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08-13-20 09:41 PM

0 users reading Yoshi's Fiery Adventure | 1 bot

Main - SM64DS hacks - Yoshi's Fiery Adventure New reply

Posted on 08-29-18 11:07 PM (rev. 2 of 09-13-18 10:25 PM) Link | #95760
Hello. I wanted to try to make a hard mode romhack where you have to play as Yoshi because he sacrifices some useful attacks for his tongue, and I like him.
This hack doesn't have custom stages because I'm not good at modeling yet, but instead have the object placements and enemies changed. I plan to make about 30 stars and change a lot in other stages to make interesting puzzles.

[image] [image] [image]
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Single stage demo download Right now is just wet dry world with all new stars, and an interesting gimmick where raising the water could be more harmful than helpful.

Demo2 download Uses USA Rev1

The demo includes 3 main stages:
1. Wet-Dry Hot Spring
2. Lethal Lava Land (still tweaking final version)
3. Big Boo's Haunt (still tweaking final version)
A secret Course
and a Bowser stage+fight (which isn't finished)

I tried not to make it like a kaizo but instead have more of puzzles where you should take it slow and plan out your jumps.

I also found many interesting gimmicks with lava/fire so that’s the theme to this hack.

Posted on 08-30-18 07:18 PM Link | #95767
This looks really cool!

Posted on 09-23-18 12:13 PM Link | #95978
I recommend you convert it to a european rom just in case you want to do asm or cutscenes. But it's up to you. I'm just making a suggestion.

check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit

Posted on 12-15-18 12:24 AM Link | #96734
Anyone know where each collision map for each special_obj KCL pulls the collision type from? I had to set the WDW water to 387 for it to have lava collision, but that has nothing to do with any CLPS collision data in the levels.

Main - SM64DS hacks - Yoshi's Fiery Adventure New reply

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