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04-26-24 03:16 AM
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Main - Posts by SnakeBlock

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SnakeBlock
Posted on 10-10-13 04:47 PM, in Super Mario 3D World Link | #33651
Posted by Luigi#1
People have said there will be a 5th character, is that true?


Um...

Now, when this game is released it will be:

"LETS FIND THE FIFTH CHARACTER YAY"

*rumors, rumors*

SnakeBlock
Posted on 11-04-13 02:56 PM, in Wanting to help. Link | #34541
Hey guys.

I have never hacked SMG or SMG2 before, but I'd like to level design.

Are people who don't have any skills in model-editing or a few (Like me) and/or people who haven't ever hacked SMG/SMG2/SM64DS before (Like me again)?

Thanks.

SnakeBlock
Posted on 11-04-13 03:18 PM, in Wanting to help. Link | #34543
What do you mean? All I can do is make squares and add default textures to the squares in sketchup. The only thing I made is a crappy grassland with a crappy tower. :P

SnakeBlock
Posted on 11-04-13 04:07 PM, in Wanting to help. Link | #34545
I can draw, I have ideas but I can't draw too much. I also can't scan drawings, and no papers or pens or pencils or markers right now in my house. :XD:

Maybe I can draw a level idea.

SnakeBlock
(post deleted) #34572

SnakeBlock
Posted on 11-15-13 12:52 PM, in Wanting to help. (rev. 2 of 11-15-13 12:55 PM) Link | #34933
Umm. Is it possible that I can, you know place objects? Also I can draw. But not in a 3D perspective.

IMO placing objects (enemies, etc. etc.) into models will be more fun, it's VERY hard for me to draw. VERY hard.

SnakeBlock
Posted on 11-15-13 03:08 PM, in Whitehole releases -- latest: v1.2 Link | #34935
Umm...

How do I...well, extract the StageData and ObjectData folders??

I try right-clicking them on Wii Scrubber 1.4 to select the extract option but.. It doesn't show any menu. :( I don't see any options. :/

SnakeBlock
Posted on 11-15-13 03:30 PM, in Whitehole releases -- latest: v1.2 (rev. 2 of 11-15-13 03:31 PM) Link | #34937
Thanks. It works. Now I'm gonna get java to open Whitehole (3

EDIT: The thing is, I already have Java xD

SnakeBlock
Posted on 12-19-13 08:16 AM, in Whitehole releases -- latest: v1.2 Link | #36317
Anyone tell me, how to actually place new objects? :l

SnakeBlock
(post deleted) #39329

SnakeBlock
Posted on 03-09-14 02:05 PM, in Mario Kart 8 Link | #39330
Koopalings playable!! WOOO!

SnakeBlock
(post deleted) #39572

SnakeBlock
Posted on 05-27-14 11:47 AM, in Multiple Bouldergeists - Modified Events!! Now in three! (rev. 2 of 05-27-14 11:47 AM) Link | #41851
Dodge Dino Piranha while sending back King Kaliente's melons to him while ground pounding the Mandibug Stack and Bugaboom while going up Megaleg while sending shells to Kamella while avoiding Tarantox while trying to push Topmaniac into electric bars while trying to hold Bomb Boos to send them at Bouldergiest's face while ground-pounding around to get Major Burrows out of the ground while dodging Baron Brrr while trying to destroy the Undergrunt Gunner's machine while trying to send shells to Kingfin while trying to dodge Fiery Dino Piranha while trying to fight Bowser Jr. while trying to send ground-pound rocks to Bowser...omg wow how much pain

SnakeBlock
Posted on 05-28-14 10:45 PM, in Multiple Bouldergeists - Modified Events!! Now in three! Link | #41887
Posted by Rainbow Mario
Posted by hamza62240
Dodge Dino Piranha while sending back King Kaliente's melons to him while ground pounding the Mandibug Stack and Bugaboom while going up Megaleg while sending shells to Kamella while avoiding Tarantox while trying to push Topmaniac into electric bars while trying to hold Bomb Boos to send them at Bouldergiest's face while ground-pounding around to get Major Burrows out of the ground while dodging Baron Brrr while trying to destroy the Undergrunt Gunner's machine while trying to send shells to Kingfin while trying to dodge Fiery Dino Piranha while trying to fight Bowser Jr. while trying to send ground-pound rocks to Bowser...omg wow how much pain

NOW NOW IMAGINE THAT IN A DAREDEVIL RUN.
The SMG1 bosses which is not in SMG2 don't work


lel i forgot :P

Well, ignore the other SMG1 bosses, just the boss blitz ones.

SnakeBlock
Posted on 05-29-14 02:13 AM, in Woodlog Galaxy (rev. 3 of 05-29-14 01:24 PM) Link | #41894
Hi :)

I just modelled my first SMG level ever (and mainly first 3D level which I am going to complete ever, too). :D

Yeah, it's called Woodlog Galaxy :D

So uh yeah, everything's made out of wood, there's a little town (suggestions please) and then uh yeah, there's a little 'log house' and yeah :)

Here's the model!


[image]

Share your opinion :)

(that log house is the entrance to the level, you go on a pathway thing and then you enter the ur, little town :))

SnakeBlock
Posted on 05-29-14 11:34 AM, in Woodlog Galaxy (rev. 3 of 05-29-14 12:12 PM) Link | #41900
Okay, what about "Woodlog Town Galaxy" or simply "Woodlog Galaxy"?

And uh, it's my first level model. And I couldn't get that darn Follow Me to work, it glitches out >.<

It'll look good in Super Mario Galaxy once it is inserted ;)

Well, the first star is you climbing the tower to get the star on the top :)

The one with the spiral staircase.

I'm going to make this a bit harder with some jumps in mid air instead of on the tower.

SnakeBlock
Posted on 05-29-14 04:51 PM, in Woodlog Galaxy Link | #41903
:D

Thank you ;)

This is not near completion, it'll have MUCH more things, puzzles and stuff :)

SnakeBlock
Posted on 05-31-14 01:45 AM, in Woodlog Galaxy Link | #41970
Posted by Polari
What kind of puzzles, and what kind of enemies do you plan for this level to have?


Well, bee enemies, Mandibugs, maybe Goombas, and then by 'puzzles' I kinda mean "jumps" or "parkour".

Posted by TheSpeedyMouse
I'd suggest the bee galaxy enemies, as they are the most "wood" feeling of the enemies.

Also, if you want it to feel more like the original galaxies, add more vibrant colors to the textures. Depending on the theme, light gold-brown is classic, but you could go for dark wood if you desire, in which case a dark red-brown would also look good.

EDIT: That color scheme was for the internal wood, as for the back, add more orange and red to the brown color, darken them, and remove some of the green. Greenish tinted logs (even to the minor extent that yours are) are more in keeping with a ghost galaxy.


Yes I am going to use acacia and dark acacia and green oak, too :) (acacia = orange, dark acacia = dark acacia [duh], green oak = green oak [duhhhh])

SnakeBlock
Posted on 06-01-14 05:59 AM, in Woodlog Galaxy Link | #42024
Okay, I'm gonna texture it from the ingame alreadyexisting textures, okay? ;)

(post in restricted forum)
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Main - Posts by SnakeBlock

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