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04-26-24 06:14 PM
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Main - Posts by TRS

Pages: 1 2 3
TRS
Posted on 03-13-17 12:24 AM, in NSMB2 Tilesets Link | #81968
NSMBU Underground - Blue

[image][image]

Download

-----

TO-DO: Rerip the two tilesets I ripped that overwrite already existing tilesets, NSLU Grassland, extra NSMBU/NSLU Grassland tiles, other Sky tileset colors, background rocks (all colors).

TRS
Posted on 03-13-17 09:52 PM, in CoinKiller -- NSMB2 editor upcoming Link | #81980
This is a problem I have too when compiling the editor from source. When compiling, it gives me that error. The only way for me to fix it was to move the coinkiller_data folder into the compiled folder Qt makes, during compilation.

I'm 99% certain I'm doing something wrong, but I don't know what.

TRS
Posted on 03-19-17 02:10 AM, in [MOD] New Super Mario Bros 2: Seasonal Mix Link | #82050
Played it, loved it. My complaints are mainly technical.

Screenshots and comments in the spoiler for spoiler reasons.


[image]

These coins are upside down. Actually everything that uses the spinning controller sprite is upside down.

The value that controls the orientation of rotation-controlled coins, question blocks, and brick blocks is value 12. Setting that value to 2 will make them appear right-side up. I think 1 works too but the original game uses 2 so...

[image]

You can see the rotation-controlled coins if you scroll the camera up far enough.

[image]

Generally, if your level has heavy vertical elements you need to adjust the scrolling so Mario isn't nearly at the top of the screen at all times. I don't know exactly what the upper and lower bound stuff means, but copying the values from an unedited tower level is your best bet.

Also that is a terrible place to put a coin roulette block. If you get 30 or 50 some of them will go off the side and they'll despawn.

[image]

Ew, wonky layers. I don't know what's causing this but it's weird.

[image]

...are these invisible blocks really necessary?

(not shown: Hammer Bros are not early-game enemies!)

[image]

These Goomba stacks don't show up properly while Mario is entering the area from a pipe. They should be moved off-screen of any entrances to avoid this problem.

The moving spiky rocks from a few screenshots up also have this issue.

[image]

This is just a nitpick, but it's strange seeing the NSMBU grassland up until this point and then using the original grassland graphics here.

[image]

My original complaint was that the pit looks like it has a warp in it due to the layer 2 rocks. Then immediately after I took the screenshot I realized this is a port of SMB3 1-1.

aaaaaaaaaaaa

Please don't make remake levels. They've been done to death. I didn't download this hack to play 1-1 from another game; I downloaded this hack to play your original levels.

TRS
Posted on 03-19-17 03:14 AM, in New Super Mario Redux [DEMO] (rev. 2 of 03-19-17 03:16 AM) Link | #82052
Mariomaster made making custom tilesets easier so I'm back.

To prove that I'm back and not fake back here are two terrible WIP pictures of 1-2 enjoy.

[image] [image]

EDIT: Can you spot the cutoff in picture 2?

TRS
Posted on 03-27-17 04:56 PM, in NSMB2 Tilesets Link | #82167
Added/Replaced Tilesets to my first post:

NSMBU Grassland (doesn't replace original NSMB2 tileset)
NSLU Grassland
NSMBU Sky - Green (doesn't replace original NSMB2 tileset)
NSMBU Sky - Blue
NSMBU Sky - Orange
NSMBU Underground - Blue (.sarc name edited to be more consistent)
NSMBU Underground Blocks
NSMBU/NSLU Grassland Extra Tiles
NSMBU Background Rocks - Blue
NSMBU Background Rocks - Blue-Gray
NSMBU Background Rocks - Gray
NSMBU Background Rocks - Brown-Gray
NSMBU Background Rocks - Brown
NSLU Background Rocks - Dark Brown
NSLU Background Rocks - Lava
NSMBU Background Rocks - Bright Lava

TO-DO: Tower (all colors), Beach (all varieties), Castle (all colors), what else idk

TRS
Posted on 03-31-17 12:20 AM, in NSMB2 Tilesets (rev. 2 of 03-31-17 12:22 AM) Link | #82222
New Tilesets added to my first post:

NSMBU Beach Blocks
NSLU Beach Blocks
NSMBU Beach Athletic
NSMBU Dark Beach Athletic
NSMBU Beach - Sands, Palm Trees, and Extra Tiles
NSLU Beach Hut
NSMBU Tower Green
NSMBU Tower Green 2
NSMBU Tower Desert
NSMBU Tower Desert 2
NSMBU Tower Icy
NSMBU Tower Icy 2
NSMBU Tower Purple
NSMBU Tower Purple 2

To-do: Castle (Blue/Lava), NSLU Underground, Desert Tilesets, Underwater (Normal/Light), Bonus Areas (all varieties)

There's a bit of corruption on some of the tileset images. Ignore them, CoinKiller adds that often when exporting a tileset image.

TRS
Posted on 03-31-17 11:09 PM, in New Super Mario Redux [DEMO] Link | #82239
Levels 1-3 and 1-4 done. Yes I skipped the tower, but I'll come back to it.

[image] [image]

TRS
Posted on 04-02-17 12:01 AM, in New Super Mario Redux [DEMO] Link | #82259
ports are overrated

TRS
Posted on 04-12-17 01:11 AM, in New Super Mario Redux [DEMO] Link | #82459
Towers are pain.


TRS
Posted on 04-12-17 06:23 PM, in Miyamoto! (rev. 2 of 04-12-17 06:23 PM) Link | #82470
Posted by Hiccup
What is the point? Just wait for Satoru.


Considering that:

1. We've been waiting for Satoru for a good nine months since it was announced, and
2. According to a post in that link, Reggie NSMBU has been dead for a solid six months.

People will take what they can get.

...Like me. Thanks!

TRS
Posted on 04-20-17 04:15 PM, in Fate of This Sub-forum? Link | #82647
idk about you guys but I still plan on updating my stuff in this forum unless it gets killed

TRS
Posted on 05-04-17 01:44 AM, in [Dead] Better Falling Leaf Link | #82844
newer super mario bros 2


pls no

TRS
Posted on 05-10-17 04:49 PM, in New Super Mario Redux [DEMO] Link | #82925
I finished 1-5 yesterday, have some pictures.

[image] [image]

TRS
Posted on 05-10-17 05:24 PM, in New Super Mario Redux [DEMO] Link | #82929
when I'm not lazy

TRS
Posted on 07-09-17 11:00 PM, in New Super Mario Redux [DEMO] Link | #84460
Demo released! Check the first post for a download link.

TRS
Posted on 08-02-17 09:25 PM, in New Newer Super Mario Bros 64 65 66 Link | #85542
What even is that hack name?

TRS
Posted on 08-16-17 04:03 PM, in NSMB2 Hacking Discord Link | #86571
The invite link on NSMB2hax has expired, so here's a permanent discord link.

CLICK ME

TRS
Posted on 08-17-17 11:38 PM, in Coinkiller - Builds (rev. 6 of 11-10-20 09:37 AM by RicBent) Link | #86646
All new builds can now be found here: https://github.com/Arisotura/CoinKiller/releases



Legacy Builds:

Windows Builds 0001 and 0002 are MSVC2015 64-bit Release.
Windows Builds 0003 and 0004 are MSVC2017 64-bit Release.
Windows Builds 0005 and newer are MinGW 32/64-bit Release.

ID Windows 32-bit Windows 64-bit Linux macOS Date Revision
0009 Download Download --- --- 4/18/2018 7eba6a8
0008 Download Download --- --- 1/6/2018 7c4c355
0007 Download Download --- --- 12/20/2017 86ca9a9
0006 Download Download --- --- 12/3/2017 6c40f10
0005 Download Download --- --- 11/11/2017 48df5cc
0004 --- Download --- --- 8/10/2017 37f0612
0003 --- Download --- --- 7/30/2017 558e4bf
0002 --- Download --- --- 7/8/2017 be8d28c
0001 --- Download --- --- 6/11/2017 5406072


Made new thread with permission so I have the ability to edit the first post.

TRS
Posted on 11-12-17 12:07 AM, in Coinkiller - Builds Link | #91077
New build has been posted!

Changelog:

Added save prompts upon exiting an unsaved level.
Added visibility toggles for sprites and paths.
Added sprite images for snakeblocks and peepa platforms.
Fixed issue that caused levels with more than 6 zones to crash.


This build should also be work on 32-bit computers, but I haven't tested.
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