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04-27-24 11:48 AM
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Main - Posts by RicBent

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RicBent
Posted on 08-29-16 09:04 PM, in NSMB2 Sprite Images Link | #76647

Yep. The texture packer.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 08-31-16 02:01 PM, in CoinKiller - Suggestions Link | #76707

Adding a sceen box anddescriptions to tilesets sholdn't be a problem.

Noted.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 09-01-16 05:35 AM, in NSMB2 Sprite Images Link | #76751

Nintendo hardcoded the lighning. They are bound to the bg. Just use the 1-1 bg.

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RicBent
Posted on 09-01-16 05:33 PM, in NSMB2 Custom Content Link | #76768

Uhm, uploading the code.bin isn't a that good idea.
You are basically distributing the whole games code.

I suggest you remove the files.

I guess you just changedsome strings from Mario to Luigi? Then you could just tell the offsets where you cahnged what or make xdelta patches.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 09-03-16 12:12 PM, in Use SNES Controller as PC gamepad Link | #76839

Some weeks ago I felt that my good old SNES controller needs to be a bit more played on.

So last week I made a little Arduino/C# programm that let's you use your SNES gamepad with your PC!

[image]

As you can see it updates really fast so you don't have to worry about any slowdown :)



Connect the GND and 5V to the corresponding pins of your Ardiono and put Data, Latch and Clock on three different Digital pins.

________________________
/ |
| G N N | D L C 5 |
\________________________|

G = GND
N = Nothing
D = Data
L = Latch
C = Clock
5 = 5V

Now you only have to change these lines in SnesPadIno.ino to the digital pins you use:

#define DATA_PIN 5
#define LATCH_PIN 6
#define CLOCK_PIN 7



Just upload the script to your Arduino and install vJoy.

Then open vJoyConf.exe and set the Button amount of vJoy Device #1 to 8 and the POV amout to 1 and the mode to Continious.

Finally start SnesPad.exe and have fun using your SNES gamepad :)



Thanks to TacticalCode for the Aruino SNES library and vJoy for their awesome gamepad emulating driver.

Download: https://www.dropbox.com/sh/fj0f4yjju9m5rj9/AAAlg6dtvSapw2TtYIe7oPfTa?dl=0

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 09-15-16 05:16 PM, in A Big NSMB2. Mod! - [Official Thread] Link | #77370

Now I know where I saw your 2 levels again ;)

Anyways, your level design seems quite nice, just a bit 'crowdy' at some points here and there.

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 09-18-16 10:44 AM, in CoinKiller -- NSMB2 editor upcoming Link | #77580

You set the wrong tileset slot, probably.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 09-19-16 09:27 AM, in NSMB2 Modding Help (Title Screen and World Map) Link | #77638

The logo is stored in Model/Demo/title_logo.bcres

You could basically create a entirely new model, but it would require NW4C.
If you want it easy just open that file with Ohana3ds (the old one!) and import the 3 textures over the existing ones.

Worldmaps are also models but information where the paths and level dots are is hardcoded as allways.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 09-22-16 07:49 PM, in NSMB2 Custom Content Link | #77801

Use Ohana3ds (Not the rebirth one tho).

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GitHub - YouTube - NSMBHD

RicBent
Posted on 09-29-16 01:44 PM, in CoinKiller -- NSMB2 editor upcoming Link | #78076

Please do not ask these kind of questions in the CoinKiller thread.
It's not related to CoinKiller at all.

Also, uh, I don't get what you mean with that question...

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GitHub - YouTube - NSMBHD

RicBent
Posted on 10-10-16 10:42 PM, in !DEAD! NSMB2 Hack Classic Mario Bros Link | #78500

sigh, do NOT upload the entire romfs. Just the files you made/edited.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 10-14-16 10:47 PM, in RVLution gets nowhere. Link | #78741

Yup, he was on NewerU team.

Also it looks like RHCafé is down :P

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RicBent
Posted on 10-15-16 08:20 PM, in The CTRL+V Game Link | #78788

nds_printf(something, *topScreenPtr+416, " Reinsert the Game Card/SD Card ");
nds_printf(something, *topScreenPtr+448, " and reboot the system. ");

Leaks everywhere

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RicBent
Posted on 10-16-16 07:44 PM, in How to create .3ds/.cxi files for citra Link | #78822

Doesn't Braindump dump cardridges as .cxi?

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GitHub - YouTube - NSMBHD

RicBent
Posted on 10-18-16 09:13 PM, in A Big NSMB2. Mod! - [Official Thread] Link | #78931

I think it's a bit ugly that you have 2 two big buttons labeld "Download" on your homepage which both link you "Coming Soon!".

Also, looking at your Domain I have the bad feeling that Albertocml is a member of your team (he uses rf.gd for his derpboards as well).

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GitHub - YouTube - NSMBHD

RicBent
Posted on 10-23-16 03:56 PM, in Introducing: Nintendo Coding! Link | #79079

CMP R0, #0
MOVEQ R0, #0

yea, this surely does a lot.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 10-23-16 04:04 PM, in CoinKiller -- NSMB2 editor upcoming Link | #79082

So, I added the functionallity to add/remove tilesets:

[image]

Also a few sprite images were added:

- Tile God:

[image]

- (Big) Boo and Move while On lift by explos

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GitHub - YouTube - NSMBHD

RicBent
Posted on 10-27-16 04:32 PM, in CoinKiller - Suggestions Link | #79208

No. I am not interested into doing anything with 3d models right now. Too complicated.

Also the main level editor should be fully finished before focusung on fancy stuff like that.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 10-28-16 07:48 PM, in CoinKiller - Suggestions Link | #79232

Well, there is no place where CK builds are hosted. So there is no place where it could check for updates :P

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 10-28-16 09:18 PM, in CoinKiller - Suggestions Link | #79238

Posted by StapleButter
I dislike the general trend of forced auto-updates, and constantly asking the user is annoying.

Yea, I think the same. I could do it like the sprite data where you go to the settings tab to update.

And a host system would be really nice :)

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Main - Posts by RicBent

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