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Posted on 01-02-12, 12:43 am


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hello I was doing a good level until I decided to boot from a teleport to another level ... more when I prepare the fate of which input phase and it starts when you open the rom the game gets a blank screen ... do not know what it is ... help
Posted on 01-02-12, 11:33 am (revision 1)
Kuriboss

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I don't quite get what you mean, but apparently you did some bad modifications to the Castle Grounds level. You're gonna have to revert those. I hope you had a backup of your ROM, as suggested by the editor and ROM hacking common sense more generally.

That, or you're coming across flashcart compatibility issues. In the latter case, tell me what kind of flashcart you're using. I've had reports of flashcart compatibility problems, even after the fix for R4 carts...
Posted on 01-02-12, 12:10 pm (revision 1)


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R4i TT my flashcart
I'm using the 3DS
Posted on 01-02-12, 12:56 pm
Kuriboss

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Okay. Take a clean ROM, just open it in SM64DSe, and close SM64DSe after the ROM was patched. Try to run the ROM on your flashcart. If the same happens, I need to look into it... otherwise, you just need to revert changes to Castle Grounds, or in the worst case, start over with a fresh ROM.

Also, I advise you test your ROM frequently, especially when hacking Castle Grounds, as any error there can fuck everything up. For testing, you can use DeSmuME, or NO$GBA if your PC isn't powerful enough to handle DeSmuME.
Posted on 01-02-12, 01:39 pm


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I did a test of the teleport to another level in another part of the castle and gave the same error

The error is not in the Castle Grounds
Posted on 01-02-12, 01:49 pm
Kuriboss

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I don't know what you mean by 'teleport'... but anyway, did you do what I told you to do? Try running a ROM that has been patched by SM64DSe but not edited. That way we'll be able to know if the problem comes from the flashcart's firmware (which would require adding a 4th patching pass in SM64DSe; don't change your firmware) or from the modifications you did to your ROMs.
Posted on 01-02-12, 01:55 pm


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I've done what you asked and it's all okay
The teleport is the warp "EXIT"
Posted on 01-02-12, 01:59 pm
Kuriboss

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Hmm, fine. Then, which parameters did you set for that warp?
Posted on 01-02-12, 02:15 pm


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That's the part I'm sure he's doing game freeze.
I do not know exactly what boot

This was my doubt, the rest i'm fine
Posted on 01-02-12, 02:25 pm
Kuriboss

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Posted by Mega-Mario
Hmm, fine. Then, which parameters did you set for that warp?
Posted on 01-02-12, 03:39 pm


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I tried C000/2206

ops:I delayed responding was absent
Posted on 01-02-12, 04:22 pm
Kuriboss

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Hmm... those are parameters 1 and 2, right? I have no idea what they do so idk...

Which level does your exit point to, and what did you set the entrance ID to? The exit must be linked to an existing entrance in the destination level.
Posted on 01-02-12, 04:51 pm


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The level is a beta test level
and the entry ID is 0

I put a level that I want do a test and then use
Posted on 01-02-12, 06:57 pm
Kuriboss

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Now, perhaps the problem is occuring in the destination level. That, or the act selector crashed-- the act selector for the test maps is glitched.

Otherwise, I have no idea what can be wrong.
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