact Arisotura for recovery Level: 23 Posts: 36/105 EXP: 63544 Next: 4179 Since: 10-01-14 Last post: 460 days ago Last view: 214 days ago |
you have to apply the other 2 before. they are all based on the previous one. |
Main - Misc. ROM hacking - SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] | Hide post layouts | New reply |
Page rendered in 0.043 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 235/235, time: 0.020 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |