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04-26-24 05:37 PM
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Main - Posts by StarLand

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StarLand
Posted on 07-24-14 10:28 PM, in Kuribo64 Town Square Link | #44787
Posted by Luigi
Everybody needs to know that Ukraine shot down a fucking Malaysian airliner.


Are you sure? That is not clarified, whether that is true.

StarLand
Posted on 07-28-14 08:58 PM, in SM64DS Editor Help Thread - Post your questions here Link | #44979
Posted by StarLand
Same problem, all of my models have no collision. And in the KCL editor looks my model tattered.



I still need help with this problem.

StarLand
Posted on 07-29-14 05:52 AM, in SM64DSe Deku Link Demo [Demo Only] Link | #44993
Fiachra do you need the Hyrule field for your Demo?

StarLand
Posted on 07-29-14 07:33 PM, in Sample Yoshi (GBA SDK 3.0) Link | #45010
Posted by Luigifan2010
Oh wow, this is actually pretty cool

Alot better looking than Yoshi's Story on the 64 imo. And quite impressive to see what the Gameboy is capable of!


Ya, that game is a nice sample included in the GBA SDK 2.0/3.0.
The language are C/C++.

[thumbnail]

StarLand
Posted on 07-30-14 10:22 AM, in Kirby air ride Editor Development (rev. 2 of 07-30-14 10:23 AM) Link | #45040
Posted by BlackYoshi485
i would like to see some sonic riders extreme gears on Kirby Air Ride


If I mastering my programming language. And if I find a reasonable GameCube debugger (Dolphin): then sure.

StarLand
Posted on 07-30-14 01:20 PM, in Fake Error Messages! Link | #45050
[image]

Microsoft hate me. Windows 7 Fake Error.
( In C )

StarLand
Posted on 07-30-14 02:04 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 3 of 07-30-14 02:53 PM) Link | #45056
Posted by NoThisIsStupider
When importing your model, you'll see a table of the names of the textures on your model and a bunch of the number 0 beside the texture names. Replace the 0's with 1's and your good to go.


I have it set to 1. But some/few texutues have no collision.

edit:

If I go to a straight surface after a sloping surface, I fall into the ground. (No collision)

edit 2:

As walkable, must I use the front or the back surface?

StarLand
Posted on 07-30-14 03:27 PM, in Sample Yoshi (GBA SDK 3.0) Link | #45061
Posted by Luigifan2010
Woah, I'm curious what's necessary to compile it? Does it output a GBA cartridge? Or has no one yet found a way to compile?


GBA SDK 3.0, is a complete Gameboy Advance IDE. And the compiler from GBA SDK can compile it.
As final format you have: *.bin. Rename to .gba, and you have the GBA game.

StarLand
Posted on 07-31-14 07:44 AM, in SM64DS Editor Help Thread - Post your questions here (rev. 4 of 08-01-14 10:41 AM) Link | #45103
Posted by NoThisIsStupider
I'm really not too experienced in terms of SM64DS hacking. If you're falling through slopes possible what is happening is some faces were dropped due to being too small and the collision is messed up because of that? I'm not really sure.

If you're using sketchup, make sure the front face (white when untextured) is what you stand on. The back (blueish) face won't have collision, or textures.


And the exprter esttings?

[image]

edit:

No problems more. My models was to small for exporting.

edit 2:

Why the first level doesn't work? Also WHite screen after I entered the level.

edit 3:

Is it possible to add a power star with path?

StarLand
Posted on 07-31-14 07:48 AM, in Sample Yoshi (GBA SDK 3.0) Link | #45104
Posted by Celestial
I knew this existed, but I did not know that you could actually download it :P
Time to download it and see if it works on TempGBA emulator for the SuperCard DSTwo

Edit: I have NO clue how to compile it :( Can somebody PM me a link to the compiled ROM of the sound version?


The game works 100% on Visualboyadvance.
I'll test it on a Ez-Flash IV.

StarLand
Posted on 07-31-14 12:00 PM, in Kuribo64 Town Square Link | #45112
Gamescom 2014 starts soon. 14. until 17.08.2014. Who visit the Gamescom?

StarLand
Posted on 07-31-14 03:50 PM, in Super Mario Bros. 0 [Developed in:] [gml] Link | #45121
I will make my source code public for smb0.


+ Super Mario Bros 0
| Super Mario Bros 0.project
|
+-+ background
| | background1.background
| | background4.background
| | background5.background
| | background6.background
| | background7.background
| | background8.background
| | background9.background
| | background10.background
| | bkg_sky.background
| | bowserbg.background
| | map.background
| |
| +-+ images
| | | background1.png
| | | background4.png
| | | background5.png
| | | background6.png
| | | background7.png
| | | background8.png
| | | background9.png
| | | background10.png
| | | bkg_sky.png
| | | bowserbg.png
| | | map.png
| | |
...

StarLand
Posted on 07-31-14 04:12 PM, in Sample Yoshi (GBA SDK 3.0) Link | #45122
Posted by Celestial
Posted by StarLand
The game works 100% on Visualboyadvance.
I'll test it on a Ez-Flash IV.

It works 100% on TempGBA (Super Card DSTwo Emulator)!
Does it work on any other flashcard/emulator is what I am wondering....


Yes, but I'm sad, wherefore Nintendo have stopped the development for GBA. Also Sample Yoshi should actually a Yoshi Story port for GBA.

StarLand
Posted on 07-31-14 04:47 PM, in Kuribo64 Town Square Link | #45125
Have any people watch this interview?


StarLand
Posted on 07-31-14 08:28 PM, in Super Mario Star Land [Released!] Link | #45165


My last preview before release the final version.

StarLand
Posted on 08-01-14 08:38 AM, in Super Mario Star Land [Released!] Link | #45202
Posted by Celestial
How are you supposed to get up that steep slope?


With the shell.

StarLand
Posted on 08-01-14 08:49 AM, in ask shit to StapleButter, get answer 3 months later Link | #45203
Would you replace your layout with a new layout soon?
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Main - Posts by StarLand

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