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Splitwirez
Posted on 07-06-14 10:34 AM (rev. 2 of 07-06-14 10:38 AM) Link | #43685
Posted by SunakazeKun
Thank you. I forgot to place the falling meteors. ^-^

Wow. I thought for sure you'd done that and it would be some ASM thing. Great news that it was that simple!
Posted by Anthe
We should really start creating a big index for these end things. Of course there's the object DB, but things like this should be written somewhere.

Good idea. But perhaps it could be a "more info" or "mandatory file patches" field in the ObjectDB...?

SunakazeKun
Posted on 07-06-14 12:19 PM Link | #43691
It crashed :/
-----
OtaKing:
obj_arg0
obj_arg1 = 0
obj_arg2
obj_arg3 = 0
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR
SW_DEAD = 1001
SW_A = 10
SW_B
SW_AWAKE
SW_PARAM

MeteorSrike x4:
obj_arg0
obj_arg1 = 4
obj_arg2
obj_arg3
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR = 22
SW_DEAD
SW_A
SW_B
SW_AWAKE
SW_PARAM



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Splitwirez
Posted on 07-06-14 12:28 PM Link | #43692
Posted by SunakazeKun
It crashed :/
-----
OtaKing:
obj_arg0
obj_arg1 = 0
obj_arg2
obj_arg3 = 0
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR
SW_DEAD = 1001
SW_A = 10
SW_B
SW_AWAKE
SW_PARAM

MeteorSrike x4:
obj_arg0
obj_arg1 = 4
obj_arg2
obj_arg3
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR = 22
SW_DEAD
SW_A
SW_B
SW_AWAKE
SW_PARAM

OH NOAGH!! HOW COULD DIS HAPPUN!?

SunakazeKun
Posted on 07-06-14 02:33 PM Link | #43697
I don't know. Probably the boss needs the SMG1 demo files or I did something wrong.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


shibboleet
Posted on 07-06-14 08:31 PM (rev. 2 of 07-06-14 08:32 PM) Link | #43714
Posted by Splitwirez
Good idea. But perhaps it could be a "more info" or "mandatory file patches" field in the ObjectDB...?

"mandatory file patches" already exists, just look at the ObjectData section.

Also, you need a SwitchArea.

____________________
a

SunakazeKun
Posted on 07-06-14 08:38 PM Link | #43715
OtaKing:
obj_arg0
obj_arg1 = 0
obj_arg2
obj_arg3 = 0
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR
SW_DEAD = 1001
SW_A = 10
SW_B
SW_AWAKE
SW_PARAM

MeteorSrike x4:
obj_arg0
obj_arg1 = 4
obj_arg2
obj_arg3
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR = 22
SW_DEAD
SW_A
SW_B
SW_AWAKE
SW_PARAM

SwitchArea:
obj_arg0
obj_arg1
obj_arg2
obj_arg3
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR
SW_DEAD
SW_A = 22
SW_B
SW_AWAKE
SW_PARAM
---
Is this correct?



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


shibboleet
Posted on 07-06-14 08:59 PM Link | #43716
Nope. Make the obj_arg0- 0. Plus, give it an AreaShapeNo of 0.

____________________
a

Splitwirez
Posted on 07-06-14 10:13 PM Link | #43722
Posted by Luigi
"mandatory file patches" already exists, just look at the ObjectData section.

How about some kind of label or colour coding to indicate whether the files are there in SMG2 or need to be patched in...?

shibboleet
Posted on 07-06-14 10:15 PM (rev. 2 of 07-06-14 10:15 PM) Link | #43723
Isn't it common sense that you can't just add an object in from another game without adding it's files

So uh, yeah. That explains it.

____________________
a

Splitwirez
Posted on 07-07-14 01:00 AM Link | #43741
Posted by Luigi
Isn't it common sense that you can't just add an object in from another game without adding it's files

So uh, yeah. That explains it.

That's not strictly true. Flying Mario, for example, is an exception to that rule, and works just fine via transformation codes. Too bad the Red Star didn't recieve the same fate. It isn't always intuitive like that.

shibboleet
Posted on 07-07-14 01:19 AM Link | #43742
uh, what? You need to have the Mario model and red star model.



____________________
a

Splitwirez
Posted on 07-07-14 09:51 AM Link | #43744
Posted by Luigi
uh, what? You need to have the Mario model and red star model.


The suit works unmodified. You just can't access it because the star is broken. Fortunately, we have gecko codes - namely the transformation code. My point was that not everyone knows which models are present and which need patching in.

SunakazeKun
(post deleted) #43746

shibboleet
Posted on 07-07-14 03:14 PM Link | #43749
>gecko code

We didn't use the gecko code. ASM was what we did.

____________________
a

Marionumber1
Posted on 07-07-14 03:29 PM Link | #43751
Posted by Splitwirez
Posted by Luigi
Isn't it common sense that you can't just add an object in from another game without adding it's files

So uh, yeah. That explains it.

That's not strictly true. Flying Mario, for example, is an exception to that rule, and works just fine via transformation codes. Too bad the Red Star didn't recieve the same fate. It isn't always intuitive like that.


Flying and Ice Mario were not from another game, they were still in SMG2's code but there was no way of activating them without ASM hacks (like we did) or Gecko codes. The Red Star and Ice Flower were in an interesting position, as their code remained in the game, but they weren't separate objects, so these objects needed to be created.

Splitwirez
Posted on 07-07-14 10:42 PM (rev. 2 of 07-07-14 10:42 PM) Link | #43779
Posted by Luigi
>gecko code

We didn't use the gecko code. ASM was what we did.

I know. I wascreferringvto the code that was around before the ASM stuff. Flying mario needs no files added. Ice Mario does. Many people would not know that. Not everyone knows. That's all I wanted to make clear, that some files are present on the disc, others not.

shibboleet
Posted on 07-07-14 10:44 PM (rev. 2 of 07-07-14 10:45 PM) Link | #43780
No shit Ice Mario isn't present on the disc.

Also, gecko codes are annoying and you can't build custom levels with gecko codes on, usually. But also, once again, it's common sense that if the files aren't there, it won't work.

Trying to not act like staff but uh, can we get back to discoveries rather than gecko codes..? :<

____________________
a

Splitwirez
Posted on 07-08-14 09:26 AM Link | #43804
Posted by Luigi
No shit Ice Mario isn't present on the disc.

Also, gecko codes are annoying and you can't build custom levels with gecko codes on, usually. But also, once again, it's common sense that if the files aren't there, it won't work.

Trying to not act like staff but uh, can we get back to discoveries rather than gecko codes..? :<

Obviously if the files aren't there it won't work. I'm saying that which files are and aren't there needs documenting.

SunakazeKun
Posted on 07-08-14 11:30 AM (rev. 2 of 07-08-14 03:00 PM) Link | #43807

OtaKing:
obj_arg0 = 450
obj_arg1 = 0
obj_arg2 = 200
obj_arg3 = 0
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR
SW_DEAD = 1001
SW_A = 10
SW_B
SW_AWAKE
SW_PARAM

MeteorSrike x4:
obj_arg0
obj_arg1 = 4
obj_arg2
obj_arg3
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR = 22
SW_DEAD
SW_A
SW_B
SW_AWAKE
SW_PARAM

SwitchArea (connected to MeteorSrike):
obj_arg0 = 0
obj_arg1
obj_arg2
obj_arg3
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR
SW_DEAD
SW_A = 22
SW_B
AreaShapeNo. = 0

SwitchArea (connected to OtaKing):
obj_arg0
obj_arg1
obj_arg2 = 0
obj_arg3
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR
SW_DEAD
SW_A = 10
SW_B
AreaShapeNo. = 3
Hope that's correct.
EDIT: Another crash...
Do MeteorStrikes need paths?



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


shibboleet
Posted on 07-08-14 03:01 PM Link | #43816
Did you put the Spicy version of him in ObjectData's files?

____________________
a
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Main - Archived forums - General SMG hacking - Discoveries Hide post layouts | New reply

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