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12-12-18 03:29 AM
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Main - SM64DS hacks - Super Mario Sunshine 64 DS New reply

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Fiachra
Posted on 01-14-14 05:20 PM Link | #37626
Polari: I finished one of my custom main levels (the one based on WF) a couple of weeks ago, lately I've been busy working on the editor.

skawo / Stomatol: I test all of my levels on an actual DS. The DS is limited to displaying 2048 polygons at a time which is why Mario's model partially disappears. This does not mean however that models must not have over 2048 polygons - the limit seems to be ~5000. It wouldn't be possible to reduce the polygon count in my SMS levels any further so I will just be leaving it as it is, it doesn't impact the main gameplay.

While DeSmuME doesn't show this, it is accurate regarding whether or not a level will crash when loaded.

zKenshi
Posted on 01-18-14 04:43 AM Link | #37704
I have patched the rom with the patch in the download and STILL cannot get passed the first screen using DeSmuME. Crashes every time, this time I'm sure I had a proper rom.

Fiachra
Posted on 01-18-14 05:26 AM Link | #37706
I just tried it (again) there now and it worked fine. It has worked fine for others as well.

zKenshi
Posted on 01-20-14 03:02 AM Link | #37791
Well that definitely solves my problem... -.-

Hiccup
Posted on 01-20-14 03:06 AM Link | #37792
It may be the xDelta patcher you are using, I know that there are some apps that don't work but have similar names to apps that do work.

Anthe
Posted on 01-20-14 12:39 PM Link | #37809
Try on another computer, in a Virtual Machine or something like that :D

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[image]

Cackletta
Posted on 02-06-14 02:04 PM Link | #38301
I'm astonished I want to see how sms64ds will turn out with out any fludd or shadow mario keep it up fiachra

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BlackYoshi485
Posted on 02-12-14 07:53 PM Link | #38489
@Fiachra did you will port the super mario sunshine test map ?

offtopic: i think if mario uses fludd, luigi would use the poltergust...

Fiachra
Posted on 02-13-14 01:59 AM Link | #38496
I probably will include the test map but only if I don't need that space for another level.

Mario will not have F.L.U.D.D.

BlackYoshi485
Posted on 02-14-14 12:14 AM Link | #38536
i know what mario can't use fludd, obiously you will add some aditional plataforms for reaching high places, but you will add the original game power-ups like metal wario for some underwater and lava places and flying mario for some tall places?

Fiachra
Posted on 02-14-14 01:56 AM (rev. 2 of 02-14-14 01:57 AM) Link | #38539
Yes, the original power ups will stay - I'll need to use them when adding new stars to levels as most can't be copied from the original.

BlackYoshi485
Posted on 02-21-14 01:52 PM Link | #38802
http://kuribo64.net/get.php?id=IIhbBIAEAcZLxJlR

Here's the Blue pianta model from Mario kart arcade gp 2, it's low poly.

Fiachra
Posted on 02-21-14 02:23 PM Link | #38806
Thanks. I already found a Pianta model from Mario Sports Mix here:
http://www.models-resource.com/wii/mariosportsmix/model/1343/

If that turns out to have too high a poly count to be used in the game I'll use yours as it's only ~270 polygons (as opposed to 374).

BlackYoshi485
Posted on 02-25-14 06:40 PM Link | #38976
i will try to add pianta as playable character over wario/mario bones, what you think?

Fiachra
Posted on 02-26-14 01:42 PM Link | #39003
It would certainly be possible. Replacing Wario's model would probably be better as his shape would suit better for a Pianta. The only problem is that the Pianta would look quite small as you're limited to around Wario's size.

Is this for your own hack?

BlackYoshi485
Posted on 02-26-14 04:09 PM Link | #39008
i will try to edit the .bones file, and i will make it for this hack.

Fiachra
Posted on 02-26-14 04:33 PM Link | #39009
Thank you for your offer but I don't want to replace the original characters, the Piantas will be replacing Toad and Nokis will replace the red Bob-Ombs.

Fiachra
Posted on 03-06-14 03:48 PM Link | #39246
I've finished (mostly) two of the custom levels to replace the remaining main levels.


[image]
[image]


[image]
[image]
[image]

The rest of the levels, like the second level will be based on NSMB worlds (second is World 4).

Jesse
Posted on 03-06-14 03:50 PM Link | #39247
is that a custom background I see with my eye?

NeoBlitzX7
Posted on 03-06-14 03:54 PM Link | #39249
Wow I like the levels. Also the textures are pretty neat. :-)
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Main - SM64DS hacks - Super Mario Sunshine 64 DS New reply

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