Gericom |
Posted on 06-22-11, 02:32 pm (revision 2)
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Goomba
Posts: 1/22 Since: 06-22-11 Last post: 4552 days Last view: 4531 days |
Hello everybody, I want to know some information about kcl files. I need it for Mario Kart DS. When you know something, say it here. The most important thing is the octree. |
Mega-Mario |
Posted on 06-22-11, 04:04 pm
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Kuriboss
Posts: 29/138 Since: 05-05-11 Last post: 4534 days Last view: 2956 days |
There is a documentation about them in the documentation thread. However, I still gotta finish it-- if you need info about octrees and all, I recommend you decompile ChadSoft's KclTool with a .NET decompiler such as Reflector, and look at the code... |
Gericom |
Posted on 07-07-11, 08:14 am
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Goomba
Posts: 15/22 Since: 06-22-11 Last post: 4552 days Last view: 4531 days |
I have a question: Will someone look for differents between SM64DS kcl files (coulission) and MKDS? When I make a kcl with SM64DS Editor, the kcl works in SM64DS but not in MKDS. So there have to be some differents. By the way, the kcl files created with the SM64DS Editor are not compressed. The other kcl files in SM64DS are and when I decompress the kcl file of test_map_b (tox box map) it works in MKDS. (I know the header is 4 bytes shorter). |
Gericom |
Posted on 02-22-12, 05:58 pm (revision 1)
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Goomba
Posts: 21/22 Since: 06-22-11 Last post: 4552 days Last view: 4531 days |
Kcl is done in mkds! Blank from smg2.5 helped me with it. http://www.supermariogalaxy2-5.com/ |
ray |
Posted on 02-28-12, 04:19 pm (revision 1)
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Posts: 64/65 Since: 07-17-11 Last post: 4630 days Last view: 4525 days |
You should mention the user who helped you with the collision... |