Dirbaio |
Posted on 08-01-11, 11:09 am in Introduce yourself here!
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![]() Posts: 1/10 Since: 08-01-11 Last post: 4680 days Last view: 4650 days |
Hi ![]() I'm Dirbaio. Most of you probably already know me from the NSMB Editor. I'm from Spain and i'm 16. |
Dirbaio |
Posted on 08-20-11, 04:32 pm in Introduce yourself here!
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![]() Posts: 2/10 Since: 08-01-11 Last post: 4680 days Last view: 4650 days |
Thanks all ![]() |
Dirbaio |
Posted on 08-20-11, 04:34 pm in SM64DS Editor not loading ROM under Mono
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![]() Posts: 3/10 Since: 08-01-11 Last post: 4680 days Last view: 4650 days |
As far as I know, SM64DSe doesn't work under Mono ![]() It's not easy to get stuff working under Mono, specially if you're using fancy stuff like OpenGL to render 3D stuff. |
Dirbaio |
Posted on 09-09-11, 03:20 pm in SM64DS Level Editor Future Features?
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![]() Posts: 4/10 Since: 08-01-11 Last post: 4680 days Last view: 4650 days |
Since this looks like a suggestion thread, I'll drop some here. They are mostly suggestions to make using SM64DSe easier. - Make the camera able to be controlled by the level editor. Something like WASD to move horizontally and E/C or R/F to move vertically. These should move horizontally/vertically in relation to the level, not the actual camera orientation. - Make moving objects easier. When you select an object, 3 arrows appear around it, one along each axis. The user can then drag on one arrow to move the object just on that axis. Also, the user should be able to still drag the object itself, but then it should move only horizontally in relation to the level. - There should be also a way to move the objects *on* the ground. You drag it somewhere, and it gets placed right at the ground/walls under the mouse. Useful for levels with slopes and such. - Finally, all objects should have shadows. Just a darker circular spot projected onto the level model right under the object itself. Much like SM64DS itself does. Shadows will make far more easier to tell where the object is, for example, whether it's right on the ground or floating in the air. These are based on my first thoughts on using the editor. It's like "AWww, everything would be so much easier if I could do *that*". |
Dirbaio |
Posted on 09-15-11, 01:59 pm in SM64DS Level Editor Future Features?
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![]() Posts: 5/10 Since: 08-01-11 Last post: 4680 days Last view: 4650 days |
For the keyboard layout bullshit, can't you just use the arrow keys? These are in all keyboard layouts, in laptops and desktops. If not, then you could somehow make it configurable. (and LOL, you just made me remember French keyboards are AZERTY) My computer is a laptop, but I still use an external mouse. But the mousewheel is broken, that's why I didn't notice the zoom feature. That's why I thought that the only way to move the camera was to pan sideways. Still you should make the editor easy to use without a mouse wheel or an external mouse. And by "relative to the level" I meant vertically only. So WASD move the camera in relation to the view but ONLY horizontally. So if you look down and press W, you DONT go down, you go forward. Then two additional keys to go up/down. I didn't mean W/S move in X axis even if you're looking along the Y axis.
Yeah, I know ![]() ![]() ![]() |
Dirbaio |
Posted on 09-15-11, 02:20 pm in SM64DSe Changelog (latest version: 2.0 beta3) (revision 1)
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![]() Posts: 6/10 Since: 08-01-11 Last post: 4680 days Last view: 4650 days |
And some SLOT-2 flashcarts can also have extra memory. For example the one that I have, an EZFlash IV. Still, MM is right in not wanting to use that, because I can tell you very very few people have it. I wonder why levels are max 32KB? Does it use static allocation for the level? Or is it a stupid overlay file organization? |
Dirbaio |
Posted on 09-17-11, 11:53 am in SM64DS Level Editor Future Features? (revision 1)
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![]() Posts: 7/10 Since: 08-01-11 Last post: 4680 days Last view: 4650 days |
Then, just do a "low-res" long cylinder consisting of many side polygons. If you look closely, you can see that's what SM64DS is doing. http://cboard.cprogramming.com/game-programming/133658-opengl-draw-cylinder-yourself.html ![]() |
Dirbaio |
Posted on 03-01-12, 07:51 pm in Introduce yourself here!
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![]() Posts: 8/10 Since: 08-01-11 Last post: 4680 days Last view: 4650 days |
Oh hai El! Nice to see you here ![]() |
Dirbaio |
Posted on 03-01-12, 07:53 pm in SM64DS hacking FAQ
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![]() Posts: 9/10 Since: 08-01-11 Last post: 4680 days Last view: 4650 days |
Multiplayer hacks might work with multicart, or with FlashMe'd DS's, or with the firmware.nds file that's floating around the net (which is basically FlashMe as a NDS file) |
Dirbaio |
Posted on 05-17-12, 10:07 pm in Mario Kart DS Tables
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![]() Posts: 10/10 Since: 08-01-11 Last post: 4680 days Last view: 4650 days |
LOL man. Finding things is not magic. It takes time and skill, you need to know ARM assembler, have a debugger, and a lot of patience. And first of all, you need to know WHAT DATA are you looking for! Asking someone else to look for "important data" will certainly NOT work. |