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04-26-24 09:35 PM
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Splitwirez
Posted on 09-07-14 07:44 PM Link | #47912
Posted by SunakazeKun
Well the German Pokémon Ruby Debug rom has been sold to someone back in 2005, even when the DS was released.

THANK YOU! Maybe now Rean will understand.

shibboleet
Posted on 09-07-14 11:10 PM (rev. 2 of 09-07-14 11:10 PM) Link | #47913
>rean will understand
I already did understand, I just thought it was ridiculous.

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Splitwirez
Posted on 09-07-14 11:19 PM Link | #47914
Posted by Luigi
>rean will understand
I already did understand, I just thought it was ridiculous.

That's not what I was referring to, and the fact that this misunderstanding occured proves that you still don't understand. Whether you believe you can, or you believe you can't, you're probably right. PaperplateismGuy believes that this will work, so it probably will. If you don't have anything positive to say, don't say anything at all - it doesn't help.

shibboleet
Posted on 09-07-14 11:23 PM (rev. 4 of 09-07-14 11:29 PM) Link | #47915
Posted by Luigi

Either way, it's 1% possible they'll care enough, but it doesn't mean to not try at all.

Please read next time.
Also, I do understand.

Buying it from them MAY work a lot better rather than having some randomass community begging for unused stuff that they have, and send a letter from the community if that fails.

I know what you're talking about, and I do understand. But listen, we've been through that shit before and nothing has ever happened.

anyways, let's start talking about DISCOVERIES.

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Splitwirez
Posted on 09-07-14 11:28 PM Link | #47916
Posted by Luigi
Posted by Luigi

Either way, it's 1% possible they'll care enough, but it doesn't mean to not try at all.

Please read next time.

anyways, let's start talking about DISCOVERIES.

I swear, I saw that line earlier, except it said to not bother trying...or so I thought. I must have misread it. Agreed, let's cross our fingers and keep talking about discoveries...what about level development hypothesises? Do those belong here?

shibboleet
Posted on 09-07-14 11:31 PM Link | #47917
I dunno, that isn't really a discovery.

Little thing nobody really cares about but-

There's a certain flag in a BCAM file that isn't added by itself in Anarchy. You have to copy the BCAM info from the Supermassive Flower zone and paste it in order to use it. If the value itself was 0, I wouldn't care about including it. But it has a flag of 1, so it might be important.

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SunakazeKun
Posted on 09-09-14 03:28 PM Link | #47953
Some interesting strings at 0x6FCD60 (PAL ISO, Hex Editor)
HeapMemoryWatcher.cpp
HBMCreateRSO
HBMInitRSO
HBMCalcRSO
HBMDrawRSO
HBMGetSelectBtnNumRSO
HBMSetAdjustFlagRSO
HBMStartBlackOutRSO
The most interesting one is HeapMemoryWatcher.cpp as .cpp is a C++ extension...as far as I know.



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NWPlayer123
Posted on 09-09-14 03:41 PM Link | #47954
Yeah, that's called the SDK/engine the game was compiled with. HBM is for home button menu, there's an entire folder for it.

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"I hate playing musical chats" ~ Quote of the month

SunakazeKun
Posted on 09-09-14 04:40 PM Link | #47962

NWPlayer123
Posted on 09-09-14 04:42 PM Link | #47963
Yes, C/C++ is probably the best language for embedded systems (IE PowerPC like the Gamecube/Wii/Wii U are). There are probably wrappers that let you compile using other languages, but yes, everything nintendo is C++

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"I hate playing musical chats" ~ Quote of the month

shibboleet
Posted on 09-09-14 11:42 PM Link | #47970
NSMBW is the same way. Actually, I think all games use C++ for compiling and all that.

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SunakazeKun
Posted on 09-10-14 03:39 PM (rev. 4 of 09-10-14 05:21 PM) Link | #47993
A look at some unused objects that aren't mentioned in the Database.

ChildMeramera: Doesn't work.
DragonHeadFlower: Does have code, but crashes the game.
TsukidashikunBig: Works, doesn't move though.
HitWallTimerSwitch: Works perfectly: Can be activated with a jump or Spin Attack. Its texture indicates that it was meant to appear in Dusty Dunes. May also have a obj_arg for its delay.
PTimerSwitch: Works perfectly: Can be activated ONCE with a jump on it. Disappears after use.
CrystalSwitch: Works perfectly: Can be activated ONCE with a Spin Attack. Spins after use.



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NWPlayer123
Posted on 09-10-14 05:07 PM Link | #47997
ChildMeramera is a leftover from SMG1, I can tell because anything with "Child" was a part of Nintendo's weird boss setup with a section for ChildObjInfo, like ChildIceMeramera is in IceMountainZone for Baron Brrr. I don't remember seeing ChildMeramera though, I assume they put it in as a variant just in case.

____________________
"I hate playing musical chats" ~ Quote of the month

SunakazeKun
Posted on 09-10-14 05:22 PM Link | #47999
ChildMeramera crashed because I replaced IceMountainZone's ChilcIceMeramera, because IceMerameraKing needs two ChildIceMeramera's.



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NWPlayer123
Posted on 09-10-14 05:37 PM Link | #48000
Yeah, it's really weird the way they set up bosses in SMG1, it's one of the reasons why I hate helping people hack the original :P it's so unorganized and hardcoded that it's not really worth the trouble IMO.

____________________
"I hate playing musical chats" ~ Quote of the month

Splitwirez
Posted on 09-10-14 06:01 PM Link | #48001
Posted by NWPlayer123
Yeah, it's really weird the way they set up bosses in SMG1, it's one of the reasons why I hate helping people hack the original :P it's so unorganized and hardcoded that it's not really worth the trouble IMO.

Well then allow me to warn you that GalaxyHacker will probably come crying for help - he's working on an SMG1 hack.

SunakazeKun
Posted on 09-10-14 06:15 PM (rev. 2 of 09-10-14 06:15 PM) Link | #48002
He asked you too :o
Also I think it's worth two mention that the ChildIceMeramera's have the IDs 0 and 2, but there is none with 1.



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shibboleet
Posted on 09-10-14 07:28 PM Link | #48004
I don't see how that really matters towards anything. Could be a typo, but I don't see having a 3rd enemy being a big deal.

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Hiccup
Posted on 09-11-14 10:34 AM (rev. 3 of 09-13-14 04:19 PM) Link | #48054
https://www.youtube.com/watch?v=9NWDfOxBiBI
'[A] [not] unused track present in sound bank B118take_6.aw'

SunakazeKun
Posted on 09-11-14 11:31 AM (rev. 2 of 09-11-14 06:16 PM) Link | #48057
This actually isn't unused, as this plays at the File Select. I forgot to remove the video though.

EDIT: B112take_5.aw is unused in SMG2 and it contains all the sounds from Guppy.



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