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04-27-24 02:19 AM |
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0 users reading [Fearsome Factory Galaxy] Fearsome Factory Galaxy | 1 bot |
Main - SMG2.5 - World 6 - [Fearsome Factory Galaxy] Fearsome Factory Galaxy | Hide post layouts | New reply |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2734/5087 EXP: 23824028 Next: 557672 Since: 07-07-12 Last post: 2206 days ago Last view: 768 days ago |
Anyway, I have to design this galaxy on my own now, which is kinda bad...I was hoping that MC would give me ideas for star 2. I have about half of Star 1's visual design completed. It focuses on the gravity concept a lot. I also got a lot of ideas from Martboo's 'Uninterupted Jeopardy' custom level. One of them is the Comet Medal area being access through teleporters, and the other is using the Space Storm spinning platform in creative ways. And yes, the Spring Mushroom will be in star 1. It'll also be paired with one of the ideas mentioned above
hm, while typing this I thought about some awesome stuff for Star 2... ____________________
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SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1611/2912 EXP: 10066902 Next: 287494 Since: 01-30-13 Last post: 3199 days ago Last view: 3198 days ago |
Why not have some sections that are "large" as in not a walkway? "Factory stuff" like gears and stomping machines go on those types of sections. This galaxy needs some stomping machines and they don't necessarily need to go on walkways. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2114/3604 EXP: 14206719 Next: 202167 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1261 days ago |
That's why he has plans to eventually revise it and add Ledge Hammers and such. ____________________ "I hate playing musical chats" ~ Quote of the month |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1790/2912 EXP: 10066902 Next: 287494 Since: 01-30-13 Last post: 3199 days ago Last view: 3198 days ago |
Posted by NWPlayer123 Those ancient galaxies in bold could provide a possible mission for the second Star. For example, there would be Thwomps as hazards on walkways, all Sentry Beams types in large areas, and pipes as sewers with Chomp Pups perhaps. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2845/5087 EXP: 23824028 Next: 557672 Since: 07-07-12 Last post: 2206 days ago Last view: 768 days ago |
Posted by HolyRomanEmperorTatan Well of course Thwomps and sentry beams are going to be included, it's not like we have a wide array of mechanical enemies. ____________________
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NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2304/3604 EXP: 14206719 Next: 202167 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1261 days ago |
Well we could easily improvise more, like I plan to help get the Iron Goombas working >:3 ____________________ "I hate playing musical chats" ~ Quote of the month |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1802/2912 EXP: 10066902 Next: 287494 Since: 01-30-13 Last post: 3199 days ago Last view: 3198 days ago |
Eh, I know we can duplicate objects but getting the Iron Goomba to not respond to Star Spinning seems to be easier said than done. The best thing we can do is give the begaviors of a regular Goomba, as has been done before.
Do we know if the Flipping Thwomp Platforms throw off enemies? If the enemies stay on, putting Mecha-Koopas in them might not be a bad idea. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2306/3604 EXP: 14206719 Next: 202167 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1261 days ago |
Of course it does. It's not like it's just mario. It uses KCL Like everything else.
And no, disabling one thing is easy to do. Easier then changing how it works. You just give it a null command. The hard part is finding out what to disable. ____________________ "I hate playing musical chats" ~ Quote of the month |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2846/5087 EXP: 23824028 Next: 557672 Since: 07-07-12 Last post: 2206 days ago Last view: 768 days ago |
Posted by HolyRomanEmperorTatan Of course they do. Even if they didn't, it'd look insanely bad if they didn't get thrown off when the platforms spun. ____________________
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SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 2177/2912 EXP: 10066902 Next: 287494 Since: 01-30-13 Last post: 3199 days ago Last view: 3198 days ago |
Here are ideas for two conveyor sections. I know people are not find of walkways but these idea have potential .
There is a conveyor belt that Mario takes. Rhomps are rolling in the opposite direction of the conveyor belt and at the same speed so thar the Rhomps are noving in place. I think Mario is able to backflip over the Rhomps or a Spring Mushroom may be used. The second conveyor belt has Tox Boxes on it. The Tox Boxes is also moving in the opposite direction of the conveyor belt but both the belt and the Tox Boxes are moving slowly so that Mario is able to "wait" for the opportunity to get inside the Tox Boxes' mouths. Those are my suggestions for "moving in place" objects of conveyor belts, Polari. If you want, I recommend using that concept but not neccesarily with the enemies I mentioned. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
gc |
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Member Normal user Level: 55 Posts: 562/721 EXP: 1246814 Next: 67375 Since: 12-18-12 Last post: 3779 days ago Last view: 3739 days ago |
Hmm, conveyors everywhere at various angles might actually be a good thing to flesh out the scenery, along with tons of Ledge Hammers.
(I don't remember conveyors being in SMG...where? Or was it created?) Rhomps, maybe (like the Hammers) but I don't think conveyors work like that. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
DonutMonsterMan |
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Normal user Level: 12 Posts: 11/22 EXP: 6452 Next: 1469 Since: 08-12-13 Last post: 3826 days ago Last view: 3651 days ago |
Ther was something on the old fourm about how it was possible to use the Spin to make spikes come out and go back into the ground. If it's not being used anywhere else, could it be used here? I think it could fit unless there's somewhere better for it. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 3535/5087 EXP: 23824028 Next: 557672 Since: 07-07-12 Last post: 2206 days ago Last view: 768 days ago |
Posted by DonutMonsterMan I have spikes planned for the new design. ____________________
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Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 1513/2178 EXP: 6558560 Next: 92104 Since: 12-02-12 Last post: 399 days ago Last view: 399 days ago |
Posted by Polari New design? Eh? Status: It was really, really fun, guys - thanks for the ride!
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DonutMonsterMan |
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Normal user Level: 12 Posts: 15/22 EXP: 6452 Next: 1469 Since: 08-12-13 Last post: 3826 days ago Last view: 3651 days ago |
Posted by Polari Okay... well can you think about using this idea with your spikes? |
Streetie |
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Member Normal user Level: 15 Posts: 32/35 EXP: 13088 Next: 3296 Since: 05-19-13 From: Holland Last post: 3868 days ago Last view: 3798 days ago |
Wouldn't it be a good idea to make another mecha-bowser, like in smg-1, but then more difficult and "fearsome". It is obviously mechanical and I can see it fit in the galaxy as a good section. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 3651/5087 EXP: 23824028 Next: 557672 Since: 07-07-12 Last post: 2206 days ago Last view: 768 days ago |
Posted by Streetie What. Mecha Bowser sucked and was a poor excuse for a planet. Totally against it. ____________________
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Streetie |
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Member Normal user Level: 15 Posts: 33/35 EXP: 13088 Next: 3296 Since: 05-19-13 From: Holland Last post: 3868 days ago Last view: 3798 days ago |
Okay, I understand. Now I remember it actually wasn't great, was a long time ago since I've played that level, so never mind that idea of mine. |
Dodecagon |
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Normal user Level: 42 Posts: 151/411 EXP: 520067 Next: 1295 Since: 08-27-13 Last post: 3199 days ago Last view: 2823 days ago |
Posted by Polari And I am all for it. Mecha Bowser's size and how you gradually destroyed parts of him before reaching the head felt really awesome. Besides, it's a boss the size of a PLANET!!! |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2649/3604 EXP: 14206719 Next: 202167 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1261 days ago |
Posted by GrapeEscape Then YOU make it all work, I'm staying out of all the technical stuff ____________________ "I hate playing musical chats" ~ Quote of the month |
Main - SMG2.5 - World 6 - [Fearsome Factory Galaxy] Fearsome Factory Galaxy | Hide post layouts | New reply |
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