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cosmological
Posted on 11-14-13 09:10 PM, in My Plans For the Future Link | #34906
There is already a thread for this. You can post there if you would like: https://kuribo64.net/?page=thread&id=1057

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cosmological
Posted on 11-27-13 09:07 PM, in Second Major Trailer and Motivation Link | #35402
Hello guys.

First off, sorry for not being able to be here as much as I would have liked, school is being really difficult right now. From what I see though we have reached a completely unmotivated state. So we need to get up and do something about it and what else drives progress more than hard work on a trailer. It has been over a year since our last trailer and we haven’t done much since then and I want to change that.

First on the list; getting out of our slump. We need to forget about the past. We shouldn’t care about the lack of progress for a long time but instead we need to think about the work to do now and in the future. I don’t want to hear anyone complaining about why people haven’t been doing stuff, instead use that time to do stuff yourself. I don’t want any arguing about who’s going to do what. We will all get assigned stuff for our future endeavors.

Step two: working as a team. Right now there is not much teamwork. We are called the SMG2.5 Team for a reason, so let’s show them that we can. From now on we must work as a team. My plan for teamwork is to have a focus galaxy, with all able members working on it. This way instead of working on multiple galaxies on our own and never finishing anything we will push each other until the galaxy is done, then we can move on. This will require a lot of cooperation I know not all of you have, but in order for this project to succeed we need to do this. I’ll outline this process later on in the post.

Step Three expanding the project. Right now our team is very small, which results in little progress. What’s the best way to get out there? A trailer of course! If you’ve been on the IRC recently you will have seen all the bickering about having a new trailer. We also need to be nice to any new members that join. No scaring away members who want to help, even if they appear derpy at first. I’ll outline the trailer soon as well.


Focus Galaxy System:
This system will work by assigning the whole group to focus on one galaxy in specific. No working on other galaxies (sorry to be harsh). Everyone here is good at something and everyone has a different schedule. So be getting the whole group together we will be able to have nearly constant progress on the galaxy at hand even if a member is busy. This will require lots of cooperation I know. We all want to claim something for ourselves and let no one else touch it, but this system breaks down when that person becomes unmotivated or busy. We need to be open to letting others help us in design model or create the given galaxy. By having the whole team work on a galaxy will let us finish the galaxies quicker. Also when we complete something we all feel good, so once we finish the galaxy quickly we’ll be motivated to do the next galaxy just as fast.
The system will work in a way like this. I will make a thread telling what the current focus galaxy is and who is in the group responsible for making it. We will have something like a google doc about the specific galaxy. The people who just want to throw in ideas can do it on the threads or in the document itself. Then designers like me, polari and NWP can work on making the full design. Once we are all happy with the design we can move on to the drawings. There people like me and Agent can divide up the drawings. Once that’s done we can make the drawings into models. Then it goes to texturing (we really want more of these people). And at the same time the models can go to the level creators so they can make the creation because they do not need the final textures to complete. Once the texture are done the creators can plop the new models right into the creation and then that galaxy is done.

Any questions PM me or respond on this thread.


Trailer Two:
This will be our first test of the Focus Galaxy system. We have a lot to show off. We have the Ice flower and a good deal of levels to go with it. The problem is nothing is done yet. So we need to get working fast.
Here are the Galaxies I would like to see in the trailer.
Sky High: Almost done, just needs a few more textures and to be fully created
Yoshi’s Island 3: I have made a design, it just needs to be remodeled by me and agent
Gravigen Extractor: I do not have a design for the final planet, which is what we want to show
Toxic Terror: Has a design. Needs some more models and Texturing
Ghostly Graveyard: Has a design and a lot of models
Coastline Cavern Star 2: Has a design. Needs models

I hope that is not too much to ask.

First Focus Galaxy will be Yoshi’s Island 3. Let’s show them what the 2.5 Team can do!


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cosmological
Posted on 11-28-13 05:50 AM, in Current Focus Galaxy (rev. 4 of 11-30-13 12:09 AM) Link | #35439
Here is the thread for the Super Mario Galaxy 2.5 focus galaxy. This is the galaxy we will work on until it is 100% complete.

The Current Focus Galaxy is...
Yoshi's Island 3

Here's what we need to do.
We have a design. Made primarily by cosmological. I just need to find a way to post it and get it revised.

Make Models
People who can make models for this galaxy include:Agent000, cosmological, NWPlayer123 and PaperplateismGuy

Create and Apply Textures
Glem3, NWPlayer123 and Jesse

Create the level
shibboleet MK7tester NWPlayer123

Lets Get to Work!

Progress!

[image]


____________________
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cosmological
Posted on 11-28-13 03:29 PM, in Second Major Trailer and Motivation Link | #35444
Okay, let's answer some questions.

Coastline Cavern Star 2 has many parts without water. I have completed the design but never got around to posting it. Also I would like everyone who is able to try to get water working properly. If we get water working before we start focusing on Coastline Cavern we will be able to show off more of the level. Programmers get on that.

Regarding MM720's concerns. I know what you mean, I even thought of it when I was making the system. I think it allows for the designers/creators to have a break in between galaxies and it also allows them to keep the creators motivated. Also once the designing phase of the level is complete we will vote (or I will be supreme dictator) on the next focus galaxy. That way the designers will be able to start thinking of what they want to do, but nothing official will start until the creators are finished with the current focus galaxy. Another thing I did not mention. If the forum becomes large enough, and we are making enough progress using the focus group system, we will split off into two groups so we can tackle two galaxies at once. This will not happen with the project's current size though.

PaperplateismGuy, I haven't seen your models, if you could PM me some. Also if you can make good textures that would be amazing. When we get to Toxic Terror I'll show you what you can do.

____________________
Long live the new Kuribo64

cosmological
Posted on 12-16-13 07:08 PM, in Current Focus Galaxy Link | #36151
So here is some progress. I drew planet 3.

The first part is is a 5 blue star chip challenge, which will create a pull star path for Mario to go to the cube planet
The second part is just a cube with some broken parts with a black hole in the center and meteors going towards it. after he navigates the cube Mario will get on a moving platform (from that bowser junior level) to take him to the next planets.


[image]

There will be a large cloud beneath the planet to make it look like its above cloud layer. Also jess, what is so confusing about my drawings?

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Long live the new Kuribo64

cosmological
Posted on 12-22-13 04:52 AM, in Current Focus Galaxy Link | #36468
Well I finished modeling Planet 2 in Blender.

Here are some pictures

[image]


[image]

As always I hope you enjoy. For NWP the model is unbeveled in the uploader.
To koopatroop if you could explain your ideas a bit more that would be helpful to see if I can work it into a design.

____________________
Long live the new Kuribo64

cosmological
Posted on 12-23-13 05:39 AM, in Current Focus Galaxy Link | #36542
I've done some more Drawings. Here are planets 4 and 5.


[image]
From the cube planet in planet 3 Mario will take a launch star to planet 4.

On planet 4 Mario will get yoshi again and have to use the flower grapples to proceed. Once he gets across the large gap he will go up the large spire to the transition part.

The transition is similar to the first part of grandmaster (but easier). There is an easy way and a hard way. If Mario goes the hard way he'll get to the taller part of planet 5 which has a switch. Hitting the switch will let open a cage in around the pipe on the bottom of the planet.

Planet 5 isn't super special. There is the pipe at the bottom of the planet that will lead to a lava section. In the lava section Mario can get his star.

As always I hope you like it and please give feedback.

____________________
Long live the new Kuribo64

cosmological
Posted on 02-10-14 03:59 AM, in Ask Cosmological (For lack of a better name) Link | #38410
I usually don't post in here but its not like I've been doing anything else recently.

Here it is, my birthday gift to you... and ask cosmo thread.

Please no derp posts(even though this is relaxland)m try to be more serious. I'll just delete them and not consider them.

Must resist urge to make a really long post

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Long live the new Kuribo64

cosmological
Posted on 02-12-14 12:37 AM, in Ask Cosmological (For lack of a better name) (rev. 2 of 02-12-14 12:38 AM) Link | #38468
For Polari:
Well right now I wish I could make two really long posts that happened to be my english essay and my history essay. I more serious response would be a response to a story we read in lit class called "Library of Babble" (really good and thought provoking, I'd suggest reading it). The most realistic response happens to be the response to SB's (still want to call him MM) question.


For Staplebutter, and other people who care:
I think there were a lot of problems with the SMG2.5 at the start, problems that could not be fixed with one of my strategies to do stuff. The first thing that SMG2.5 needed to survive was a hacking scene. Newer was successful because NSMBW already had a great tool, Reggie, and a big community. When Glem first created SMG2.5 there was literally no community for SMG/SMG2 and the only tool being Anarchy in the Galaxy. At the start the goal was not too far off, only 42 stars for existing galaxies, very much like a DLC, as the name 2.5 conveys. When MM/SB started work on the tool Whitehole it seemed like a savior, making level creating extremely easy. Fortunately and unfortunately the model converter and importer were completed at approximately the same time. These two amazing things that we had always hoped for were now possible but they did not yield the amazing progress we had hoped for.

The tide of the project turned from a simple DLC type hack to a full blown hack. The goal was set too high, 49 galaxies is quite a lot. People were not motivated because the goal was always so far away. We also had much too high standards, a whole system of making sure nothing could get done, also called the approval system. We wanted our designs to be perfect and our models to be nintendo quality. Not many people in the project could keep up with the new standards and no one wanted to raise their personal bar to reach these new standards. No matter how effective the leadership could be the project kept slowly falling apart. Which leads me to the next problem.

The people we had on the 2.5 Team were anything but a team. Constant arguing (try to blame it on someone else and I'll ban you), fighting made it so no one trusted anyone else to do their part in any system we had "I won't do this because [user=x] is a complete childish derp who can't do anything". Don't get me wrong a lot of people there had the skills to hack galaxy, but all had the fatal flaw of not being able to work as a team and being able to trust others to do work (even I do that sometimes because I, like most, think that I can do something better than someone else).

So enough downing stuff let me get to how it could have succeeded.

First off we need a large SMG hacking community. Problem right now is that our "veteran" members always take the new member to be a derpy noob who will never learn. Being one of the older members on the old forum I can tell you that some of our most experienced people were those "derpy noobs". So to succeed at making a large community we need to be accepting to new members and be able to answer their questions and be supportive no matter how derpy we find them to be. Also to get a large community we need advertising and something to get people interested. I think the most important way to do that would be a trailer and demo combo, like what 2.5 did. This demo would have to be more expansive than the old one, showing everything that SMG hacking can do currently. Unfortunately I do not have as much time as I'd like to head this demo and make it succeed (another problem, time constraints).

Once we get a big community going some of the admins and mods would have to look through the hopefully large member base for people with a lot of talent and an ability to work well together. A good way to test this would be to throw some of those members into a group and have them produce a galaxy all by themselves. If it goes smoothly then they would be potential for a 2.5 team. If they don't work well together than they wouldn't be good for a 2.5 team.

Once we find 3 or four of these teams that can work together to create a galaxy problem free, we could setup a new SMG HAcking project, very much like SMG2.5. All of these teams would work towards a reasonable goal, maybe a 1 or 2 world hack. the teams would hopefully be working in a way that resembled the focus galaxy system and these teams would have to work together a little to make sure they don't overuse certain ideas. Once these groups complete their project it can be released as its own project.

If all this goes to plan we would hopefully have a lot of groups of members who can competently work together. Then maybe we could bring back the original ambitions of the first SMG2.5 and do that.

Well this might be a bit too much for a relaxland post but whatever is needed to answer the question I'll do. I hope I didn't offend anyone more than I needed to make this point. Also if all this post were for my english essay I'd be done with it.


____________________
Long live the new Kuribo64

cosmological
Posted on 03-08-14 04:59 PM, in SMG Hacking Reform Link | #39307
(the following post you are about to read is by far my longest post, but it also an extremely important post that you should find the time to read all of)

SMG Reform

Introduction/Why it’s a problem.

Well as many of you have noticed there has been a significant lack of progress in the SMG department. Both StapleButter and I don’t like that this is happening so we want to work with members to recreate the scene here on Kuribo. So right now I’m going to outline some of the ideas that SB and I have come up with and ideas of other members from the IRC. I’ll outline a lot of the sections.

What's the Problem?

Well there has been very minimal progress lately in SMG. So little that some members thought the only way to save it was to bring it to their own site. Well it is still possible to save, and we don’t need any rebirth sites to do so. So to make galaxy hacking successful we need to identify the problems that we've had with it.

- Few new members. To deal with this problem we need to get word out about Kuribo and galaxy hacking in general. We can do this by getting a demo out there (which I’ll explain more about later) and making a trailer for it. Once we have that out there, we should be able to attract more members, Now our other problem with new members is that our community hasn’t been very accepting of new members. So most new members can make derpy posts or make mistakes, but this is a behavior that can be improved. Our community needs to be helpful to these new members so that they can learn from their mistakes and not make them again. I DO NOT want to hear any other member calling a new member a derp or moron because they slightly messed up. (I’ll probably talk to SB to change some of the rules about this kind of behavior). The staff will deal with any potential problems with a new member not following the rules. Failure to do this may result in a ban.

- Lack of organization. Right now the SMG section is not organized as well as it could be. The problem mostly stems from the fact that it was created before we knew all of the extents of what we’d be doing with galaxy hacking. We need to work on a system that reduces clutter without having a forum or subforum for every little thing. I’ll outline all of my ideas for the reorganization later.
-Competition. Currently Kuribo64 has both SMG and SM64DS on the same forum page. Some members think that this makes it so that one of the topic outshine the other, while other members thinks this motivates both sides to make progress to be out shining the other. This could be solved in a way similar to what we did for 2.5 by having both sections on separate pages being able to access them from the bar at the top of the site (whatever that’s called).

-Immaturity. I don’t want to bring this up, but at the same time it needs to be brought up. Some members here can act very childish, and have feuds. To be successful we need to put our differences aside and work as a team. A problem with being childish is that you could be someone with a lot of talent and potential for the scene, but don’t get along with the rest of the community and discourage them from what they want to do.

-Staff motivation. Well a lot of you have heard SB say that SMG hacking is dead. Also some of you have probably noticed that I’m absent a lot of the time from the forums and can be unresponsive on the IRC. I think this is a bit problematic to the scene but it can be changed.


Some Solutions (Yay you all can help suggest stuff!)
Well here I’m going to outline some of the solutions that I’ve come up with to the aforementioned problems. Some of these problems have multiple possible solutions so I’ll outline a few for those with multiple solutions. In the thread you can tell me which solutions you like the most and SB and I can try to implement them as soon as possible.
One of our problems is the organization of the SMG section. The general board is really cluttered with a lot of unrelated stuff. When the SMG section was created we had no clue all that we’d be doing so it wasn’t made to handle all the new stuff. Our solution needs to solve our current problem with organization but also be easily expandable for any further developments. We also don’t want a million forums that barely have anything in them, because that’s just another kind of clutter. Also unfortunately I do not know much about the SMG documentation and SMG hacking tools and development forums so I won’t suggest much for those (people who use those more should respond if they need any changes or not). So I’ll just put some of my suggestions for what to do with the General SMG Hacking forum.

Ex. #1 (Not much forum spam and a much simpler solution)
-General SMG Hacking
o ASM Hacking
o Custom Levels
o Questions/Problems

Ex #2 (With more Forums so more future expansion)
-Custom Levels (post your custom levels or level ideas here)
o Demo #1 (advantage of this method is that it allows for demo subforums without needing another forum just for demos)
o Projects/Ideas (not really needed, but it would be a god place for people who have ideas for mini hacks to post away from all the other custom levels, if implemented it would probably be at a later date)
-General SMG Hacking (Problem here is I don’t know what wouldn’t go in the subforums)
o ASM Hacking
o Questions/Problems

In my opinion Ex #2 is more future proof and would reduce clutter in the long run, but in the short run there would be a lot of forums with very little in them. Of course if anyone else has ideas they think would work even better, feel free to post them below.
We could also use some improvements with just the layout of the forums and threads. It would be nice to establish some standards so that new members can know where to start and that we can have some consistency. Having more official threads would also help. For example it would be very good to have an official Questions’s Thread so that members with questions know where to post and not spam useless threads. I think it would also be nice to have an official Custom Level Template that is easy to navigate and to make sure that everyone is on the same page. Another slight modification I would like it to tag the threads describing the phase of the level being created. Let me give some WIP (at 12 PM after swimming half a mile) templates for these.


Level Name: ex. Unnamed Lava Level with Red Star

Creators (for old 2.5 members, by creators I mean everyone involved with the level) use the [user=X]

Current Phase: here are all of my stages of level creation (Basic Idea, Formal Design, Models, Textures (if applicable), Whitehole creation, Testing, Complete) you would fill out the one that you currently are on or what you have just completed. Please don’t make a thread unless you have at least some clue about what you want to do. This section will be refined (as I said 12 AM).

Brief Description: Here you would give a couple sentences describing the gimmick, theme of the level. If your level has no theme or gimmick and its just a test of skill describe it like that. Also include how many stars will be in the level/difficulty(planned difficulty) Example for my Lava Level: A relatively basic lava level with a lot of aspects from Bowser’s Lava Lair. The Level will also use the Red Star for a star chip collecting challenge. 2 Star. Planned Difficulty 6.5 / 10

Formal Design: if you have a whole design written up or a picture based design, write it up here. Make sure to not have a whole block of text but separate it up by area or planet.

Progress Pictures: Here you would post your screenshots of your level. Make sure each section is in a separate spoiler. The sections would include rendered images of your models, Whitehole Screenshots, In game screenshots.

Download Links: Here you would post the links to download the models, or the whitehole file

I sure hope you read that spoiler or else this will not make sense at all. MN1 suggested that we have a little mod to blargboard that would have download buttons for the levels (probably around the top of the post). I haven’t pitched this to StapleButter yet so I have no clue how easy/difficult it would be to do. If people think this is a good idea I’ll ask him if he can make it possible. This also relies on people not abusing the system.

Also as I mentioned the threads should be labeled accordingly to the type of level it is. This will help people looking though the board to easily see what kind of level the level is and how far in development it is.


After the Thread name and any other tags the poster wants to post this category should go first.

Category #1 Type of Level. All levels should fall into one of these categories [base models (only using Nintendo’s models)], [custom textures (base models with custom textures)], [custom models (pretty self-explanatory)], [custom animations (you have made leaps and bounds since this thread has been made).

Category #2 Progress in Level: This is like what I posted in my level template, Have the current state of the level of [idea], [formal design], [artwork], [models], [textures], [Whitehole], [Testing Phase], [Complete].
So yeah, those are my ideas for the more organization for making custom levels and organizing the General SMG Hacking Section. Sorry for the monster post but it needs to be done. Currently you have read around 1,600 (1,700) words. Unless I’ve added some more stuff and forgot to change the number, then I’m even sorrier for you (looks like I added some stuff, sorry). Hopefully these next sections aren’t quite as long.

Competition.

So as most of you know, Kuribo64 is not just about SMG hacking, but it also has SM64DS. Some members are concerned that when one of these sections is doing well, the other fades out of the scene. Other members could find that this encourages competition between the two groups to make sure their side is in the spotlight. I can see both sides and I think there is a solution that keeps the friendly competition as well as keeping both sections in the spotlight. Back when 2.5 has its own section of the board there was a lot of activity on both the 2.5 section and the forums section. I think we could have the same idea for the SM64DS and SMG sections. As some SMG community members have “suggested” in wanting a separate site I think it would be the most beneficial to have the whole SMG category moved to a separate tab on Kuribo and keep SM64DS with the other forums.

For lack of transition at 1 AM I’ll talk about other somewhat related issues in this section. So a problem with SMG hacking that some people have found is that it doesn’t have a nice pretty site advertising everything great about it. I think this could be improved with some modifications to the front page as well as making a youtube channel. The SMGHacking youtube channel would be managed by the administrators of kuribo and would be open for posting videos that we deem appropriate. Also the additions to the front page of kuribo would have to be made once we have more to show of it (demo). This also goes for the youtube channel. (My structure is decaying fast)


Immaturity.

I hope to keep this brief, because I don’t like talking about this aspect much. Our community has a problem with immaturity and I think there can be some changes made to help that. First off I know this is hard because generally the SMG audience is young and a lot of our members are teenagers (psych word). This automatically makes it difficult for us all to get along and act like mature adults. There is some advice I can give, being a teenager myself and dealing with some of these problems in real life. Not everything comes instantly, you have to work for things in order to get them. I’ve had this problem with motivation both on the forum and in real life. When you start a task you have to accept that it can and will take over a week to complete and you have to have the patience to go through with it. (take this post for example, I’ve been working on it for 2 and a half hours after weeks of thought and I’m getting it done). We also have to accept that we all have differences and we need to respect those differences. We aren’t all the same person and not everyone is going to be our perfect reflection. So I want some of the real life rules of conversation and etiquette (took a while to get spell check to get that right) to apply here. Please no talking about controversial topics (such as religion, politics, sexual orientation, etc.) because there is bound to be a person who sees it differently than you and will cause unneeded drama. We also need to show respect to everyone. If you don’t like something a person did, politely confront them about it and they will probably change based on that. This goes for staff here aswell, if you don’t like or understand something that SB grid or I have done... TELL US …(or we’ll ban you :P) we will be willing to give you information behind our decision and make change accordingly. We aren’t banhappy dictators and don’t want to be regarded as so, Please, please don’t complain about them behind their backs because that is not respectful and doesn’t help anyone (pro-tip this also works really well in real life, I used it to get a lot of positive change going at my school and got my friend out of an unjust suspension). Overall just be decent to other people, don’t act more important than another member for any reason (arrogance), and please be aware of the facts behind another member’s decision (don’t be ignorant) and take time to.
Woo its 1:30 now. And I’m 2,400 words in right now you’ll probably be reading more as I return to the start of this post to add another section that I would like to discuss before I get to the demo (Ctrl+s).

Staff Motivation.

We’ll this isn’t much of your problem, more of my problem and a problem for the SMG hacking scene. For the members to be motivated the staff needs to be motivated as well, and right now, us staff aren’t doing that great a job. I’ll let StapleButter talk more about his problems because I don’t want to put words into his mouth, so instead I’ll talk about myself and hopefully answer some questions. Ever since I joined the forums back in February 2011 I’ve never been that high of a poster. Although I still don’t believe in an extremely high post count and believe that every post should have a lot of meaning, my amount of posts has been quite pathetic to say the least. I’m not involved in the community. I don’t play the relaxland games or talk about random occurrences to me in General Chat, nor do I post on the custom levels. I need to change. I want the community to know more about me.
So let me explain why I’m not around as much as I’d like to be. I go to one of the top 20 high schools in the United States and live their 24/7 so I’m rather busy. With classes starting at 9:30 and going to 8PM I’m usually busy doing my 4+ hours homework for my 7 classes (4 AP) or socializing with my friends between homework sessions. I always have the IRC open and the forum open (except 7-9 EST because of school internet blocks) mainly to make sure that something horrible didn’t happen. I would like to get into the routine of taking 15 minutes out of my day to catch up on the day’s posts and respond to what I can. Also I’ve had some various problems with motivation due to personal events that have kept me from doing my school work diligently and thus working on SMG hacking. Fortunately I’ve been getting over though hardships and am doing a lot better mentally, socially, and academically. Hopefully these changes will spread to the board and I’ll be a more active member.
Woo, 1:40. Nearing 3,000 words, on page 6 of this single spaced word document, and time to get to the thing that everyone is waiting to hear about… the demo!

Demo #1 – A State of Galaxy
So what does a hacking community need most? Members! How do we get members? Advertising! What’s a good form of advertising? Get a demo out there! So lets talk about this demo. I want this demo to be a big but reasonable goal. A one world hack should be perfect. The demo will be called a state of galaxy because I want to to show off everything that we can do with galaxy hacking. Each of the 7 levels would show off a different aspect of galaxy hacking and what it can do so all potential members can see what fits them the most.

Here’s what I want to see in this Hack.
1 Level Using just Nintendo models: I think we should use either Cloudy Court or Supermassive
1 Level using Texture Hacks: Using the Standard Nintendo models but with custom textures.
1 Level using the Red Star: My nameless lava level takes advantage of the red star.
1 Level using the Ice Flower: My Coastline Cavern Star 2 uses the Ice Flower and the comet mission could also use it.
1 Level using custom models: It could be anything, we have a couple options, possibly Sky High
1 Additional of Community Choice: Under-Over is looking very nice but we also got PPG working on a SM3DW style level, it might be able to be combined with Retro Remix too.
1 Boss Level/ Bowser Level: Uses everything in a really nice way to make an epic final level. Maybe even a Dry Bowser Fight at the end.

We want to make sure all of these galaxies are nicely polished and work fine so that the player doesn’t experience any game breaking glitches. We’ll also need to put this into a nice trailer, probably advertise it on the old SMG2.5 channel as well as the new SMG hacking channel (bonus footage anyone?). We would also want to advertise on all of the other forums that we originally advertised SMG2.5 on. And we shouldn’t be subtle about wanting people to join our cause and help us expand the boundaries of SMG Hacking. I’ll work with SB to get all of the board modifications in place so we can start working on this demo ASAP.

Brief Conclusion.
2 AM now. 3,200 words in and I know this is a horribly long post, but its extremely important for the future success of SMG hacking. I really hope that you read all of it because I think it is all super important info and will help keep the forum in line for months if not years to come. Hopefully I’ve conveyed to you all that this means a lot to me and I’m willing to work hard on it. I’d love to see the same dedication from all of you and this really can go far. We just need to get this critical turning point right and everything should go well from here on out. Please post your questions or concerns so that this goes off without a hitch.

Let’s bring SMG Hacking back!

____________________
Long live the new Kuribo64

cosmological
Posted on 03-08-14 06:17 PM, in Ask Cosmological (For lack of a better name) Link | #39313
In response to BlimpFruit

Well it sort of was the perfect storm of events. I've had a fascination with hacking games, mostly the GBA pokemon games (mostly designing stuff though). I made a few attempts at some full on pokemon hacks, obne called Pokemon Tourmaline Version, named after the Maine state gem and had it based in Maine. Another one, that I now call Pokemon Global Warming edition was just a simple hack with a bunch of water flooding the cities (could go into more detail about weird subconscious stuff but I'd rather not). Eventually pokemon hacking wasn't interesting me as much as it used to. Around that time Super Mario Galaxy 2 had come out and it was by far my favorite game. After beating The Perfect Run I just wanted to make more and more levels.

Probably in January 2011 I saw the trailer for the SMG2.5 and was pretty interested. I went on the forum and lurked for a while. In February 2011 I got banned from youtube by my parent for a month because I got a B+ in French. Then Glem3 said something about the super blender galaxy video and how he'd want to have another 3D modeler. At the time I was learning Google Sketchup and making some MKWii tracks for the fun of it. I thought that I could finally join and be useful for something as well as improve my skills at sketchup. So I joined on February 20, 2011 and posted my Rightside Down Level Design on the same day.

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Long live the new Kuribo64

(post in restricted forum)

cosmological
Posted on 03-13-14 12:30 AM, in SMG Hacking Reform Link | #39394
Can we please stop derailing the thread. This thread is supposed to be about the Hacking Reform plan and it needs to stay about that until the plan is fully implemented. Just because I made this thread doesn't mean stuff is going to happen all of a sudden, and this pointless derailment is a perfect example of why nothing productive has happened in the past. If something is going to happen, everyone has to work for it (as I mentioned in the post people don't apparently notice anymore).

So please. This thread is about talking about ideas and concerns about the reform. Here's a topic to discuss. What should we do with the old SMG section, do we archive it all and start off fresh, do we do some thread moving to the additional forums. I'm leaning more towards the first option but SB likes the second option more.

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Long live the new Kuribo64

cosmological
Posted on 03-28-14 03:00 AM, in Unnamed Lava Level [For the Demo] [Modeling Stage] Link | #39658
Well now that we got the forums for the SMG overhaul let's start working on phase 2 of the plan, the demo.

So I've been working on this level for a while, I've designed most of the level while doodling in psych class. Its heavily based on my old (like really old) lava lair level from the old SMG2.5 board. The special gimmick of this level is that the third planet of it will use the red star, while the first 2 are more basic platforming and some gravity. Currently the level is in the modeling stage and planet 1 has been completed.

Beta test for the new Level Template
Name: Unnamed (If someone could think of one that would be nice)
Creators: cosmological (as it progresses in development more will be added)
Current Phase: Modeling
Brief Description: Already stated above
Progress Pictures:

[image]
Textures are not final, also the final platform on the top right may be removed in place of a sinking platform.

____________________
Long live the new Kuribo64

cosmological
Posted on 04-06-14 04:00 AM, in Unnamed Lava Level [For the Demo] [Modeling Stage] Link | #39909
Question answering time.

Yes Glem3 originally came up with SMG2.5 and was technically the main admin of it the whole time. But he became less active when we moved here so I sort of took over the project and attempting to keep it going. I have a post somewhere (or multiple posts).

Right now SMG2.5 will not be coming back and we will instead be working on much smaller scale projects, such as this one world demo. SMG2.5 is too ambitious for the limited team we have and it would be more effective to make smaller things for SMG hacking.

The Red Star does work, thanks to MarioNumber1 and will be used in this galaxy. He has a thread for it somewhere else on the board.

This level isn't going to be a Bowser level so it would need a more generic, non bowser branded name.

Planet 2 is coming soon, hopefully.

____________________
Long live the new Kuribo64

cosmological
Posted on 05-15-14 10:14 PM, in A Story I Wrote Link | #41265
So I wrote this story as a final for my literature class. I've been telling people about it on the IRC and a lot of them have wanted me to post it. I wrote all of it this week, usually between the hours of 11PM and 2AM so sorry about any errors or awkward parts.

So this is a scifi story, but it isn't your standard everything's perfect and action packed. It isn't childish either so be prepared for some difficult scenes and a ton of random names and acronyms that barely get used (Its also pretty long).

So what I'm posting is just a prologue and first chapter. One of my summer projects will be to expand on it into hopefully a more complete book.

Download Links:
.docx https://kuribo64.net/get.php?id=RjCg3lvGFEowOy6R
.pdf https://kuribo64.net/get.php?id=7ms5EOZ3a7K7bdAL

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Long live the new Kuribo64
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