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04-27-24 02:19 AM
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Main - SMG2.5 - World 6 - [Fearsome Factory Galaxy] Fearsome Factory Galaxy Hide post layouts | New reply

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Tahcryon
Posted on 05-10-13 04:24 PM (rev. 2 of 05-10-13 05:55 PM) Link | #22194
Anyway, I have to design this galaxy on my own now, which is kinda bad...I was hoping that MC would give me ideas for star 2. I have about half of Star 1's visual design completed. It focuses on the gravity concept a lot. I also got a lot of ideas from Martboo's 'Uninterupted Jeopardy' custom level. One of them is the Comet Medal area being access through teleporters, and the other is using the Space Storm spinning platform in creative ways. And yes, the Spring Mushroom will be in star 1. It'll also be paired with one of the ideas mentioned above :)

hm, while typing this I thought about some awesome stuff for Star 2...

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



SquidEmpress
Posted on 05-15-13 08:28 PM Link | #22576
Why not have some sections that are "large" as in not a walkway? "Factory stuff" like gears and stomping machines go on those types of sections. This galaxy needs some stomping machines and they don't necessarily need to go on walkways.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


NWPlayer123
Posted on 05-15-13 10:07 PM Link | #22584
That's why he has plans to eventually revise it and add Ledge Hammers and such.

____________________
"I hate playing musical chats" ~ Quote of the month

SquidEmpress
Posted on 05-31-13 10:11 PM Link | #23663
Posted by NWPlayer123
Link to post
Lumberworks
Thwompworks
Robotworks
Bulletworks
Pipeworks
Dark Matterworks
Junkworks
Waterworks

I think waterworks could be used well. And pipeworks for puzzles. Dark Matterworks could also be cool IMO.


Those ancient galaxies in bold could provide a possible mission for the second Star. For example, there would be Thwomps as hazards on walkways, all Sentry Beams types in large areas, and pipes as sewers with Chomp Pups perhaps.


____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


Tahcryon
Posted on 06-01-13 03:28 AM Link | #23713
Posted by HolyRomanEmperorTatan
Posted by NWPlayer123
Link to post
Lumberworks
Thwompworks
Robotworks
Bulletworks
Pipeworks
Dark Matterworks
Junkworks
Waterworks

I think waterworks could be used well. And pipeworks for puzzles. Dark Matterworks could also be cool IMO.


Those ancient galaxies in bold could provide a possible mission for the second Star. For example, there would be Thwomps as hazards on walkways, all Sentry Beams types in large areas, and pipes as sewers with Chomp Pups perhaps.


Well of course Thwomps and sentry beams are going to be included, it's not like we have a wide array of mechanical enemies.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



NWPlayer123
Posted on 06-01-13 03:38 AM (rev. 2 of 06-01-13 03:38 AM) Link | #23715
Well we could easily improvise more, like I plan to help get the Iron Goombas working >:3

____________________
"I hate playing musical chats" ~ Quote of the month

SquidEmpress
Posted on 06-01-13 03:55 AM Link | #23718
Eh, I know we can duplicate objects but getting the Iron Goomba to not respond to Star Spinning seems to be easier said than done. The best thing we can do is give the begaviors of a regular Goomba, as has been done before.

Do we know if the Flipping Thwomp Platforms throw off enemies? If the enemies stay on, putting Mecha-Koopas in them might not be a bad idea.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


NWPlayer123
Posted on 06-01-13 03:58 AM Link | #23719
Of course it does. It's not like it's just mario. It uses KCL Like everything else.
And no, disabling one thing is easy to do. Easier then changing how it works. You just give it a null command. The hard part is finding out what to disable.

____________________
"I hate playing musical chats" ~ Quote of the month

Tahcryon
Posted on 06-01-13 04:01 AM Link | #23720
Posted by HolyRomanEmperorTatan
Do we know if the Flipping Thwomp Platforms throw off enemies? If the enemies stay on, putting Mecha-Koopas in them might not be a bad idea.


Of course they do. Even if they didn't, it'd look insanely bad if they didn't get thrown off when the platforms spun.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



SquidEmpress
Posted on 06-19-13 08:17 PM Link | #26102
Here are ideas for two conveyor sections. I know people are not find of walkways but these idea have potential :P.

There is a conveyor belt that Mario takes. Rhomps are rolling in the opposite direction of the conveyor belt and at the same speed so thar the Rhomps are noving in place. I think Mario is able to backflip over the Rhomps or a Spring Mushroom may be used.

The second conveyor belt has Tox Boxes on it. The Tox Boxes is also moving in the opposite direction of the conveyor belt but both the belt and the Tox Boxes are moving slowly so that Mario is able to "wait" for the opportunity to get inside the Tox Boxes' mouths.

Those are my suggestions for "moving in place" objects of conveyor belts, Polari. If you want, I recommend using that concept but not neccesarily with the enemies I mentioned.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


gc
Posted on 06-20-13 01:21 PM Link | #26176
Hmm, conveyors everywhere at various angles might actually be a good thing to flesh out the scenery, along with tons of Ledge Hammers.
(I don't remember conveyors being in SMG...where? Or was it created?)

Rhomps, maybe (like the Hammers) but I don't think conveyors work like that.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

DonutMonsterMan
Posted on 08-30-13 06:10 PM Link | #31397
Ther was something on the old fourm about how it was possible to use the Spin to make spikes come out and go back into the ground. If it's not being used anywhere else, could it be used here? I think it could fit unless there's somewhere better for it.

Tahcryon
Posted on 08-30-13 06:43 PM Link | #31398
Posted by DonutMonsterMan
Ther was something on the old fourm about how it was possible to use the Spin to make spikes come out and go back into the ground. If it's not being used anywhere else, could it be used here? I think it could fit unless there's somewhere better for it.


I have spikes planned for the new design.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



Stygmax
Posted on 08-30-13 06:44 PM Link | #31399
Posted by Polari
Posted by DonutMonsterMan
Ther was something on the old fourm about how it was possible to use the Spin to make spikes come out and go back into the ground. If it's not being used anywhere else, could it be used here? I think it could fit unless there's somewhere better for it.


I have spikes planned for the new design.


New design? Eh?
Status: It was really, really fun, guys - thanks for the ride!

DonutMonsterMan
Posted on 09-10-13 01:32 AM Link | #32195
Posted by Polari
Posted by DonutMonsterMan
Ther was something on the old fourm about how it was possible to use the Spin to make spikes come out and go back into the ground. If it's not being used anywhere else, could it be used here? I think it could fit unless there's somewhere better for it.


I have spikes planned for the new design.


Okay... well can you think about using this idea with your spikes?

Streetie
Posted on 09-15-13 03:12 PM Link | #32541
Wouldn't it be a good idea to make another mecha-bowser, like in smg-1, but then more difficult and "fearsome". It is obviously mechanical and I can see it fit in the galaxy as a good section.

Tahcryon
Posted on 09-15-13 03:16 PM Link | #32542
Posted by Streetie
Wouldn't it be a good idea to make another mecha-bowser, like in smg-1, but then more difficult and "fearsome". It is obviously mechanical and I can see it fit in the galaxy as a good section.


What. Mecha Bowser sucked and was a poor excuse for a planet.

Totally against it.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



Streetie
Posted on 09-15-13 03:18 PM Link | #32543
Okay, I understand. Now I remember it actually wasn't great, was a long time ago since I've played that level, so never mind that idea of mine.

Dodecagon
Posted on 09-15-13 05:25 PM Link | #32555
Posted by Polari
Posted by Streetie
Wouldn't it be a good idea to make another mecha-bowser, like in smg-1, but then more difficult and "fearsome". It is obviously mechanical and I can see it fit in the galaxy as a good section.


What. Mecha Bowser sucked and was a poor excuse for a planet.

Totally against it.


And I am all for it. Mecha Bowser's size and how you gradually destroyed parts of him before reaching the head felt really awesome. Besides, it's a boss the size of a PLANET!!!

NWPlayer123
Posted on 09-15-13 05:44 PM (rev. 2 of 09-15-13 05:45 PM) Link | #32558
Posted by GrapeEscape
Posted by Polari
Posted by Streetie
Wouldn't it be a good idea to make another mecha-bowser, like in smg-1, but then more difficult and "fearsome". It is obviously mechanical and I can see it fit in the galaxy as a good section.


What. Mecha Bowser sucked and was a poor excuse for a planet.

Totally against it.


And I am all for it. Mecha Bowser's size and how you gradually destroyed parts of him before reaching the head felt really awesome. Besides, it's a boss the size of a PLANET!!!

Then YOU make it all work, I'm staying out of all the technical stuff :P

____________________
"I hate playing musical chats" ~ Quote of the month
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Main - SMG2.5 - World 6 - [Fearsome Factory Galaxy] Fearsome Factory Galaxy Hide post layouts | New reply

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