Views: 20,065,361 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-26-24 09:35 PM |
Guest: |
0 users reading Discoveries | 1 bot |
Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 222/1207 EXP: 2616793 Next: 112007 Since: 08-28-13 From: ._______________. Last post: 1964 days ago Last view: 1574 days ago |
Posted by SunakazeKun THANK YOU! Maybe now Rean will understand. |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 2973/4661 EXP: 20894118 Next: 337148 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
>rean will understand
I already did understand, I just thought it was ridiculous. ____________________ a |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 223/1207 EXP: 2616793 Next: 112007 Since: 08-28-13 From: ._______________. Last post: 1964 days ago Last view: 1574 days ago |
Posted by Luigi That's not what I was referring to, and the fact that this misunderstanding occured proves that you still don't understand. Whether you believe you can, or you believe you can't, you're probably right. PaperplateismGuy believes that this will work, so it probably will. If you don't have anything positive to say, don't say anything at all - it doesn't help. |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 2974/4661 EXP: 20894118 Next: 337148 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
Posted by Luigi Please read next time. Also, I do understand. Buying it from them MAY work a lot better rather than having some randomass community begging for unused stuff that they have, and send a letter from the community if that fails. I know what you're talking about, and I do understand. But listen, we've been through that shit before and nothing has ever happened. anyways, let's start talking about DISCOVERIES. ____________________ a |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 224/1207 EXP: 2616793 Next: 112007 Since: 08-28-13 From: ._______________. Last post: 1964 days ago Last view: 1574 days ago |
Posted by Luigi I swear, I saw that line earlier, except it said to not bother trying...or so I thought. I must have misread it. Agreed, let's cross our fingers and keep talking about discoveries...what about level development hypothesises? Do those belong here? |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 2975/4661 EXP: 20894118 Next: 337148 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
I dunno, that isn't really a discovery.
Little thing nobody really cares about but- There's a certain flag in a BCAM file that isn't added by itself in Anarchy. You have to copy the BCAM info from the Supermassive Flower zone and paste it in order to use it. If the value itself was 0, I wouldn't care about including it. But it has a flag of 1, so it might be important. ____________________ a |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 317/1551 EXP: 3666749 Next: 160155 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
Some interesting strings at 0x6FCD60 (PAL ISO, Hex Editor)
HeapMemoryWatcher.cpp
The most interesting one is HeapMemoryWatcher.cpp as .cpp is a C++ extension...as far as I know.HBMCreateRSO HBMInitRSO HBMCalcRSO HBMDrawRSO HBMGetSelectBtnNumRSO HBMSetAdjustFlagRSO HBMStartBlackOutRSO Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 3309/3604 EXP: 14206395 Next: 202491 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Yeah, that's called the SDK/engine the game was compiled with. HBM is for home button menu, there's an entire folder for it. ____________________ "I hate playing musical chats" ~ Quote of the month |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 319/1551 EXP: 3666749 Next: 160155 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
So SMG2 was written in C++? Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 3311/3604 EXP: 14206395 Next: 202491 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Yes, C/C++ is probably the best language for embedded systems (IE PowerPC like the Gamecube/Wii/Wii U are). There are probably wrappers that let you compile using other languages, but yes, everything nintendo is C++ ____________________ "I hate playing musical chats" ~ Quote of the month |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 2982/4661 EXP: 20894118 Next: 337148 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
NSMBW is the same way. Actually, I think all games use C++ for compiling and all that. ____________________ a |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 325/1551 EXP: 3666749 Next: 160155 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
A look at some unused objects that aren't mentioned in the Database.
ChildMeramera: Doesn't work. DragonHeadFlower: Does have code, but crashes the game. TsukidashikunBig: Works, doesn't move though. HitWallTimerSwitch: Works perfectly: Can be activated with a jump or Spin Attack. Its texture indicates that it was meant to appear in Dusty Dunes. May also have a obj_arg for its delay. PTimerSwitch: Works perfectly: Can be activated ONCE with a jump on it. Disappears after use. CrystalSwitch: Works perfectly: Can be activated ONCE with a Spin Attack. Spins after use. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 3315/3604 EXP: 14206395 Next: 202491 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
ChildMeramera is a leftover from SMG1, I can tell because anything with "Child" was a part of Nintendo's weird boss setup with a section for ChildObjInfo, like ChildIceMeramera is in IceMountainZone for Baron Brrr. I don't remember seeing ChildMeramera though, I assume they put it in as a variant just in case. ____________________ "I hate playing musical chats" ~ Quote of the month |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 326/1551 EXP: 3666749 Next: 160155 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
ChildMeramera crashed because I replaced IceMountainZone's ChilcIceMeramera, because IceMerameraKing needs two ChildIceMeramera's. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 3317/3604 EXP: 14206395 Next: 202491 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Yeah, it's really weird the way they set up bosses in SMG1, it's one of the reasons why I hate helping people hack the original it's so unorganized and hardcoded that it's not really worth the trouble IMO. ____________________ "I hate playing musical chats" ~ Quote of the month |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 232/1207 EXP: 2616793 Next: 112007 Since: 08-28-13 From: ._______________. Last post: 1964 days ago Last view: 1574 days ago |
Posted by NWPlayer123 Well then allow me to warn you that GalaxyHacker will probably come crying for help - he's working on an SMG1 hack. |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 327/1551 EXP: 3666749 Next: 160155 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
He asked you too :o
Also I think it's worth two mention that the ChildIceMeramera's have the IDs 0 and 2, but there is none with 1. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 2986/4661 EXP: 20894118 Next: 337148 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
I don't see how that really matters towards anything. Could be a typo, but I don't see having a 3rd enemy being a big deal. ____________________ a |
Hiccup |
| ||
Normal user Level: 58 Posts: 105/815 EXP: 1516880 Next: 60666 Since: 09-06-12 Last post: 1692 days ago Last view: 48 days ago |
https://www.youtube.com/watch?v=9NWDfOxBiBI
'[A] [not] unused track present in sound bank B118take_6.aw' |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 330/1551 EXP: 3666749 Next: 160155 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
This actually isn't unused, as this plays at the File Select. I forgot to remove the video though.
EDIT: B112take_5.aw is unused in SMG2 and it contains all the sounds from Guppy. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
Page rendered in 0.037 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 235/235, time: 0.012 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |