Mega-Mario |
Posted on 07-23-11, 05:34 pm in World Top News: OH MY F- GOD!
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Kuriboss
Posts: 63/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
And the reason of that is... religion, again. I'm so sick of that drama. Why can't religion just die in a fire already so that the world will finally be at peace. Also, why is the second picture so pixelated? |
Mega-Mario |
Posted on 07-23-11, 05:36 pm in Image gallery
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Kuriboss
Posts: 64/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
They're in the FAQ you were supposed to read before registering. |
Mega-Mario |
Posted on 07-23-11, 05:41 pm in World Top News: OH MY F- GOD!
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Kuriboss
Posts: 65/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
Blarg. Stupid censoring. Dramatic news aren't for kids, also, censoring what's supposed to be the corpses with so much pixelating, pretty much removes any credibility from the picture. Also, I think there's no problem with believing into whatever gods. I just hate it when people kill eachother because they disagree over religion bullshit. "god isn't named Allah blah blah" how the fuck do they know about that? How the fuck do people know anything about God(s)? They're never showing themselves and trying to talk to us! I'm not going to say that they don't exist, though. We can't prove that they exist, but actually we can't prove that they don't exist either... |
Mega-Mario |
Posted on 07-23-11, 05:42 pm in SM64DS Hacking Questions
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Kuriboss
Posts: 66/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
The collision is generated by the importer itself. Be sure to have 'Generate collision map' checked. |
Mega-Mario |
Posted on 07-23-11, 05:46 pm in Image gallery
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Kuriboss
Posts: 67/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
register.php has that checkbox saying "I read the FAQ" and there's even a link to it. Link which is also present somewhere under the banner. Go there and read the rules before you break them and force me to ban you. |
Mega-Mario |
Posted on 07-23-11, 08:36 pm in World Top News: OH MY F- GOD!
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Kuriboss
Posts: 68/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
Uh yeah. Christian religion is total bullshit. (Jceggbert5's gonna hate me for posting that but whatever, this is an internet forum, people are free to give their opinions and whatnot) * God is supposed to be infinitely good. If he really is, why the fuck does he let war, crimes and all that shit happen? * If you don't have some priest draw a cross with oil on your forehead and say Latin stuff, you go to hell when you die. Again, God is supposed to be infinitely good! just wtf. I'm also glad I don't go to church. That son/dad bullshit would piss me off. As for those kamikazes and other idiots "killing for God". That's totally retarded. The fucking Ten Commandments say that (and I quote) you shall not murder! But sadly, as long as religion and stupidity exist together, religion wars and such will always be happening. And stupidity can't disappear, so uh... |
Mega-Mario |
Posted on 07-23-11, 08:43 pm in Hack Showoff Thread (Screenshot/Video)
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Kuriboss
Posts: 69/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
If you record using DeSmuME's Record AVI option, no lag. Even if your game runs at 1fps, the final video is all smooth. However, you may have to record in raw and compress after- when I try to record directly into XviD, desmume crashes when I end recording, and the final video is corrupted. Blarg / |
Mega-Mario |
Posted on 07-24-11, 02:44 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 1)
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Kuriboss
Posts: 70/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
About textures, don't go too high-res with those. I think SM64DS's limit of texture data in VRAM is around 48k. Textures are compressed when importing (unless they're translucent), but you can't expect large textures from SMG to compress well enough to fit. Not to mention, texture compression implies a quality loss. SM64DSe's compressor tends to generate checkerboard patterns when compressing large uniform textures, however it's mostly fine with smaller textures. About translucent textures, be careful- if a texture contains translucent pixels, it'll be treated as a translucent texture. Due to the DS's (very) limited 3D hardware, a texture made translucent will lose a lot of quality, unless it uses few colors. About gravity, it can be reproduced to an extent- see those pillars in SSL. It is possible to make Mario walk on walls (and perhaps ceilings too), but he can't stand still on that. Now, if you're going to use water, you can do whatever crap you want, but gravity itself can't be changed- SMG has a whole gravity engine that supports whatever crap you want, while SM64DS is just applying standard fall-down gravity. Figured I'd tell it for models, too: models from SMG have insane amounts of polygons, a normal DS is never, ever going to support that. If you try to render too many polygons, you'll get slowdowns and glitched scanlines. |
Mega-Mario |
Posted on 07-24-11, 08:49 pm in Introduce yourself here!
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Kuriboss
Posts: 71/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
Well, welcome to the board, dude enjoy your stay, and help the board get known across the whole world! |
Mega-Mario |
Posted on 07-24-11, 10:19 pm in World Top News: OH MY F- GOD!
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Kuriboss
Posts: 72/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
What about Cruisades? (okay that's old) Also, the Ten Commandments say 'you shall not murder'. Not murdering is okay, murdering is bad. Simple. Now, if you start saying that there is a limit, it becomes: murdering in certain contexts is okay, while in others it's bad. The limit can then be toyed with to allow any reason for murdering. Such as stoning homosexual men to death. So basically, adding exceptions to a rule ends up making it useless... the Ten Commandments may not exist at all and the world would still be the same. |
Mega-Mario |
Posted on 07-25-11, 01:23 pm in Introduce yourself here!
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Kuriboss
Posts: 73/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
Welcome to the board, Vinny I hope you'll enjoy SM64DS hacking with us in any case, enjoy your stay here |
Mega-Mario |
Posted on 07-27-11, 02:34 pm in A Request... or a suggestion.. a little of the either
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Kuriboss
Posts: 74/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
That can go in the Misc. ROM hacking section for now. When there's enough interest in it, I will make a separate forum. |
Mega-Mario |
Posted on 07-27-11, 02:37 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Kuriboss
Posts: 75/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
Right. Basically, replacing the model of any level with animated model textures (like the waterfall in Castle grounds), will crash the game. Because the texture animation data will reference materials that don't exist anymore. I need to work on a 'Wipe level upon importing' option to remove all the objects and texture animations... as well as texture animation editing. |
Mega-Mario |
Posted on 07-27-11, 07:41 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Kuriboss
Posts: 76/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
huh? |
Mega-Mario |
Posted on 07-27-11, 08:20 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Kuriboss
Posts: 77/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
Nope. I said in the very post you quoted, that the crash was caused by the texture animations referencing materials that don't exist anymore after you imported a model. |
Mega-Mario |
Posted on 07-28-11, 06:25 pm in SM64DS editor for MacOSX? (revision 1)
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Kuriboss
Posts: 78/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
Yeah, on windows that use a GLControl (like the level editor), all the other controls don't redraw themselves right. There's nothing I can do for that aside from recoding SM64DSe (again) to use GTK# or something else. And I don't really feel like doing that. Edit- have a look at that, maybe it can be helpful... |
Mega-Mario |
Posted on 07-28-11, 07:28 pm in SM64DSe compatibility with Mono (Linux/MacOS)
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Kuriboss
Posts: 79/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
From the feedback I got, SM64DSe has compatibility troubles when running under Mono on a Linux/MacOS platform. (however, Mono under Windows is fine (duh)) Download this, and place it in the same directory as your SM64DSe executable. I hope it will fix your compatibility problems... if not, I don't see what I can do about it aside from recoding SM64DSe for the second time |
Mega-Mario |
Posted on 07-28-11, 07:51 pm in SM64DSe compatibility with Mono (Linux/MacOS)
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Kuriboss
Posts: 80/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
It's a program you use under Linux and MacOSX to run programs written in C# (or any other .NET language) that are normally meant for Windows. |
Mega-Mario |
Posted on 07-28-11, 09:19 pm in Super Mario Galaxy 64 DS [a long and time consuming process]
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Kuriboss
Posts: 81/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
Yes. And an easy one: the model importer is, as its title bar says, experimental. |
Mega-Mario |
Posted on 07-29-11, 11:43 am in Super Mario Galaxy 64 DS [a long and time consuming process]
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Kuriboss
Posts: 82/138 Since: 05-05-11 Last post: 4583 days Last view: 3006 days |
Nice theme however, why is that blog in some weirdass language (kommenter instead of comments)? As for an image host, Imageshack can be slow at times. There are faster image hosts like imgur or tinypic. (the latter has unreadable-recaptcha tho) |