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04-26-24 06:48 PM
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Main - SMG2.5 - World 7 - [Humongous Fungus Galaxy] Humongous Fungus Galaxy Main Level Design Hide post layouts | New reply

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NWPlayer123
Posted on 02-18-13 07:45 PM Link | #15962
The part that makes this a world-7-difficulty is that it ISN'T linear.

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"I hate playing musical chats" ~ Quote of the month

Luigi#1
Posted on 02-21-13 06:10 AM Link | #16143
There could be disappearing mushrooms that come back in 5 seconds.

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Jesus why was I here

NWPlayer123
Posted on 02-21-13 06:12 AM Link | #16144
That would be cool but I doubt it would be possible without intense joint editing, and even then IDK how well it would work or look.

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"I hate playing musical chats" ~ Quote of the month

SquidEmpress
Posted on 02-21-13 10:01 PM Link | #16211
In the night mission, the mushrooms are pretty much invisible when it is pitch black.

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NWPlayer123
Posted on 02-21-13 10:09 PM Link | #16215
That's the point...

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"I hate playing musical chats" ~ Quote of the month

SquidEmpress
Posted on 03-06-13 11:09 AM (rev. 2 of 03-06-13 11:53 AM) Link | #17075
We should remake the green grass mushrooms from early Cloudy Court in the E3 2009 trailer. They would work well in the daytime mission. Mario would need to long jump across the mushrooms, obviously. However, Choppahs could be hazards here. Glem's original animation.

EDIT: Possible part where you triple jump on Twirlips like in early Sky Station from the E3 2009 trailer? We need to use that concept that Nintendo scraped.

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Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


MarioMaster720
Posted on 03-06-13 03:54 PM Link | #17098
tbh that doesn't look too fitting. I would actually rather save all the E3 2009 Scenes and (in the future) create a Galaxy solely based around those clips (we did get quite many though). We could maybe release it as DLC after we finish the project (and call it "Blue Grass Galaxy", which was supposed to be its beta name or just call it something like "Forgotten Fields Galaxy") :P

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Former SMG2.5 Advertiser and one-time Level Designer/Artist


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SquidEmpress
Posted on 03-16-13 03:07 AM Link | #17956
What do you guys think of having puffball mushrooms instead of torches here? The sconces are not retextured but a model for a puffball mushroom could be imported. I am not quite sure, but the flames might be able to be put on objects other than torches. If so, the puffballs should have flames on them like sconces.

[image]


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Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


NWPlayer123
Posted on 03-16-13 03:08 AM Link | #17957
Eh, I'd rather not. It's a good idea, but meh.

____________________
"I hate playing musical chats" ~ Quote of the month

SquidEmpress
Posted on 03-16-13 03:10 AM Link | #17958
Well, it certainly adds variety to the motif though :P.

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Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


NWPlayer123
Posted on 03-19-13 01:56 PM Link | #18278
Just had an idea on the IRC, the night mission is easier then we are making it out to be. Since the flash black effect and such was simply animated lighting, I was thinking we could do the same for here and make the lighting blink. We don't even NEED to duplicate beat blocks for the effect. which makes this entirely possible right now

____________________
"I hate playing musical chats" ~ Quote of the month

MoreCowbell
Posted on 03-19-13 07:44 PM Link | #18287
Yeah ik

Also, I've decided this galaxy WON'T have a day mission in my design. I forgot it's 2 star, and I want a comet
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Main - SMG2.5 - World 7 - [Humongous Fungus Galaxy] Humongous Fungus Galaxy Main Level Design Hide post layouts | New reply

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