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04-27-24 01:00 PM
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Main - Posts by RicBent

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RicBent
Posted on 02-23-16 09:21 AM, in CoinKiller -- NSMB2 editor upcoming Link | #67991

Posted by NoThisIsStupider
It throws a ton of red errors and a couple yellow ones then nothing happens, or at least nothing is indicating anything will happen a couple minutes after the errors stop.


Would help a lot if you would post the red ones and the yellow ones as well if they don't say something about unused someshit.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 02-23-16 08:08 PM, in 3DS Homebrew (rev. 2 of 02-23-16 08:09 PM) Link | #68006

Nope, currently there isn't.

(Scold me, if I'm wrong)

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GitHub - YouTube - NSMBHD

RicBent
Posted on 02-24-16 02:41 PM, in CoinKiller -- NSMB2 editor upcoming Link | #68019

Posted by NoThisIsStupider
Anyone have an idea on how much more is needed to implement the ability to edit the properties of stuff?


Well, it depends on, how much time I'll invest the next days/weeks. I think I'll need at least 2 weeks to implement the option to edit stuff.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 02-27-16 02:12 PM, in CoinKiller -- NSMB2 editor upcoming Link | #68058

I managed to create a looping track for the worldmap with some tool for the Wii and converted it into the 3DS format. In stages it froze tho, probably caused by the bahp points.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 02-27-16 10:18 PM, in CoinKiller -- NSMB2 editor upcoming Link | #68071

I almost finished the entrance editor:

[thumbnail]

You can alo now the area settings:

[thumbnail]

(The bottom-left tab widget will be a tileset selector)

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GitHub - YouTube - NSMBHD

RicBent
Posted on 02-27-16 10:47 PM, in CoinKiller -- NSMB2 editor upcoming Link | #68073

Yep.

Actually there are 4 tileset slots. One for pipes, ? Blocks etc, one for the sage stuff like grass and two more for stuff like tileset additions and rails for platfors or additional decorations.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 02-28-16 08:03 AM, in CoinKiller -- NSMB2 editor upcoming Link | #68078

For me everything works fine. Also custom entrances work flawlessly.

Have you set camera x/y to some value or maybe deleted the entrance with ID 0? :P

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GitHub - YouTube - NSMBHD

RicBent
Posted on 02-28-16 10:37 AM, in CoinKiller -- NSMB2 editor upcoming (rev. 2 of 02-28-16 10:46 AM) Link | #68080

Could you send me the level? Then I could take a look at it...

(Also: Maybe we should create something like a help thread to prevent this thread to get off-topic)

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GitHub - YouTube - NSMBHD

RicBent
Posted on 02-28-16 10:57 AM, in CoinKiller -- NSMB2 editor upcoming Link | #68082

Hm, I think it may be caused by some value in the Zone Boundings.
Just by looking over the code I can't see anything wrong there.

Editing Zone properties comes next anyways, so for now you have to live with the bug.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 02-28-16 10:17 PM, in NSMB2 Help Thread Link | #68093

Editing the zone itself. The things needed to do that are already coded. Just need to commit it.

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 03-01-16 11:13 AM, in CoinKiller -- NSMB2 editor upcoming Link | #68110

The problem is caused by a stupid bug in the reading code of the zone boundings. Fixed now.

(Actually the unknown Lower Bound was never set and then saved which caused it to write junk into the level header)

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GitHub - YouTube - NSMBHD

RicBent
Posted on 03-01-16 05:11 PM, in CoinKiller -- NSMB2 editor upcoming (rev. 2 of 03-01-16 05:34 PM) Link | #68111

Editing zones: Done.

[thumbnail]

Edit: Download latest build

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GitHub - YouTube - NSMBHD

RicBent
Posted on 03-01-16 05:28 PM, in CoinKiller -- NSMB2 editor upcoming Link | #68113

I don't know how it's set. There is no value for that in the level file itself. So I gess it's based on the bg name or stored in the background files.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 03-02-16 05:21 PM, in CoinKiller -- NSMB2 editor upcoming Link | #68155

Posted by ricodrums
This will work with the gold edition?
Yes

Posted by ricodrums
When i try to load .3ds/.cia folder it return me an error
You have to unpack the Rom FS and open that.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 03-02-16 06:24 PM, in CoinKiller -- NSMB2 editor upcoming Link | #68160

If you have a homebrew enabled 3DS you can use this tutorial: https://kuribo64.net/board/thread.php?id=2454

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GitHub - YouTube - NSMBHD

RicBent
Posted on 03-02-16 09:26 PM, in CoinKiller -- NSMB2 editor upcoming Link | #68164

Posted by GalladeGuy
Pipe cannons show up as exit points when placed. Is this intended?
They don't?
Posted by GalladeGuy
Also, after deleting 2 entrances, the level now refuses to load in Reggie! Next.
Seems like Reggie's SARC parser doesn't like the SARCs created by CoinKiller. The 3DS likes them, tho. So no need to do anything there.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 03-02-16 09:32 PM, in CoinKiller -- NSMB2 editor upcoming (rev. 2 of 03-02-16 09:32 PM) Link | #68166

It's caused by a bug. Because when the sprites are created, some values, including the sprite data, are never set, which causes them to be random garbage.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 03-02-16 09:37 PM, in CoinKiller -- NSMB2 editor upcoming Link | #68169

Sorry, I can't realy tell. Defenetly not caused by the fact that you added a new Zone.
But never happend to me before...

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GitHub - YouTube - NSMBHD

RicBent
Posted on 03-02-16 11:49 PM, in CoinKiller -- NSMB2 editor upcoming Link | #68171

You will be able to edit them tomorrow :3

And no, the SARC parser will not be changed because Reggie isn't able to open them.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 03-03-16 05:55 AM, in CoinKiller -- NSMB2 editor upcoming (rev. 2 of 03-03-16 06:11 AM) Link | #68175

Area Settings: You are already able to do so.

Selecting tilesets: It's kinda finished to be commited, just some minor tweaks left.

Edit other areas: I have to think about a good possibility to do so, because I like being able to have multiple areas open at the same time.


Edit: And I can answer all other "when will we be able to ..." questions with "when I have enogh time and want to".

____________________
GitHub - YouTube - NSMBHD
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Main - Posts by RicBent

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