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04-26-24 07:35 PM |
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0 users reading Super Mario Sunshine 64 DS | 2 bots |
Main - SM64DS hacks - Super Mario Sunshine 64 DS | Hide post layouts | New reply |
Fiachra |
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Local moderator Level: 65 Posts: 250/1065 EXP: 2238961 Next: 96667 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
Polari: I finished one of my custom main levels (the one based on WF) a couple of weeks ago, lately I've been busy working on the editor.
skawo / Stomatol: I test all of my levels on an actual DS. The DS is limited to displaying 2048 polygons at a time which is why Mario's model partially disappears. This does not mean however that models must not have over 2048 polygons - the limit seems to be ~5000. It wouldn't be possible to reduce the polygon count in my SMS levels any further so I will just be leaving it as it is, it doesn't impact the main gameplay. While DeSmuME doesn't show this, it is accurate regarding whether or not a level will crash when loaded. |
zKenshi |
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Normal user Level: 8 Posts: 6/9 EXP: 1658 Next: 529 Since: 12-29-13 Last post: 3743 days ago Last view: 327 days ago |
I have patched the rom with the patch in the download and STILL cannot get passed the first screen using DeSmuME. Crashes every time, this time I'm sure I had a proper rom. |
Fiachra |
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Local moderator Level: 65 Posts: 257/1065 EXP: 2238961 Next: 96667 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
I just tried it (again) there now and it worked fine. It has worked fine for others as well. |
zKenshi |
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Normal user Level: 8 Posts: 7/9 EXP: 1658 Next: 529 Since: 12-29-13 Last post: 3743 days ago Last view: 327 days ago |
Well that definitely solves my problem... -.- |
Hiccup |
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Normal user Level: 58 Posts: 69/815 EXP: 1516865 Next: 60681 Since: 09-06-12 Last post: 1692 days ago Last view: 48 days ago |
It may be the xDelta patcher you are using, I know that there are some apps that don't work but have similar names to apps that do work. |
Anthe |
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Member I have found a basket to put in my SD card reader so I never lose it Level: 66 Posts: 289/1099 EXP: 2380722 Next: 81129 Since: 08-17-12 From: Belgium Last post: 769 days ago Last view: 359 days ago |
Try on another computer, in a Virtual Machine or something like that ____________________ |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 1/91 EXP: 53031 Next: 5319 Since: 02-06-14 From: Los angeles california Last post: 3553 days ago Last view: 3552 days ago |
I'm astonished I want to see how sms64ds will turn out with out any fludd or shadow mario keep it up fiachra ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
BlackYoshi485 |
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Member Banned for being an idiot. Level: 25 Posts: 16/123 EXP: 85546 Next: 4074 Since: 07-21-13 From: Under a rock Last post: 3329 days ago Last view: 2045 days ago |
@Fiachra did you will port the super mario sunshine test map ?
offtopic: i think if mario uses fludd, luigi would use the poltergust... |
Fiachra |
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Local moderator Level: 65 Posts: 285/1065 EXP: 2238961 Next: 96667 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
I probably will include the test map but only if I don't need that space for another level.
Mario will not have F.L.U.D.D. |
BlackYoshi485 |
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Member Banned for being an idiot. Level: 25 Posts: 17/123 EXP: 85546 Next: 4074 Since: 07-21-13 From: Under a rock Last post: 3329 days ago Last view: 2045 days ago |
i know what mario can't use fludd, obiously you will add some aditional plataforms for reaching high places, but you will add the original game power-ups like metal wario for some underwater and lava places and flying mario for some tall places?
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Fiachra |
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Local moderator Level: 65 Posts: 286/1065 EXP: 2238961 Next: 96667 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
Yes, the original power ups will stay - I'll need to use them when adding new stars to levels as most can't be copied from the original. |
BlackYoshi485 |
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Member Banned for being an idiot. Level: 25 Posts: 18/123 EXP: 85546 Next: 4074 Since: 07-21-13 From: Under a rock Last post: 3329 days ago Last view: 2045 days ago |
https://kuribo64.net/get.php?id=IIhbBIAEAcZLxJlR
Here's the Blue pianta model from Mario kart arcade gp 2, it's low poly. |
Fiachra |
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Local moderator Level: 65 Posts: 296/1065 EXP: 2238961 Next: 96667 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
Thanks. I already found a Pianta model from Mario Sports Mix here:
http://www.models-resource.com/wii/mariosportsmix/model/1343/ If that turns out to have too high a poly count to be used in the game I'll use yours as it's only ~270 polygons (as opposed to 374). |
BlackYoshi485 |
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Member Banned for being an idiot. Level: 25 Posts: 19/123 EXP: 85546 Next: 4074 Since: 07-21-13 From: Under a rock Last post: 3329 days ago Last view: 2045 days ago |
i will try to add pianta as playable character over wario/mario bones, what you think? |
Fiachra |
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Local moderator Level: 65 Posts: 309/1065 EXP: 2238961 Next: 96667 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
It would certainly be possible. Replacing Wario's model would probably be better as his shape would suit better for a Pianta. The only problem is that the Pianta would look quite small as you're limited to around Wario's size.
Is this for your own hack? |
BlackYoshi485 |
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Member Banned for being an idiot. Level: 25 Posts: 20/123 EXP: 85546 Next: 4074 Since: 07-21-13 From: Under a rock Last post: 3329 days ago Last view: 2045 days ago |
i will try to edit the .bones file, and i will make it for this hack. |
Fiachra |
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Local moderator Level: 65 Posts: 311/1065 EXP: 2238961 Next: 96667 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
Thank you for your offer but I don't want to replace the original characters, the Piantas will be replacing Toad and Nokis will replace the red Bob-Ombs. |
Fiachra |
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Local moderator Level: 65 Posts: 323/1065 EXP: 2238961 Next: 96667 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
I've finished (mostly) two of the custom levels to replace the remaining main levels.
The rest of the levels, like the second level will be based on NSMB worlds (second is World 4). |
Jesse |
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Member Normal user Level: 53 Posts: 195/688 EXP: 1125028 Next: 32091 Since: 09-05-13 Last post: 2379 days ago Last view: 1941 days ago |
is that a custom background I see with my eye? |
NeoBlitzX7 |
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Normal user Level: 24 Posts: 66/115 EXP: 76552 Next: 1573 Since: 10-08-13 From: Somewhere in Germany Last post: 634 days ago Last view: 516 days ago |
Wow I like the levels. Also the textures are pretty neat. :-) |
Main - SM64DS hacks - Super Mario Sunshine 64 DS | Hide post layouts | New reply |
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