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07-19-19 10:02 PM
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Main - Archived forums - General SMG hacking - Remove Beat Block SFX? New reply


MK7tester
Posted on 12-07-13 02:49 PM Link | #35784
I was making something the other day with Beat Blocks and the BEEP BEEP sound that plays while other music is playing is extremely annoying. NWPlayer123 said there is a way to remove this, elaborate?

skyl
Posted on 12-07-13 02:54 PM Link | #35785
If you just want the MUSIC without the beeps, than: http://www.youtube.com/watch?v=MnMK1ueLBT4
However, I don't know how to remove the beeps from the game.

____________________
Can you burn a Luigi board?

shibboleet
Posted on 12-07-13 03:47 PM Link | #35789
hmm there has to be a SFX to remove in the Resource. I don't know which one, but something controls it.

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a

NWPlayer123
Posted on 12-07-13 04:56 PM Link | #35800
Posted by Luigi
hmm there has to be a SFX to remove in the Resource. I don't know which one, but something controls it.

You seriously don't remember? Anyways, found it. I knew it was one of the AudioRes info files - it's in StageBGMInfo in ScenarioBGMInfo.bcsv. Second entry - just need to remove it using whitehole.
Merry Christmas. Put it in AudioRes > Info

____________________
"I hate playing musical chats" ~ Quote of the month

MK7tester
Posted on 12-07-13 10:28 PM Link | #35811
Posted by NWPlayer123
Posted by Luigi
hmm there has to be a SFX to remove in the Resource. I don't know which one, but something controls it.

You seriously don't remember? Anyways, found it. I knew it was one of the AudioRes info files - it's in StageBGMInfo in ScenarioBGMInfo.bcsv. Second entry - just need to remove it using whitehole.
Merry Christmas. Put it in AudioRes > Info


Doesnt work, just makes every single block stay one color in double time.

NWPlayer123
Posted on 12-08-13 12:13 AM (rev. 2 of 12-08-13 12:41 AM) Link | #35813
Posted by Silver
Posted by NWPlayer123
Posted by Luigi
hmm there has to be a SFX to remove in the Resource. I don't know which one, but something controls it.

You seriously don't remember? Anyways, found it. I knew it was one of the AudioRes info files - it's in StageBGMInfo in ScenarioBGMInfo.bcsv. Second entry - just need to remove it using whitehole.
Merry Christmas. Put it in AudioRes > Info


Doesnt work, just makes every single block stay one color in double time.

How so? A video would be nice. It may have broke, but it broke in a good way - maybe we could use that elsewhere. That's a really weird effect though o,o
Anyways, the other thing I would suggest is editing the sound file to remove the SoundPlayArea. That's what my other bet would suggest being the cause.
EDIT: The thing I removed from that file is also in flashblack...o,o If we could figure out how to use that, we could have infinite loops for objects, and open up a lot more possibilities. Simple switches sometimes aren't enough.

____________________
"I hate playing musical chats" ~ Quote of the month

MK7tester
Posted on 12-08-13 12:47 AM Link | #35816
I meant like it makes the blocks STOP. The same effect that happens when you collect all five silver stars.


Main - Archived forums - General SMG hacking - Remove Beat Block SFX? New reply

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