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04-27-24 01:34 PM |
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0 users reading Quicksand Slime Galaxy (in progress) | 1 bot |
Main - Archived forums - Custom SMG levels - Quicksand Slime Galaxy (in progress) | Hide post layouts | New reply |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 120/1217 EXP: 2577138 Next: 15734 Since: 03-26-14 Last post: 2667 days ago Last view: 1387 days ago |
Hello. Quicksand Slime Galaxy is my own galaxy that I'm working on. I think 30-50% is done. Video: |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2722/4661 EXP: 20895731 Next: 335535 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
The use of larger thwomp next to a smaller one looks really weird.
Plus, making some objects oversized is a bad idea in level design. Even so, some cause collision problems. ____________________ a |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 116/1207 EXP: 2617016 Next: 111784 Since: 08-28-13 From: ._______________. Last post: 1964 days ago Last view: 1574 days ago |
I agree with MrRean about the object resizing. Personally, I like the way you used both sizes of Thwomps. BTW, if you want to retexture that sand planet to look like slime, try this: https://kuribo64.net/?page=thread&id=1423 |
Anthe |
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Member I have found a basket to put in my SD card reader so I never lose it Level: 66 Posts: 526/1099 EXP: 2380931 Next: 80920 Since: 08-17-12 From: Belgium Last post: 770 days ago Last view: 360 days ago |
This level looks nearly impossible with Mario.. ____________________ |
Main - Archived forums - Custom SMG levels - Quicksand Slime Galaxy (in progress) | Hide post layouts | New reply |
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