Kuribo64
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03-29-24 01:35 AM
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Main - SM64DS hacks - Yoshi's Fiery Adventure Hide post layouts | New reply


bensuz4
Posted on 08-30-18 03:07 AM (rev. 4 of 11-09-20 06:57 PM) Link | #95760
Hello. I wanted to try to make a hard mode romhack where you have to play as Yoshi because he sacrifices some useful attacks for his tongue, and I like him.
I'm getting into this again.
This hack doesn't have custom stages because I'm not good at modeling yet, but instead have the object placements and enemies changed. I plan to make about 30 stars and change a lot in other stages to make interesting puzzles.

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Single stage demo download Right now is just wet dry world with all new stars, and an interesting gimmick where raising the water could be more harmful than helpful.

Demo2 download Uses USA Rev1 and includes 3 main stages:
Wet-Dry Hot Spring, Lethal Lava Land (still tweaking final version), Big Boo's Haunt (still tweaking final version), A secret Course, and a Bowser stage+fight (which isn't finished)

Demo3 download Uses USA Rev1

Demo 3 focused on balancing everything, Several stars difficulty has been adjusted, mostly more balanced, less annoying, specifically:
Wet Dry Hot Springs 8 Red Coins(sorry)
Big Boo Haunt Switch Star (sorry)
Lava Land Log Rolling maybe more interesting, less vanilla.
Bowser In The Fire Sea red coins/switch star adjustments
+more tweaks to things
Better Signs to better explain some level designs.
Removed Bowser In The Fire Sea warp to crash
Remembered to remove testing warp (oops)

Future Planned Additions:
More stages
More interesting mechanics
Bowser Boss (Currently crashes during a fight as Yoshi)

I tried not to make it like a kaizo but instead have more of puzzles where you should take it slow and plan out your jumps.

I also found many interesting gimmicks with lava/fire so that’s the theme to this hack.

SuperHer0brine
Posted on 08-30-18 11:18 PM Link | #95767
This looks really cool!

Shugabush
Posted on 09-23-18 04:13 PM Link | #95978
I recommend you convert it to a european rom just in case you want to do asm or cutscenes. But it's up to you. I'm just making a suggestion.

____________________
check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit

bensuz4
Posted on 12-15-18 05:24 AM Link | #96734
Anyone know where each collision map for each special_obj KCL pulls the collision type from? I had to set the WDW water to 387 for it to have lava collision, but that has nothing to do with any CLPS collision data in the levels.

bensuz4
Posted on 11-07-20 06:39 AM Link | #99812
Recently gotten into romhacking again.
I wanted to try and finish this, I think it could be an interesting little hack.

I wanted to start by cleaning it up and balancing a lot, I'm still pretty new to this.
I've released Demo 3 which is the start of that.

Any suggestions/ideas are welcome too!

Crumpet
Posted on 11-29-20 03:23 PM Link | #99877
Oh epic I didn't realize this was getting continued, I really liked what was in this so far, initially I didn't really expect it to be that good lol. Me and a few others actually did some speedruns of the 2nd Demo because we liked it although I think I'm the only person who ever actually finished an 100% run lol, even though it's probably lost now because I didn't highlight the twitch vod. Also if you are continuing to get into rom hacking I would recommend joining the SM64DS Rom Hacking discord server since that has a bunch of really good resources for rom hacking on it. Oh yeah also by the way was there supposed to be a warp to the Goomboss Stage in Wet Dry World? Someone used an out of bounds glitch to get into the pipe you would normally swim down in the main game to get to the town and there was a warp there to the Goomboss Stage and it had a new red coin star you made. Don't know if that was supposed to be there, but yeah just letting you know in case that was like a weird warp you forgot about (maybe you already took it out in Demo 3 idk I haven't tried it yet lol).

Lemmy R4 Player
Posted on 11-29-20 08:34 PM Link | #99878
Well good job,I'm impress witht hi shack as well,I can't wait for the finish realease!

____________________
Lemmy Koopa number 1,Gaming number 1.;)

bensuz4
Posted on 12-01-20 06:55 PM Link | #99883
Wow, that's cool, thank you! Glad you guys like it. Crazy to think people are speedrunning this, not exactly designed for speed lol. I'll try to find your run of it, i'm really interesetd now thanks!

I'll look at the discord too. Im still really new at this so any help is always good for me lol.

The goomboss warp was intentional, I was still experimenting with the stage. I wasnt planning to officially put it in yet but I thought if you got stuck in town in WDW it would be a nice surprise to try the really early version of it. (lots of stages are still WIP i keep altering some stuff all the time)

The initial idea for the red coins in WDW was to collect coins with the water lowered, then raise the water and collect the higher level ones. You can't swim so if you try to get back into the pipe to exit the town you get stuck so I put the warp in there.

What wasn't supposed to be in was the warp directly to the bowser fight. I was using that for testing as I try to get the fight working without a crash. I forgot to remove that warp in the demo lol.

Crumpet
Posted on 12-01-20 09:28 PM Link | #99884
Yeah lol, the warp directly to the bowser fight was pretty funny. I think my time for the 100% category of this was like 1 hour 11 minutes or around that but it was pretty bad so I didn't highlight it, so unfortuanately it's gone now. I did do a 8 Star run of it which I do have a video of though. It's just here: https://www.youtube.com/watch?v=f5GEuG1a08g&t=291s It is kinda bad in a few parts and I could probably get below 7 minutes if I ran this game a bit more but still. Also cool to know that the Goomboss Warp was intentional, I was never sure about that lol.

Lemmy R4 Player
Posted on 12-01-20 10:05 PM Link | #99885
Wait so that was your video.I wounder how I seen that before.

____________________
Lemmy Koopa number 1,Gaming number 1.;)


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