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04-26-24 05:24 AM
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Main - Posts by King Geoshi Koopshi

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King Geoshi Koopshi
Posted on 05-06-16 02:24 AM, in Yoshi, Koopa and Toad Pack SM64 Textures and RGB Values! (rev. 2 of 05-06-16 02:25 AM) Link | #70389
I wanted to see SM64 Hacks use a colored race of creatures such as seeing Red Koopas, Newer Toads, and Yoshi's other than green. This can be useful for towns and levels in SM64 hacking.
For example like in SM64DS's files a Red Koopa will charge into you rather than running away or making a Para-Troopa replace a Fly Guy! You also wanted to see the Super Mario Sunshine Toads in 64 or see an Island with Yoshi colors in your hacks!
The best part about this pack is that now you can easily find the offsets for the top of Koopas Shoes RGB Values rather than leaving them green. I am here to make SM64 become quite easy as of this year. I Plan to do Fly (Shy) Guys and Piranha Plants next!
Please enjoy and give me feedback regarding the color shade! Also there are more color choices than these screenshots!

[thumbnail][thumbnail][thumbnail]

[thumbnail][thumbnail][thumbnail]

[thumbnail][thumbnail][thumbnail]



-DOWNLOADS!!!-
http://www.mediafire.com/download/3me1jpfqtm27k7s/Koopa+Troopa+Pack.rar
http://www.mediafire.com/download/9dph896v5xcsa1f/Toad+Texture+Pack.rar
http://www.mediafire.com/download/itgabn4dhc1uq44/Yoshi+Color+Pack+V1.1.rar

King Geoshi Koopshi
Posted on 05-06-16 02:29 AM, in Super Luigi 64 v1.0 Release Link | #70390
It's not easy editing a different module due to flexible animations Cjes will disable the face in V1.1 of SL64 in addition I am also helping him with caps since they're not textured after Luigi and some improvements. Additionally me and Quasmok are importing Luigi to Star Road for the fans who wants to play with him in that game.

King Geoshi Koopshi
Posted on 06-04-16 06:23 AM, in Super Luigi Land (SML Hack) (rev. 3 of 06-04-16 06:32 AM) Link | #71420
I am making a minor hack where now you can play as Luigi (Since he is absent from the game) in Super Mario Land which now more fittingly he saves Daisy. I was able to make him skinny but I can't make him taller not even one pixel tall. Here are some features below.

-You can choose either a Mario clone of Luigi or a true Weegie.
-Text Changes to have Luigi's name
-Luigi Color Hacks
-One Major change to the game.
-New Title Screen



From left to right below is the Mario clone and skinny Luigi. Here is a sheet for comparison [thumbnail]

[thumbnail] [thumbnail]

King Geoshi Koopshi
(post deleted) #71624

King Geoshi Koopshi
Posted on 06-14-16 03:28 AM, in Super Luigi Land (SML Hack) Preview Link | #72045
Well I am nearly done getting Super Luigi Land done so I thought I would preview it and i think this will be the first hack to feature the best Luigi ROM hack out there!


King Geoshi Koopshi
Posted on 06-23-16 03:34 PM, in Super Luigi 64 v1.0 Release Link | #72353
https://www.youtube.com/watch?v=Yq8CUvh-dFY Now you can play Super luigi Star Road with cjes' module now!

King Geoshi Koopshi
Posted on 07-15-16 01:58 PM, in Super Mario Land 64 - The Super Mario 64 Prologue Link | #73600
Will the rabbit only hover and jump high and will the item be a carrot?

King Geoshi Koopshi
Posted on 07-19-16 07:07 PM, in Goomba over mario! Link | #73956
Want me to help you with your hack I know much about DK hacking to fix your problem?

King Geoshi Koopshi
Posted on 08-19-16 05:29 PM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Link | #76295
Okay here is what I have to say about this video.

The music is really good it could be a bit better but to me i like it. The Rainbow Star music is spot on like Galaxies.
The Thunder Lakitu's was a nice touch for this course. The Rainbow Star should make you be able to run faster it doesn't need new animation at least, It should also let you jump higher and if possible use this animation when Mario first jumps second and third is normal a trail when it runs would be nice even if it's one trail behind him.
https://youtu.be/0Rs4dJbUL04?t=7m28s (this link will take you to the time of what animation rainbow mario should use when he does his first jump on what I really mean) minus the bounce off the ground.
Lastly when the thwomp wakes up it's eyes look tired I would use this face since they use that in galaxy.
http://orig05.deviantart.net/280d/f/2015/210/8/e/peach_and_daisy_in__thwomp_party___hd_still__by_depthdropper-d93cjol.jpg

Also when Mario touches the Rainbow Star like the other power ups using the classic power up sound. The rainbow star should use that sparkle (or the power up) sound effect like you touch a power star or a cap and also the power down sound after it wears off.

Looking forward till you upload the final soundtrack for this!

King Geoshi Koopshi
Posted on 08-24-16 11:06 PM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Link | #76443
Posted by Kazeshin
i am mostly done with this and am only doing little improvements everywhere to the game right now; i'll probably implement most of the ideas that youve presented, geoshi, since i want a more accurate power star powerup.

also, heres a little preview of the new file select:
[thumbnail]



Thanks kaze :)
I don't see anything wrong with the other powers even what you can add on it or not for each power up other than the normal Lakitu Cloud module :)
Keep it up!

King Geoshi Koopshi
Posted on 08-31-16 03:59 PM, in Super Mario Land 64 - The Super Mario 64 Prologue Link | #76712
You should also add a star man like power up as well.

King Geoshi Koopshi
Posted on 10-24-16 05:49 PM, in Super Mario Bros. Next - A NSMB2 Mod (rev. 2 of 10-24-16 05:50 PM) Link | #79144
Posted by explos
Not saying anything specific about the new powerups - but we will have some old classics returning.

By the sounds of things. The new power ups are from older games which is either the. Tanooki Suit or Statue Leaf (with Statue), Frog Suit, Hammer Suit, P-Wing, Super Flower, Cap Feather, P-Balloon, Yoshis (which would be super hard), and Carrot

Draw 2D Graphics, Art
Do you man 2D Art of something?

King Geoshi Koopshi
Posted on 10-24-16 06:15 PM, in Super Mario Bros. Next - A NSMB2 Mod Link | #79146
Posted by explos
We want people who can create 2D tilesets and possibly promotional art for the mod.

I am a pixel artist i even did that for Last impact. I can draw some things too. http://koopshikinggeoshi.deviantart.com/art/Super-Mario-64-Last-Impact-Poster-639784170
Would that work?

Also I guess the power ups is one of them i said hey?

King Geoshi Koopshi
Posted on 10-24-16 06:32 PM, in Super Mario Bros. Next - A NSMB2 Mod (rev. 2 of 10-24-16 06:32 PM) Link | #79148
You mean like this artwork style basically? [image]
Sadly no sorry. All i can say is that I am looking forward to your first Major hack of New Super Mario Bros. 2

King Geoshi Koopshi
Posted on 10-29-16 05:54 AM, in Super Mario Bros. Next - A NSMB2 Mod Link | #79246
Can't wait for the surprise tomorrow :D

King Geoshi Koopshi
Posted on 11-08-16 04:33 PM, in Super Mario Bros. Next - A NSMB2 Mod (rev. 2 of 11-08-16 04:34 PM) Link | #79563
Posted by maor322
ATTENTION: Explos decided to quit and phosphene, TMonto, pumpkin_pips and newluigidev took over.

(I wish I also joined their group but whatever.)


He has phosphene? is that why he left exactly?

King Geoshi Koopshi
Posted on 11-14-16 05:09 PM, in Super Luigi 64 v1.0 Release (rev. 3 of 11-14-16 05:12 PM) Link | #79704
Posted by MK7tester
Sorry for the huge bump. But how are you supposed to play this on an original N64? Also, this mod is generally pretty awesome but it's kind of awkward how Luigi doesn't slant forward like Mario when he runs. Maybe a fix for a future update?

He runs like that kinda like in Mario Galaxy it fits his clumsiness.

King Geoshi Koopshi
Posted on 05-11-17 09:24 PM, in Excerpt from Super Mario 256 Link | #82969
How do i patch this ROM I did use xdelta3-3.0.11 but when i put the patch on the xdelta3 it jsut opens it with random code and does nothing?

King Geoshi Koopshi
Posted on 05-12-17 05:13 AM, in Excerpt from Super Mario 256 Link | #82976
I am using Windows 7 and the command prompt it's not recognizing where the the directory is neither can it find it. I wish I could have a tutorial on how to do it I am very good with actual patch files but not this yet.

King Geoshi Koopshi
Posted on 05-12-17 07:21 PM, in Excerpt from Super Mario 256 (rev. 3 of 05-12-17 10:39 PM) Link | #82993
Posted by Fiachra
You may find it easier to just use the GUI. You'll need to delete the included xdelta.exe, rename the v3.0.11 executable to "xdelta.exe" and place it in the same directory as xdelteUI.exe.

I did those steps.
Used the patch for that said part.
Source file for the European ROM
Saved the output file and all I get is errors.

EDIT: I used the data cached version and it worked good.
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Main - Posts by King Geoshi Koopshi

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