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Main - Posts by SunakazeKun

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SunakazeKun
Posted on 07-06-14 08:38 PM, in Discoveries Link | #43715
OtaKing:
obj_arg0
obj_arg1 = 0
obj_arg2
obj_arg3 = 0
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR
SW_DEAD = 1001
SW_A = 10
SW_B
SW_AWAKE
SW_PARAM

MeteorSrike x4:
obj_arg0
obj_arg1 = 4
obj_arg2
obj_arg3
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR = 22
SW_DEAD
SW_A
SW_B
SW_AWAKE
SW_PARAM

SwitchArea:
obj_arg0
obj_arg1
obj_arg2
obj_arg3
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR
SW_DEAD
SW_A = 22
SW_B
SW_AWAKE
SW_PARAM
---
Is this correct?



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
(post deleted) #43746

SunakazeKun
Posted on 07-08-14 11:30 AM, in Discoveries (rev. 2 of 07-08-14 03:00 PM) Link | #43807

OtaKing:
obj_arg0 = 450
obj_arg1 = 0
obj_arg2 = 200
obj_arg3 = 0
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR
SW_DEAD = 1001
SW_A = 10
SW_B
SW_AWAKE
SW_PARAM

MeteorSrike x4:
obj_arg0
obj_arg1 = 4
obj_arg2
obj_arg3
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR = 22
SW_DEAD
SW_A
SW_B
SW_AWAKE
SW_PARAM

SwitchArea (connected to MeteorSrike):
obj_arg0 = 0
obj_arg1
obj_arg2
obj_arg3
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR
SW_DEAD
SW_A = 22
SW_B
AreaShapeNo. = 0

SwitchArea (connected to OtaKing):
obj_arg0
obj_arg1
obj_arg2 = 0
obj_arg3
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR
SW_DEAD
SW_A = 10
SW_B
AreaShapeNo. = 3
Hope that's correct.
EDIT: Another crash...
Do MeteorStrikes need paths?



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
Posted on 07-08-14 02:28 PM, in Happy 2nd birthday, Kuribo64 Link | #43813

SunakazeKun
Posted on 07-08-14 03:54 PM, in Discoveries Link | #43820

SunakazeKun
Posted on 07-08-14 03:55 PM, in [Cancelled] Neo Mario Galaxy Link | #43821
You have to collect three question coins and kill three red urchins (possible with the red shell and topmans).
The star is located on the Starworld planet.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
Posted on 07-08-14 04:20 PM, in [Cancelled] Neo Mario Galaxy Link | #43823
No, the round things with spikes.
You can kill them with this drill-like enemy called topman. ^_^



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
Posted on 07-08-14 04:31 PM, in [Cancelled] Neo Mario Galaxy Link | #43826
It's possible to push the topman down. But it's easier to use the shell.
Topmans and urchins were in SMG1 and SMG2.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
Posted on 07-08-14 04:42 PM, in [Cancelled] Neo Mario Galaxy Link | #43828

SunakazeKun
Posted on 07-08-14 04:58 PM, in SunakazeKun's Packs & Patches [SMG2] [Backgrounds] [Planets] [Decoration] [Leftovers] [Patches] (rev. 17 of 01-06-15 04:54 PM) Link | #43829
Skies & Airs [Finished]

[image]

The sky pack adds new backgrounds for Super Mario Galaxy 2. The backgrounds are mostly from Super Mario Galaxy 1 except a new one.

Backgrounds:
Bubble Breeze Sky (TwilightAir)
Matter Splatter Sky (DarknessRoomAir)
Buoy Base Air (HomeAir)
Deep Dark Sunset air (SunsetAir)
Deep Dark Cave Air (FineAir)
Good Egg Sky (VROrbit)
Battlerock Sky (RockPlanetOrbitSky)
Gusty Garden Sky (GreenPlanetOrbitSky)
Star Reactor Sky (KoopaVS1Sky)
Dark Matter Reactor Sky (KoopaVS2Sky)
Toy Time Sky (ChildRoomSky)
Flipswitch Sky (FamicomMarioSky)
Galaxy Select Sky A / Bigmouth Sky (AstroDomeSkyA)
Galaxy Select Sky B (AstroDomeSkyB)
Galaxy Select Sky C (AstroDomeSkyC)
Good Egg Sky with Comet (CometNearOrbitSky)
Epilogue Sky (WhiteRoom)
Freezeflame Sky (AuroraSky)
Dusty Dune Sky (DesertSky)
Space Junk Sky Beta (StarrySky)
Space Junk Sky (StarDustGalaxySky)
Shadow Mario Level Sky (SunshineSecretSky)

Changelog:
v1.0
~ First release

v1.2
~ Files are yaz0 encoded
~ Files sorted into folders
~ Three new skies (AstroDomeSkyB, AstroDomeSkyC and CometNearOrbitSky)

Credits:
SunakazeKun
Martboo48

All-In-One [Finished]

This pack contains the Sky pack, all leftover object files for SMG2 and lots of patches.
Credits:
SunakazeKun
Martboo48

Downloads:
Sky Pack v1.2: https://kuribo64.net/get.php?id=dGS4LrOhuLIgB9M5
All-In-One: http://www.mediafire.com/download/v3bdisavf0ar3f8/Aurum%27s+AllInOne-Pack.rar



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
Posted on 07-08-14 05:32 PM, in SunakazeKun's Packs & Patches [SMG2] [Backgrounds] [Planets] [Decoration] [Leftovers] [Patches] Link | #43831
Yes I found the level models a while ago and liked the background. ^_^



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
Posted on 07-08-14 06:19 PM, in [Cancelled] Neo Mario Galaxy Link | #43838
Thanks but the logo is a little bit tiny. :/
And his German is good ^_^




Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
Posted on 07-08-14 08:50 PM, in [Cancelled] Neo Mario Galaxy Link | #43848
Only German and English. I'm also able to speak French but it's not that good.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
Posted on 07-08-14 09:50 PM, in [Cancelled] Neo Mario Galaxy Link | #43854

SunakazeKun
Posted on 07-09-14 02:18 PM, in [Cancelled] Neo Mario Galaxy Link | #43867
Super Mario Galaxy 3 because the hack is different. ".A" means Aurum.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
Posted on 07-09-14 02:41 PM, in [Cancelled] Neo Mario Galaxy Link | #43869
It's not only custom galaxies. There are new things. And I'm also known as Aurum.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
Posted on 07-09-14 02:59 PM, in [Cancelled] Neo Mario Galaxy Link | #43871
I don't know how to ASM hack. I only add new objects or import some from the first game.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
Posted on 07-09-14 03:14 PM, in [Cancelled] Neo Mario Galaxy Link | #43874
I import the planet models and add the name to the ProductMapObjTable.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
Posted on 07-09-14 03:26 PM, in [Cancelled] Neo Mario Galaxy Link | #43876
Yes. But that only works with backgrounds and planets as far as I know.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
Posted on 07-09-14 03:31 PM, in [Cancelled] Neo Mario Galaxy Link | #43878
I only add enemies which have code in SMG2 (like Ice Swoopers or Shoal Urchins).



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding

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Main - Posts by SunakazeKun

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