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04-27-24 04:25 PM |
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0 users reading [Retro Remix Galaxy] Retro Remix Galaxy Level Design | 1 bot |
Main - SMG2.5 - World 4 - [Retro Remix Galaxy] Retro Remix Galaxy Level Design | Hide post layouts | New reply |
gc |
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Member Normal user Level: 55 Posts: 131/721 EXP: 1246902 Next: 67287 Since: 12-18-12 Last post: 3780 days ago Last view: 3740 days ago |
I thought Red Coins weren't going to be used. I mean, Purple Coins work just fine.
Anyway, there should be some extra secrets/references for people who actually explore. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 669/2178 EXP: 6559023 Next: 91641 Since: 12-02-12 Last post: 399 days ago Last view: 399 days ago |
Posted by Dr. Teem Yeah, they aren't. Teem just didn't know. Status: It was really, really fun, guys - thanks for the ride!
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Cirnya |
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Member Normal user Level: 30 Posts: 9/177 EXP: 150905 Next: 14964 Since: 01-28-13 Last post: 3954 days ago Last view: 3954 days ago |
This galaxy seems quite a bit too convoluted to be stuffed into one.
First off, both Bob-omb Battlefield and pretty much any level from Sunshine, even Gelato Beach, are both sprawling and complex environments. Then you're just gonna give *one* star to each? It doesn't seem like a proper treatment to me, and even Throwback Galaxy's rendition of Whomp's Fortress didn't really capture the whole level. for instance, it didn't have the tower or all the stuff in the sky. I'm all for remakes, but not one-star each remakes. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1261/3604 EXP: 14207688 Next: 201198 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
It's more so a matter of what concepts and such we can actually USE to make a level out of. Depending on how much, we could always make the green stars normal ones and have 2 each, but that's only if we have lots of stuff to cram in. ____________________ "I hate playing musical chats" ~ Quote of the month |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 282/1420 EXP: 3457773 Next: 28095 Since: 11-20-12 Last post: 1663 days ago Last view: 1662 days ago |
Okay, here's the thing...
Unless major issues come up, all galaxies are finalized Plus, that would require taking out other galaxies |
Cirnya |
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Member Normal user Level: 30 Posts: 11/177 EXP: 150905 Next: 14964 Since: 01-28-13 Last post: 3954 days ago Last view: 3954 days ago |
You guys have a few years to figure out, right? It seems like the people who really get stuff going are away for the time being.
I didn't say add more galaxies or replace others... maybe just reduce the scope of this one to one of the three levels chosen, instead of all three. I'd elect the Sunshine level if this suggestion is used, because we've already have a remake of a SM64 level in the official game. |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 774/2178 EXP: 6559023 Next: 91641 Since: 12-02-12 Last post: 399 days ago Last view: 399 days ago |
No, this has all been decided. Status: It was really, really fun, guys - thanks for the ride!
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MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 283/1420 EXP: 3457773 Next: 28095 Since: 11-20-12 Last post: 1663 days ago Last view: 1662 days ago |
No this isn't changing I don't think
We just have to work with what we have And the reason we're so slow is a lack of modelers Now BTT |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 806/3627 EXP: 14058195 Next: 350691 Since: 12-24-12 Last post: 2267 days ago Last view: 2207 days ago |
So for the Yoshi's Island level, what types of enemies will be in it? ____________________
-MG3- IS HERE |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1263/3604 EXP: 14207688 Next: 201198 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
retro enemies like koopas and goombas and such. Duh ____________________ "I hate playing musical chats" ~ Quote of the month |
Cirnya |
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Member Normal user Level: 30 Posts: 13/177 EXP: 150905 Next: 14964 Since: 01-28-13 Last post: 3954 days ago Last view: 3954 days ago |
Yoshi should probably be in it because A) SMW was the first game he was in and B) it's YOSHI'S island |
Dr. Teem |
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Member Normal user Level: 34 Posts: 191/242 EXP: 241689 Next: 11962 Since: 01-14-13 From: Utah, Home of the Conserverate Republicans Last post: 4086 days ago Last view: 3284 days ago |
Yeah, yoshi should be in it. What level have we decided to use? ____________________ |
Cirnya |
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Member Normal user Level: 30 Posts: 15/177 EXP: 150905 Next: 14964 Since: 01-28-13 Last post: 3954 days ago Last view: 3954 days ago |
Gonna throw out another idea that will probably get shot down: what if you use small sections resembling each level from Yoshi's Island? Obviously not the entire levels, maybe it can end at the doorstep to Iggy's Castle? (That is the right koopaling, right?) |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1264/3604 EXP: 14207688 Next: 201198 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
Well it's probably gonna be 2D, so IDK how well yoshi will fit into level design.
Although I would like it to be a 3D remake, it probably won't be ;-; ____________________ "I hate playing musical chats" ~ Quote of the month |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 79/2912 EXP: 10067623 Next: 286773 Since: 01-30-13 Last post: 3200 days ago Last view: 3199 days ago |
We should remake the early Delfino Plaza from the Super Mario Sunshine Spaceworld 2001 trailer. Everyone wants to play that level. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 1143/3627 EXP: 14058195 Next: 350691 Since: 12-24-12 Last post: 2267 days ago Last view: 2207 days ago |
In case you didnt notice, were using Ricco Harbor:p ____________________
-MG3- IS HERE |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 86/2912 EXP: 10067623 Next: 286773 Since: 01-30-13 Last post: 3200 days ago Last view: 3199 days ago |
Here is my design for Ricco Harbor if it does not have one yet.
The Secret of the Drain Background: unused Super Mario Sunshine background http://tcrf.net/images/b/b1/SMSearlysky.png It appears that a Giant Goomba is storming the marketplace where Gooper Blooper used to be. The Piantas ask for your help. Yoshi's egg is in a forcefield near where you start (next to the warehouse). In order to free Yoshi, you must defeat the Giant Goomba. With Yoshi freed, you can now use the Blimp Fruit. In Ricco Tower is a 1-Up that can only be reached with a Blimp Fruit. Your objective is reach the top of the yellow cage and the Choppah blocking the yellow cage. There are many Fizzlits jumping around on the girders. Once inside the cage, you must hit the lever switch. Doing so will make your escape, a Blimp Fruit, appear in the cage you are in. A warp pipe will also appear in the drain beneath the marketplace. You can either swim to the warp pipe or use a Lead Raft. There are Preying Mantas replacing the Bloopads/Jumping Bloopers. Cheep-Cheeps and Bloopers also appear. Various goodies appear on top buildings, the beams, the palm tree alcoves near the beams, the helipad, and obviously in Ricco Tower. The warp pipe in the drain leads you to the Blooper Surfing Safari place. The red spikes from Flipsville appear here on the water's surface. And there are Cosmic Clones. You must collect five Silver Stars as Dash Yoshi (Dash Peppers appear throughout the obstacle course). So, there you go. It obviously needs some work but it I may edit it later. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 1199/3627 EXP: 14058195 Next: 350691 Since: 12-24-12 Last post: 2267 days ago Last view: 2207 days ago |
I like the background idea HRET! ____________________
-MG3- IS HERE |
Glem3 |
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Retired staff Level: 39 Posts: 132/322 EXP: 379414 Next: 25357 Since: 07-07-12 Last post: 2904 days ago Last view: 2835 days ago |
About cramming the missions into one star each... silver stars are the answer. At least, for something like Bob-omb battlefield. 5 silver stars in the place of 5 of the original stars, and then the final star can appear at the top of the mountain (symbolizing the boss fight). Then a 100 purple coin mission to simulate the collect 100 coins.
And for sunshine I think we should do something entirely different, I mean this is retro REMIX after all. I don't know why you chose Ricco Harbor because we can't have mario climbing on the grates that the level is based on... But we should redesign the level, make it really new. |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 440/1420 EXP: 3457773 Next: 28095 Since: 11-20-12 Last post: 1663 days ago Last view: 1662 days ago |
So an entirely new model for Ricco Harbor? That actually doesn't sound bad, but what would it be.... |
Main - SMG2.5 - World 4 - [Retro Remix Galaxy] Retro Remix Galaxy Level Design | Hide post layouts | New reply |
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