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04-26-24 07:29 PM |
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0 users reading [Dry Boneyard Galaxy] Dry Boneyard Main Level Design | 1 bot |
Main - SMG2.5 - World 5 - [Dry Boneyard Galaxy] Dry Boneyard Main Level Design | Hide post layouts | New reply |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1460/3145 EXP: 11580394 Next: 281732 Since: 07-07-12 From: Dolphic Island Last post: 2599 days ago Last view: 2597 days ago |
Posted by NoSkinnedKoopa I love the idea of a x2 Scaled Dry Bones |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 1054/3627 EXP: 14056714 Next: 352172 Since: 12-24-12 Last post: 2266 days ago Last view: 2206 days ago |
How would you kill the Super Dry Bones? A normal Ground Pound might not be enough. ____________________
-MG3- IS HERE |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1461/3145 EXP: 11580394 Next: 281732 Since: 07-07-12 From: Dolphic Island Last post: 2599 days ago Last view: 2597 days ago |
Umm, idk, maybe have him fall into a hole? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1380/3604 EXP: 14206250 Next: 202636 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
The super dry bones is the exact same thing as the other ones, it would just be a scaled up version. If one of them can trigger the switch, they all could. ____________________ "I hate playing musical chats" ~ Quote of the month |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 1056/3627 EXP: 14056714 Next: 352172 Since: 12-24-12 Last post: 2266 days ago Last view: 2206 days ago |
But remember in the NSMB games Super Dry Bones need a ground pound to be "killed" ____________________
-MG3- IS HERE |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1462/3145 EXP: 11580394 Next: 281732 Since: 07-07-12 From: Dolphic Island Last post: 2599 days ago Last view: 2597 days ago |
Well, we cant do that, so blarg |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1414/3604 EXP: 14206250 Next: 202636 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Yeah, it's nothing fancy, just a switch and some normal enemies that fool you into thinking it's a boss. You could even have several phases if you wanted, spawning other enemies too. It would all be switches but it would be an amazing way to "create" new boss battles. ____________________ "I hate playing musical chats" ~ Quote of the month |
NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 43 Posts: 79/421 EXP: 555921 Next: 9125 Since: 12-24-12 From: Super Hyrule Land Last post: 2809 days ago Last view: 2082 days ago |
Posted by NWPlayer123 LETS DO THAT! |
gc |
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Member Normal user Level: 55 Posts: 208/721 EXP: 1246771 Next: 67418 Since: 12-18-12 Last post: 3779 days ago Last view: 3739 days ago |
Posted by gc So the boss would be just a scaled up version of a Dry Bones, spawning loads of normal Dry Bones. How would the defeat sensor work? Can it count the number of times it's jumped on? It would be more like a miniboss, but still. Great. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2273/5087 EXP: 23823241 Next: 558459 Since: 07-07-12 Last post: 2206 days ago Last view: 768 days ago |
Posted by gc If we could do that, we'd probably be able to make anything a boss ____________________
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NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1520/3604 EXP: 14206250 Next: 202636 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
You can't have it detect how many times the boss is jumped on but you can tie something to detect if they are all "defeated". It's the best we can do at this point ____________________ "I hate playing musical chats" ~ Quote of the month |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2278/5087 EXP: 23823241 Next: 558459 Since: 07-07-12 Last post: 2206 days ago Last view: 768 days ago |
I'm assuming that we can somehow tie IDs together or something so that when the big dry bone is dead, all of the other mini-ones are too? ____________________
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NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1521/3604 EXP: 14206250 Next: 202636 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Most likely not, plus, it wouldn't matter since the big dry bones only takes one hit anyways. ____________________ "I hate playing musical chats" ~ Quote of the month |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2279/5087 EXP: 23823241 Next: 558459 Since: 07-07-12 Last post: 2206 days ago Last view: 768 days ago |
So we can't make the Big Dry bone trigger a switch which would cause the Dry Bones to die? Aww...
So, how will the Big Dry Bone die exactly? ____________________
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NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1522/3604 EXP: 14206250 Next: 202636 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
I don't think you understand that the big dry bones is the same as all the others, except with a different scale. If one of the dry bones can trigger the extermination switch, they all can together. basically the switch checks to see if ALL are defeated and then triggers whatever it is hooked up to, in this case a powerstar and camera. ____________________ "I hate playing musical chats" ~ Quote of the month |
Glem3 |
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Retired staff Level: 39 Posts: 151/322 EXP: 379375 Next: 25396 Since: 07-07-12 Last post: 2903 days ago Last view: 2834 days ago |
NWP, you need to stop making so many assumptions. What makes you think that drybones count as dead when they're jumped on? I'm 99% sure that's not true. They only count as dead if you run into them with a star or sink them in quicksand. If anything, maybe the boss could involve platforming to a switch that fills the room with quicksand, killing the giant drybones. |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 1390/3627 EXP: 14056714 Next: 352172 Since: 12-24-12 Last post: 2266 days ago Last view: 2206 days ago |
We could also potentially do something to make the floor more hazardous during the fight (EX: Poison?) ____________________
-MG3- IS HERE |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1525/3604 EXP: 14206250 Next: 202636 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Posted by Glem3 I was assuming that even if they didn't trigger it, it would be simple enough to patch a memory address and make it do so. But your idea works too. Plus I don't know how hard it would be to "kill" ALL of them before they respawned. So, yeah, that works too. It reminds me of that one part in PM:TTYD ____________________ "I hate playing musical chats" ~ Quote of the month |
gc |
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Member Normal user Level: 55 Posts: 219/721 EXP: 1246771 Next: 67418 Since: 12-18-12 Last post: 3779 days ago Last view: 3739 days ago |
Yes, where Mario had to bash his way through a crowd of Dry Bones (they pushed him back) to reach a Red Bones, which had summoned the Dry Bones crowd.
Then where the boss could revive slowly if his minions were alive, and vice versa. Hmm, would it be possible to test that? Probably hard though. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 311/2912 EXP: 10066553 Next: 287843 Since: 01-30-13 Last post: 3199 days ago Last view: 3198 days ago |
Red Bones? Is that even possible? ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
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