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04-27-24 01:09 AM
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Main - Posts by Hiccup

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Hiccup
Posted on 01-28-18 01:06 PM, in Nintendo games - "official levels" preservation (rev. 3 of 01-28-18 01:17 PM) Link | #93005
Do you have any in-game downloads of the official levels from Super Mario Maker, Mario vs. Donkey Kong: Tipping Stars or Pushmo World?
When talking about official Mario Maker levels, I also include any by official Nintendo Miiverse accounts.
These are the official Nintendo Miiverse account I know have SMM levels:
* NintendoChris
* NintendoAmy
* kitosan
* breath0air

I'm trying to collecting them to:
A. preserve them
B. compare different downloads to see if Nintendo ever updated the levels
C. see if they contain any unused content (unused areas, metadata)

You'll need homebrew on your Wii U/3DS to extract the save data (they contain the levels) but it isn't that difficult to do. You need a way to run the "Checkpoint" homebrew (for 3DS) or the "SaveMii Mod" homebrew (for Wii U) homebrew. I can help with this if need be.

P.S. if you have old downloads of "official levels" from any other game, I may also be interested, so please post if you do.

Hiccup
Posted on 01-29-18 11:09 AM, in Nintendo games - "official levels" preservation (rev. 3 of 01-30-18 04:17 PM) Link | #93024
If you have any old downloads from either console to submit that'd be great. Or any current downloads from 3DS games - I can do current downloads for Wii U games myself.

Hiccup
Posted on 02-09-18 07:55 AM, in IDA Pro database Link | #93171
A recent version of IDA is available for free.

Hiccup
Posted on 04-24-18 12:57 PM, in NSMB2 Help Thread Link | #94178
have you seen the latest sprite data for it?: https://kuribo64.net/nsmb2/spriteDB2.php
if that doesn't help, you'll just have to work out the unknown values yourself by experimenting - that's how they are documented in the first place.

Hiccup
Posted on 05-01-18 11:19 AM, in [ASM Resource] Customising behaviour of player/objects/levels Link | #94216
The reason the ice block breaking works with the shards may be because you technically can break them if you hack Giant Mario into the level and walk into one.

Hiccup
Posted on 05-30-18 03:36 PM, in Another Super Mario 3D 1.09(JAP) Link | #94487
There is no Japanese translation, as far as I know.

Hiccup
Posted on 06-08-18 12:35 PM, in Editor development (rev. 2 of 06-09-18 10:35 AM) Link | #94582
https://github.com/StapleButter/SM64DSe/issues

Hiccup
Posted on 06-23-18 02:57 PM, in Super Mario Sunshine 64 DS Link | #94817
You could use "Send private message" and the bottom of Fiachra's user page.

Hiccup
Posted on 07-16-18 01:59 PM, in Editor development Link | #95104
Wasn't there once an option to move all objects in a level? I can't find it.

Hiccup
Posted on 09-30-18 01:23 PM, in Unknown Compression Type Link | #96061
Where is it from?

Hiccup
Posted on 10-01-18 03:25 PM, in Unknown Compression Type Link | #96068
I'm confused. You said you don't know what it is, but then you said its nbfs.

Hiccup
Posted on 10-05-18 08:25 PM, in Unknown Compression Type Link | #96119
All I can say is try some common DS ones. Or ask somewhere else.

Hiccup
Posted on 03-31-19 11:53 AM, in nvm (rev. 2 of 04-01-19 10:54 AM) Link | #97491
[nvm]

Hiccup
Posted on 03-31-19 12:00 PM, in stop! Link | #97492
I don't know Japanese, I just use google translate and romajidesu :P

Hiccup
Posted on 09-08-19 10:24 AM, in SM64DS Online Link | #98117
Also, a lot of the games code seems to be written for 4 players

Could you go into more detail on this? Seems interesting.
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Main - Posts by Hiccup

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