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04-27-24 04:37 PM |
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0 users reading Super DK64 [SM64 Romhack] | 1 bot |
Main - Misc. ROM hacking - Super DK64 [SM64 Romhack] | Hide post layouts | New reply |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 55/105 EXP: 63616 Next: 4107 Since: 10-01-14 Last post: 468 days ago Last view: 222 days ago |
a romhack ive been working on, release is probably in about a month. |
phase |
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Micro-Goomba programmer Level: 10 Posts: 5/16 EXP: 3483 Next: 931 Since: 03-17-16 Last post: 2776 days ago Last view: 2384 days ago |
Recoloring Mario to be in DK colors would be cool, maybe brown and yellow.
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NoThisIsStupider |
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Normal user Level: 31 Posts: 160/207 EXP: 181108 Next: 4255 Since: 03-13-14 Last post: 1922 days ago Last view: 1691 days ago |
I'd rather either a full DK model import or no model change. Re-colours look really bad most of the time, unless they're done just right. ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
phase |
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Micro-Goomba programmer Level: 10 Posts: 7/16 EXP: 3483 Next: 931 Since: 03-17-16 Last post: 2776 days ago Last view: 2384 days ago |
Posted by NoThisIsStupider I thought of that, but it seems it would be too much like Donkey Kong 64. If you're going to import the levels and the characters, I might as well play the original game. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 56/105 EXP: 63616 Next: 4107 Since: 10-01-14 Last post: 468 days ago Last view: 222 days ago |
i wanted it to be mario visiting donkey kong's worlds and doing his thing. i don't like the idea of recoloring him - it would kinda defeat that purpose. |
Anthe |
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Member I have found a basket to put in my SD card reader so I never lose it Level: 66 Posts: 956/1099 EXP: 2380967 Next: 80884 Since: 08-17-12 From: Belgium Last post: 770 days ago Last view: 360 days ago |
I'm so going to play this once this is out. Amazing work! ____________________ |
CyberTanuki |
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Always Watching Level: 28 Posts: 130/158 EXP: 118815 Next: 12523 Since: 07-10-14 From: Within the Shadows Last post: 2437 days ago Last view: 2175 days ago |
Looks okay, but I feel like these maps should be touched up before directly imported into SM64.
Entrances that lack tunnel-like black backwall faces? |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 57/105 EXP: 63616 Next: 4107 Since: 10-01-14 Last post: 468 days ago Last view: 222 days ago |
some of the levels are slightly altered to fit better with SM64s collision engine or enable me to put in certain stars. otherwise they look similar to the original (without any vertex coloring though)
black backwalls will be added, i havent done alpha transitions on any level yet. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 59/105 EXP: 63616 Next: 4107 Since: 10-01-14 Last post: 468 days ago Last view: 222 days ago |
here's the release |
Main - Misc. ROM hacking - Super DK64 [SM64 Romhack] | Hide post layouts | New reply |
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