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04-26-24 05:27 AM
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Main - Posts by TheHappyFaceKing

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TheHappyFaceKing
Posted on 05-27-16 05:42 PM, in Collision ID's (Help) Link | #71037
I Just Started Replacing The Model's in SM64 DS using SM64DSe.
The first model i replaced was this:
[image]
But when i play it i just go right though the Button like it's not even there.
i assume it's be cause i left the Collision ID's Empty.
[image]

If this is why then does anyone happen to know of a list for all the game's Collision type ID's?

Right now I really need the Collision ID for this Button.
Anyone know it?

If it's not because of the Collision Id's being blank then what is it?


TheHappyFaceKing
Posted on 05-28-16 02:26 AM, in Edit Title Screen (Help) (rev. 2 of 05-28-16 07:31 PM) Link | #71074
How can I edit the Title Screen Texture? Is their a tool for this?
EDIT: I'm using US v1
[image]


TheHappyFaceKing
Posted on 05-28-16 07:39 PM, in Collision ID's (Help) Link | #71108
What's ASM hacking?


TheHappyFaceKing
Posted on 05-28-16 07:45 PM, in SM64 DS US v 1 and 2 Link | #71111
What's the difference between SM64 DS US v1 and US v2?


TheHappyFaceKing
Posted on 05-28-16 07:52 PM, in SM64 DS US v 1 and 2 Link | #71114
Mosty??? anything else?


TheHappyFaceKing
Posted on 05-28-16 08:02 PM, in SM64 DS US v 1 and 2 Link | #71116
...I asked here because I couldn't find any answers on google.


TheHappyFaceKing
Posted on 05-28-16 09:26 PM, in Getting a Sign to read the right Text (Help) Link | #71122
How do I get a Sign to Read the right Text?

I know the Text Id is in the Sign's first Param, but I don't get what I have to put in this Param to get a Sign to read the right Text?

Example:
A sign with a Param 1 saying (B26) directs it to Text ID (014E) but I don't understand how.


TheHappyFaceKing
Posted on 05-28-16 09:36 PM, in Getting a Sign to read the right Text (Help) (rev. 4 of 05-28-16 11:06 PM) Link | #71126
The only info I have is this. but I don't know what it mean's?
Message
0000, FFFF - 0000
000F - 000F
0071 - 0011
06D7 - 0059

EDIT: Here's some more info that may help us find this out:

The Toad that's in the room where the Painting for Jolly Rodger bay is has his Param 1 say AF1 that directs to Text ID 00F1 so the A in the Param may not matter.

I'm going to do a test with giving like 20 sign's random Param's I will write
down the Result after.


TheHappyFaceKing
Posted on 05-28-16 11:31 PM, in Getting a Sign to read the right Text (Help) (rev. 2 of 05-28-16 11:32 PM) Link | #71142
I Figured it out :D

Result:
3F0 = 0032
3F1 = 0033
3F3 = 0035
400 = 0042


TheHappyFaceKing
Posted on 05-29-16 01:30 AM, in Modify Title Screen Link | #71161
When I open my SM64 DS Rom in NSMBe the overlay7 folder is empty. what do I do?


TheHappyFaceKing
Posted on 05-29-16 05:06 AM, in Best Version to use (rev. 4 of 05-29-16 05:07 AM) Link | #71167
What's The Best Version of Super Mario 64 DS to make Hacks out of?
US v1, US v2 or EUR?


TheHappyFaceKing
Posted on 05-29-16 12:01 PM, in Collision ID's (Help) Link | #71179
I made the model smaller than the original and what's ASM Hacking?


TheHappyFaceKing
Posted on 05-29-16 03:21 PM, in Collision ID's (Help) (rev. 4 of 05-29-16 03:27 PM) Link | #71188
I wanted to make the Original Model smaller so this is what i did to do so:

What i did was i selected the Red ! Button in the editor then i clicked Replace model then i clicked open and selected a custom model i made in sketchup then i resized it to make it slitly smaller than the original model "So it could fit in an Orange Brick Block" left all the collision types as 0 then clicked Import. Anything i'm missing?

EDIT: The picture of the Button that i put in the post above is a picture of the Smaller button i put in (If this Help's)


TheHappyFaceKing
Posted on 05-29-16 04:19 PM, in Collision ID's (Help) (rev. 2 of 05-31-16 07:24 PM by Fiachra) Link | #71189
Quick Question: how do I download your ASM Hacking template?


((Where do I go from here when downloading it?))
[thumbnail]


TheHappyFaceKing
Posted on 05-29-16 05:58 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 05-30-16 06:02 PM by Fiachra) Link | #71191
Quick Question: how do I download your ASM Hacking template?


((Where do I go from here when downloading it?))
[thumbnail]


TheHappyFaceKing
Posted on 05-29-16 06:32 PM, in SM64DS Editor Help Thread - Post your questions here Link | #71194
How does that help? I said how do I ->Download<- it?


TheHappyFaceKing
Posted on 05-29-16 06:41 PM, in SM64DS Editor Help Thread - Post your questions here Link | #71196
Their is no .exe file for SM64DSe so how do I open the program?


TheHappyFaceKing
Posted on 05-29-16 08:32 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 05-29-16 08:37 PM) Link | #71203
When I Replace Models the Models get this weird dark shading problem.
How do I fix this?

(Look at the Yellow Item Block)
[image]
Edit: also how can I replace model's textures without having to replace the whole model with the new texture?


TheHappyFaceKing
Posted on 05-30-16 01:37 PM, in Super Mario 64 DS 1.3 (rev. 62 of 08-01-16 06:05 PM) Link | #71225


Hack Canceled in favour for Luigi+


This Hack is Basically nothing more than an upgrade to Super Mario 64 DS With New Missions, Better Diolog, Better Texture's and Better Model's

Max Stars:
Most Likely around 160 to 180 (Havn't decided yet)
Total So Far: 151

Current Progress:

New Missions:

Castle Grounds Switch Star

Hidden Gate Switch


On The Tini Tiny Island

[image]
https://www.youtube.com/watch?v=Ho0gprrdS_A
(Dont pay attention to the blank square in the middle of the Minimap. I already fixed that)

The Flying Ship

[image][image]

Lava Surfing For 8 Red Coins

Go Down Town For 5 Silver Stars
"No Screen Shot Yet"

Cannon Required Switch Star

[image]

Freezing Switch Star

"No Screen Shot Yet"

Shoot And Don't Miss

"No Screen Shot Yet"

Switch Star In A Hard Place

"No Screen Shot Yet"

Red Coin's of the Waterfall
"No Screen Shot Yet"

Top O' The Mansion
"No Screen Shot Yet"

5 Sandy Silver Star's


Bill Blaster's Five Secrets
"No Screen Shot Yet"

5 Silver Star's, Big and Small
"No Screen Shot Yet"

New Path's:

Koopa The Quick's New Path
[image]

Improved Model's:

Improved Blue Coin Switch Model
[image]

Improved Sign Model
[image]

Improved Star Switch Model
[image]

Improved Bill Launcher Model
[image]

Improved Small Wooden Box Model
[image]

Improved Coin Model
[image]
Both Red and Blue Coin's use this model.

Improved Power Star Model
[image]

1up/Super Mushroom 3D Model
[image]

Improved Orange Brick Block Model
[image]

(The Wall Sign has been given a back Texture so it doesn't look weird when i put it on a Pole or something.)

Wall Sign Back Texture:
[image]

The Blue Coin has been changed to be slightly Bigger than a Yellow or Red Coin.
[image]

A Toad has been placed beside the Castle Ground's Cannon. "Talks to new player's about why it's there, why it's caged and how to uncage it"


TheHappyFaceKing
Posted on 05-30-16 01:46 PM, in Super Mario 64 DS 1.3 Link | #71227
Posted by StapleButter
please don't put your images in spoilers, it's pointless

I put them im spoilers for people who dont want any spoilers for what the Mission looks like

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Main - Posts by TheHappyFaceKing

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