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04-26-24 04:09 PM |
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Main - Posts by ray |
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Normal user Level: 25 Posts: 41/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
I've read on wikipedia that there need to be an a,e,i,o or u for having it AN otherwise its A ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 42/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
Long time no track, here you go:
Download ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 43/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
Yeah I added it manually so you acn see the ground better ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 44/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
Posted by Mega-Mario They need lightning. Every course of them has light. I mean, thera are shadows and light effects. The problem is, we dont know how to set up the light. If we completely remove it, sometimes you dont know where a wall turns or not. Ninteno uses shadows for that... We only figured out this shit light. ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 45/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
Ah ok, thats true. But I have no idea how to use vertex colors :big: ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 46/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
What can I do against flea infestation? ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 47/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
I HATE IT, if you need to register to view soemthing :c THATS CRAP ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 48/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
It isnt only a MKDS editor. It just supports verryyyy much file formats, but most features are related to MKDS ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 49/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
Since (like I said) the most features are related to MKDS,it still makes sense. ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 50/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
EDIT: :nyan: ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 51/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
There are many people interested into SM64DS Hacking. But everyone has the same problem as me: Crappy collision. If the collision generator would be good, so that there aren't anymore random holes, and if you would be able to choose what terrain it is (water/sand/stone/...), I would make soo much levels. Probably a full hack.
There are some things which should also be improved, like textures. If you import them, they become darker, as they have been before. And the Level editor misses some features, like copy-pasting objects, or deleting them with the delete key. ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 52/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
WTF blank you are awesome. That means we can finally create bugfree collision? :nyan: ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 53/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
I just tested the obj from Skelux and the kcl from blank:
The collision is PERFECT. Even if the textures sometimes make the wrong sound, it's a BIG improvement and there aren't any bugs! I can't wait for the collision generator being in SM64DSe ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 54/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
Oh that's neat! I see, the editor really becomes better and better! ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 55/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
Thanks
No, actually I mostly only get Christmas presents. All the money is just gone after christmas. Luckily I didn't even wish something. ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 56/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
Ehhh... Amazing! I'll surely start SM64 DS Hacking again! Thank you so much Fiachra!
EDIT: I get this error when opening a level... Details: ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 57/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
Thanks But I just solved it trough recompiling
EDIT: So I just tried the new KCL importer and I fall trough the ground everytime I reach an edge ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 58/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
Posted by ray Ok it was because I didn't triangulate my model. So every hal square had no collision. It would be nice if the collision importer would work with non-triangulated levels as well, since triangulating makes double amount of faces and SM64 DS freezes if it's over 2048 faces. ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 59/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
Posted by Dirbaio Epic fail of me. I always do that for MKDS. Why didn't I think of it now? :nyan: ____________________ Check out my Patreon Page if you want to support me |
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Normal user Level: 25 Posts: 60/119 EXP: 85233 Next: 4387 Since: 07-07-12 From: In front of my PC Last post: 2747 days ago Last view: 2537 days ago |
So yeah, I thought such a thread would be very useful, since the editor was brought back to life.
This thread should contain bug reports & feature suggestions. Then, I'll just start. Bug: I don't know if it's only me, but when moving the camera with the right mouse button, the camera goes crazy fast and makes flips etc. Revision: 23 Suggestion: Making object-moving better. I mean, you should be able to click on one of the axis-arrows to move it on the selected axis. Revision: 23 Suggestion: It would be really nice if the dark-texture thing could be fixed. When you import your model, you always have to make them a bit brighter, so they don't look dark after importing Revision: 23 ____________________ Check out my Patreon Page if you want to support me |
Main - Posts by ray |
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