Benjamin |
Posted on 07-22-11, 04:34 pm (revision 1)
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Posts: 1/7 Since: 07-22-11 Last post: 4868 days Last view: 4437 days |
Could someone make an editor for Mac OS X? That would be very nice. EDIT: With a new beta with model editing? (This includes the original models) |
Mega-Mario |
Posted on 07-22-11, 04:36 pm
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Kuriboss
Posts: 55/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
Try the current editor in Mono. Since it's written in C#, chances are that it will work or atleast do something. Also, you gotta learn to title threads, dude... 'SM64DS' isn't descriptive or even good as a thread title. |
Benjamin |
Posted on 07-22-11, 04:59 pm
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Posts: 2/7 Since: 07-22-11 Last post: 4868 days Last view: 4437 days |
Because I use 10.6.6 and I can't get Mono to install correctly. It doesn't go anywhere, I even searched. $%@^! |
Nina |
Posted on 07-28-11, 03:22 pm
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Posts: 5/9 Since: 05-06-11 Last post: 4843 days Last view: 4615 days |
What exactly happens when you try and install it? Also, you won't have much luck with SM64DSe in mono, you will be able to open and patch a ROM, but level editing is pretty impossible, if it behaves the same as on Linux, which I'd imagine it does. |
Mega-Mario |
Posted on 07-28-11, 06:25 pm (revision 1)
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Kuriboss
Posts: 78/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
Yeah, on windows that use a GLControl (like the level editor), all the other controls don't redraw themselves right. There's nothing I can do for that aside from recoding SM64DSe (again) to use GTK# or something else. And I don't really feel like doing that. Edit- have a look at that, maybe it can be helpful... |