Kuribo64
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KoopaTroopaMan
Posted on 08-18-14 07:32 PM (rev. 2 of 08-18-14 07:35 PM) Link | #46875
Oh, thanks! But all parts of the launch star isn't in the glass cage, some parts is outside it. Do it work still? And if it work, will I give King Kaliente's SW_B a number, then give the glass cage's Object ID the same number?

shibboleet
Posted on 08-18-14 07:37 PM Link | #46876
Not the object id. It uses SW_DEAD and SW_B.

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KoopaTroopaMan
Posted on 08-18-14 07:40 PM (rev. 2 of 08-18-14 07:50 PM) Link | #46877
Okay. I will try if it work.

EDIT: I forgot to say that, all parts of the launch star isn't in the glass cage, some parts is outside it. Do it work still?

shibboleet
Posted on 08-18-14 10:34 PM Link | #46894
There is an obj_arg to keep the launch star in there. Set the Launch Star's SW_A to the cage's SW_B

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KoopaTroopaMan
Posted on 08-19-14 12:55 PM Link | #46907
I have 2 glass cages, with different SW_Bs. One is for when King Kaliente die, and one for when the other one die. The two glass cages has diiferent SW_B IDs. Which of them will I give to the launch star?

shibboleet
Posted on 08-19-14 03:42 PM (rev. 2 of 08-19-14 03:43 PM) Link | #46915
This is for crashing levels, not your personal spoonfeeder.

Either way, I need to debug the crash about Yoshi on the tall trunk slide soon.

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SunakazeKun
Posted on 08-19-14 04:26 PM Link | #46916
You need a PAL main.dol!

Yoshi:

[image]

ConcreteBlock:

[image]

I think I know why Yoshi crashes the game! Probably it tries to load a missing animation file.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


shibboleet
Posted on 08-19-14 04:28 PM Link | #46917
Yep. It's probably because Yoshi doesn't have a "slide" animation like Mario does.

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Mixlas
Posted on 08-23-14 01:04 PM Link | #47086
This is a hopefully short question:
When I make more than three different planets, the game crashes. I think it's the number of edges and sides of the model... but is there a way to edit more?

SunakazeKun
Posted on 08-23-14 01:09 PM Link | #47087
As far as I know the problem is the file size, but I'm not sure.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Splitwirez
Posted on 08-23-14 01:24 PM Link | #47089
Posted by macdachs
This is a hopefully short question:
When I make more than three different planets, the game crashes. I think it's the number of edges and sides of the model... but is there a way to edit more?

Not sure if this will work, but try using lower-resolution textures. Just make sure the resolution is always a power of 2 (and not above 1024, which is unnecessarily high for most purposes).

shibboleet
Posted on 08-23-14 02:14 PM Link | #47090
The game's vert capacity is 66,000 verts. Make sure they aren't a high-amount and try to use smaller textures.


Look at the BDL size. If it's over 1,000, you might want to think about reducing.



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Mixlas
Posted on 08-23-14 03:21 PM Link | #47093
Unfortunately it didn't help. Every of my planets has five textures and I reduce this. But the game crashed. :( Is there a way to make a model grid relating to the textures in Sketchup or Blender?

shibboleet
Posted on 08-23-14 05:45 PM Link | #47094
Where does it crash, exactly? Did you add it to the ProductMapObjDataTable correctly?

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Mixlas
Posted on 08-23-14 06:09 PM Link | #47097
It crashes when I start the level. Oh, and I add the planets to PlanetMapDataTable correctly because they didn't crash when there are single.

shibboleet
Posted on 08-23-14 06:32 PM Link | #47098
You can try messaging me the files I can take a look.

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SunakazeKun
(post deleted) #47433

KoopaTroopaMan
Posted on 09-29-14 04:49 PM Link | #48796
What does this debug message mean?
[image]
Pleeeeaaaaaase I REALLY need help!!

SunakazeKun
Posted on 09-29-14 04:58 PM Link | #48797
Get a screenshot of LR save! Otherwise nobody can help you.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


KoopaTroopaMan
Posted on 09-29-14 05:00 PM Link | #48798
What is LR save?
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