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04-27-24 04:49 PM |
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0 users reading New to Level Creation? Click here! [Complete] [Guide] [To Everything] | 1 bot |
Main - Archived forums - Custom SMG levels - New to Level Creation? Click here! [Complete] [Guide] [To Everything] | Hide post layouts | New reply |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3085/3604 EXP: 14207715 Next: 201171 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
Uh IDK what you're doing but apparently your filedump is incorrect or you're opening the wrong folder or something. Can you be more specific? What version is that, what folder are you opening to list the galaxies (I assume if you do get a list of galaxies that's not the issue, but...). Can you go to StageData and find the folder with the name of the galaxy you're trying to open and open the ______GalaxyMap.arc file in a hex editor? ____________________ "I hate playing musical chats" ~ Quote of the month |
Azeroth |
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Normal user Level: 5 Posts: 2/3 EXP: 315 Next: 214 Since: 03-19-14 Last post: 3690 days ago Last view: 2010 days ago |
I'm using whitehole v1.2 and I open the "normal" folder where you can find anything of SMG2
And thanks for your help !:) |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3086/3604 EXP: 14207715 Next: 201171 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
Hmm, that looks correct, I would try Anarchy to open a map file and see if it works, because if it does then whitehole should work. Also, 1.2 is kinda buggy but it'll work for the most part, I would use my modified 1.1. It doesn't have all the features 1.2 has (areas and such) but it's much more stable and should work better. Then you can use the positioning of another object to edit the coordinates of areas in Anarchy if need be, that's what I do is to edit those manually. Also, yeah, you should open the folder that has StageData/ObjectData/AudioRes etc in it. It should work perfectly. Tell me if there's anything else you don't understand.
Download Whitehole 1.1.1 Here ____________________ "I hate playing musical chats" ~ Quote of the month |
Azeroth |
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Normal user Level: 5 Posts: 3/3 EXP: 315 Next: 214 Since: 03-19-14 Last post: 3690 days ago Last view: 2010 days ago |
Well I still get the error message ._.
And this: Maybe I forgot sth to install ? Or the files are broken ? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3087/3604 EXP: 14207715 Next: 201171 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
Hmm I'm starting to think the files are broken, I sent you a PM with the correct files, hopefully that fixes the issue. Tell me if it doesn't help. ____________________ "I hate playing musical chats" ~ Quote of the month |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 42/1207 EXP: 2617062 Next: 111738 Since: 08-28-13 From: ._______________. Last post: 1965 days ago Last view: 1574 days ago |
Posted by Azeroth You're supposed to acess the folder with stagedata and objectdata in it with whitehole.. Double-click the SMG or SMG2 dump folder (did you name it normal?), not the stagedata folder. Does that help, or is that what you did? |
Slacker |
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Normal user Level: 13 Posts: 11/29 EXP: 9765 Next: 502 Since: 08-13-13 Last post: 3464 days ago Last view: 1182 days ago |
Hello.
Sorry for the bump. Just wanted some clarification on getting models to show up in Whitehole 1.1. The whole process of getting up to speed with these things is painful to say the least. I suppose my problem would be with packing my files. Just to give you an idea of what I'm doing:
In the end, I couldn't find my new "planet" in Whitehole. Hopefully I just missed something simple. The model is a simple cube with one checker texture on it. Texture is a 128x128 .png. Cube is low res with 8 verts, triangulated. Running Windows 7. I would appreciate if someone could point me in the right direction. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3193/3604 EXP: 14207715 Next: 201171 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
Even if you don't use vertex shaders, you HAVE to import with v0.3 or it won't show up in whitehole, even if you rename an object to the model name.
EDIT: Here https://dl.dropboxusercontent.com/u/56043942/Programs/SMGHackingTools/BDLCreate-0.3.zip ____________________ "I hate playing musical chats" ~ Quote of the month |
Jesse |
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Member Normal user Level: 53 Posts: 282/688 EXP: 1125156 Next: 31963 Since: 09-05-13 Last post: 2380 days ago Last view: 1942 days ago |
Posted by NWPlayer123 isn't it just easier to fix version 4.0 or fix whitehole? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3194/3604 EXP: 14207715 Next: 201171 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
Not when nobody is willing/able to do it. Mega's given up on Whitehole, he's never going to work on it again. ____________________ "I hate playing musical chats" ~ Quote of the month |
Slacker |
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Normal user Level: 13 Posts: 12/29 EXP: 9765 Next: 502 Since: 08-13-13 Last post: 3464 days ago Last view: 1182 days ago |
Posted by NWPlayer123 That's a shame. People don't seem to appreciate and understand the amount of work that goes into a program like that. Posted by NWPlayer123 Thanks for that. Went through the same process will a .bdl from OBJ2BDL v0.3 -- still doesn't work. How do you see if your model makes it into Whitehole btw. Maybe I am just doing it wrong. After I place my files in ObjectData I run Whitehole, select RedBlueExGalaxy and go to "Add Object." That's pretty much where I am looking for my files. Is this right way to go about it? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3195/3604 EXP: 14207715 Next: 201171 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
You can't just find the model as an object, you have to add a different object and rename it to whatever the model name is. ____________________ "I hate playing musical chats" ~ Quote of the month |
Slacker |
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Normal user Level: 13 Posts: 13/29 EXP: 9765 Next: 502 Since: 08-13-13 Last post: 3464 days ago Last view: 1182 days ago |
Thank you very much. I knew it had to be something simple.
So strange that renaming must be used to see the model. A view from Whitehole: [spoiler Whitehole 1.1 View] Though I had to scale the model up by around 80 or so; the models came in awfully small. I suppose I'll have to model larger in my 3D package. However, when I try things out in game, I the models don't show up. [spoiler In-Game View] Is there anything that I might be missing here? Maybe the scale has something to do with it. Before I go any further, should I be asking these questions in a specific thread? I don't wanna derp up this thread too much if I'm being off topic or something.. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2557/4661 EXP: 20896060 Next: 335206 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
Did you add it to the PlanetMapDataTable? ____________________ a |
Slacker |
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Normal user Level: 13 Posts: 14/29 EXP: 9765 Next: 502 Since: 08-13-13 Last post: 3464 days ago Last view: 1182 days ago |
Posted by Slacker Yup added it to PlanetMapDataTable's bcsv, repacked, and then replaced old arc with my new one. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2558/4661 EXP: 20896060 Next: 335206 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
Let me see your XML structure. ____________________ a |
Slacker |
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Normal user Level: 13 Posts: 15/29 EXP: 9765 Next: 502 Since: 08-13-13 Last post: 3464 days ago Last view: 1182 days ago |
Posted by Luigi I ran this test on Dolphin. (Wow, now that I think about, I really should have mentioned that). Dolphin is so much easier for testing since its right on my 3D modelling desktop. All from this thread: Running SMG on Dolphin without an ISO So yeah, I am testing by replacing StageData folders with folders I modify with Whitehole. So far its been working with really, really basic edits. The types that involve adding a couple Goombas or moving around coins and red/blue switch panels. Perhaps this is the problem. Running on Dolphin 4.0.2 x64. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3196/3604 EXP: 14207715 Next: 201171 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
Might want to make it simple and just add it to the ProjectMapObjDataTable with "SimpleMapObj" and see if that fixes the problem. ____________________ "I hate playing musical chats" ~ Quote of the month |
Slacker |
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Normal user Level: 13 Posts: 16/29 EXP: 9765 Next: 502 Since: 08-13-13 Last post: 3464 days ago Last view: 1182 days ago |
I got it to work.
[spoiler In-Game Basic Model Import] I used ProjectMapObjDataTable with field set to "SimpleMapObj" just as you suggested. Embarrassingly enough, the problem might have been simpler. Since I am working on two computers for this, the problem might have been caused by not transferring everything over correctly. Strange that the game didn't just straight up crash. Anyway, thanks for the help. EDIT: My carelessness was in fact the problem. I used the PlanetMapDataTable method just now and things worked just fine: [spoiler In-Game with PlanetTable] |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2561/4661 EXP: 20896060 Next: 335206 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
And here's v1.1 of the tutorial
-Added a gravity part -Updated the camera data -Fixed some typos -Put in a link to another thread where you can test without an ISO ____________________ a |
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