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04-26-24 05:33 PM |
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0 users reading [n00b question] I have a .bdl, now what? | 1 bot |
Main - Archived forums - SMG questions and issues - [n00b question] I have a .bdl, now what? | Hide post layouts | New reply |
jackmorgan8 |
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Normal user Level: 12 Posts: 1/22 EXP: 6156 Next: 1765 Since: 07-29-14 Last post: 3549 days ago Last view: 3525 days ago |
So I'm attempting to put Wario Coliseum from Mariokart Double Dash in SMG2, and I've converted the wario_course.bmd to wario_course.bdl, but now I don't know what to do from here. Any help? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3233/3604 EXP: 14206117 Next: 202769 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
https://kuribo64.net/?page=thread&id=812 See last section regarding importing into the game. Also you probably should export and reimport the collision so you have something to walk on. https://kuribo64.net/?page=thread&id=1577 Exporter is in v0.6 of KCLCreate and then you can just use either version to import it back in from the OBJ it makes. ____________________ "I hate playing musical chats" ~ Quote of the month |
jackmorgan8 |
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Normal user Level: 12 Posts: 2/22 EXP: 6156 Next: 1765 Since: 07-29-14 Last post: 3549 days ago Last view: 3525 days ago |
I can't use KCLCreate because I cannot find any obj files in the Double Dash file system, even after extracting all of the arc files. When I extract Wario.arc, which I assume is the course data, it creates an object folder, but with a bunch of .bmd files
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Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 89/91 EXP: 53031 Next: 5319 Since: 02-06-14 From: Los angeles california Last post: 3552 days ago Last view: 3552 days ago |
Why don't you use BMD View to Export the BMD/BDL as 3DS, re-export it as OBJ then Re-import? ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2757/4661 EXP: 20893710 Next: 337556 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
Because that is too complicated. ____________________ a |
BlackYoshi485 |
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Member Banned for being an idiot. Level: 25 Posts: 71/123 EXP: 85545 Next: 4075 Since: 07-21-13 From: Under a rock Last post: 3329 days ago Last view: 2045 days ago |
Posted by jackmorgan8 if you can't convert it to obj, use this model from model's resource: http://www.models-resource.com/gamecube/mariokartdoubledash/model/3159/ |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3234/3604 EXP: 14206117 Next: 202769 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Posted by jackmorgan8 It's not an obj, that's just the output of the exporter. It'll be something like .col, whatever the collision file is for the map. I'd have to look at the files myself to be able to tell you since it's been so long but yeah, that's the output, not what you run through the program. ____________________ "I hate playing musical chats" ~ Quote of the month |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2760/4661 EXP: 20893710 Next: 337556 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
Double Dash's is .bol, I think. ____________________ a |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 90/91 EXP: 53031 Next: 5319 Since: 02-06-14 From: Los angeles california Last post: 3552 days ago Last view: 3552 days ago |
Posted by Luigi There is a difference between complications and laziness. ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Jesse |
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Member Normal user Level: 53 Posts: 349/688 EXP: 1125016 Next: 32103 Since: 09-05-13 Last post: 2379 days ago Last view: 1941 days ago |
Posted by Cackletta there was also a difference between stealing and taking inspiration from. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 144/1217 EXP: 2576847 Next: 16025 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
Open the BDL in bmdview2 and click "Export Model". You will get a 3DS file. Import the 3DS file to Sketchup or Blender. When you have it in Sketchup/Blender, click "Export" and export it as an OBJ file. Open the OBJ file in the collision program and choose a collision and save. Now you will get a KCL and a PA file. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2780/4661 EXP: 20893710 Next: 337556 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
Posted by Cackletta He already said to do that. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 145/1217 EXP: 2576847 Next: 16025 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
I said more detailed if he didn't understand. |
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